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Toy Soldiers (PC) - Shadiness Taken to a New Level or...?

1-D_FTW

Member
On July 12, Signal Studios released the following patch notes:

http://www.signalstudios.net/forums/#/discussion/291/toy-soldiers-patch-notes-for-1-1

What’s new in the upcoming 1.1 update for Toy Soldiers on PC:

Steamworks!

Steamworks features have now been integrated into Toy Soldiers! Achievements, Leaderboards, and saving games to the Steam Cloud are now a part of Toy Soldiers for PC.

Toy Soldiers for PC no longer requires Games For Windows LIVE to play! Players who are still working on their Games for Windows LIVE gamerscore need not worry though. After the patch is applied and you launch the game through steam, you will see a dialog box that will give you the choice to play the new Steamworks version, or the Games For Windows LIVE version of the game. Each version will have its own save file, so progress you make in one version will not be visible by the other.

Added Resolution Support

Full 1080p resolution (1920 x 1080) has been added! We have also disabled the check to see what resolutions your display card supports, as this was causing some valid resolutions to be thrown out in some cases. If you happen to choose a resolution that your display card does not support, the game will return to the previous resolution after a few seconds.

Performance improvements

This patch includes improvements to the audio engine that fix performance problems with the game’s framerate, particularly for users running Windows XP. Optimizations to particle effect rendering have also been made.

We have introduced more options for players to tweak the performance of Toy Soldiers for their specific hardware needs. The following options are now available in the “Video Settings” menu under “Help & Options”:

“Screen Filters” - Setting this to “Off” will turn off screen overlay rendering (this improves performance on lower-spec machines). This setting is “On” by default.


“Particle Intensity” - Setting this to “Low” or “Off” reduces or removes the number of particles on the majority of particle effects. This is set to “High” by default.


Other issues that have been addressed

Many users were reporting crashes to desktop upon starting the game. In many cases, this is because the computer did not meet the minimum specifications for the game. In other cases, however, this was caused by Games for Windows LIVE not being updated. Users now have the choice to play the Steamworks version, which will avoid this issue.

We are currently sending the patch off to certification, and are excited to have it live within a few weeks!

For those wondering what this means, I'll break it down: These patch notes were released a day before it was a featured item in the Steam Summer sale. It was posted in the Steam Summer sale threads as a heads up that it was getting a major patch and people should reward him for his efforts in fixing the game's issues.

Also, it should be noted that Steam really doesn't have a cert process. Certainly not one that takes weeks. What did this mean? Was he lying to get more sales (without having to actually do the work)? Did he have to submit a patch to MS in order to remove Live from his game?

Anyways, it's been two months since this post. So WTF? Is this patch compete vaporware?

Normally I wouldn't really give a rip. But the fact he released these patch notes one day before the game was a featured item in the Summer Sale leaves me with a sour taste unless I can be given a valid reason why something that was supposedly being sent to certification, still is MiA two months later.

Is the MS certification process really that shitty? Because something in this scenario stinks to high heaven.
 
I had no idea this was in the works. I liked the game on xbla and double-dipped on PC during the summer sale but I was baffled to discover the game has like 3 resolution options. None of which is 1920x1080. This issue would not even be fixed according to the changelog.
 

Foshy

Member
I had no idea this was in the works. I liked the game on xbla and double-dipped on PC during the summer sale but I was baffled to discover the game has like 3 resolution options. None of which is 1920x1080. This issue would not even be fixed according to the changelog.

Added Resolution Support

Full 1080p resolution (1920 x 1080) has been added! We have also disabled the check to see what resolutions your display card supports, as this was causing some valid resolutions to be thrown out in some cases. If you happen to choose a resolution that your display card does not support, the game will return to the previous resolution after a few seconds.

?
 

Miker

Member
On July 12, Signal Studios released the following patch notes:

http://www.signalstudios.net/forums/#/discussion/291/toy-soldiers-patch-notes-for-1-1



For those wondering what this means, I'll break it down: These patch notes were released a day before it was a featured item in the Steam Summer sale. It was posted in the Steam Summer sale threads as a heads up that it was getting a major patch and people should reward him for his efforts in fixing the game's issues.

Also, it should be noted that Steam really doesn't have a cert process. Certainly not one that takes weeks. What did this mean? Was he lying to get more sales (without having to actually do the work)? Did he have to submit a patch to MS in order to remove Live from his game?

Anyways, it's been two months since this post. So WTF? Is this patch compete vaporware?

Normally I wouldn't really give a rip. But the fact he released these patch notes one day before the game was a featured item in the Summer Sale leaves me with a sour taste unless I can be given a valid reason why something that was supposedly being sent to certification, still is MiA two months later.

Is the MS certification process really that shitty? Because something in this scenario stinks to high heaven.

I wouldn't chalk this up to shadiness. It's pretty big of them to transition the game from GFWL to Steamworks, and I think the news just happened to hit when the game was on sale. As for the patch not having been released yet, I got nothing - ask their Twitter, maybe?
 

1-D_FTW

Member
I wouldn't chalk this up to shadiness. It's pretty big of them to transition the game from GFWL to Steamworks, and I think the news just happened to hit when the game was on sale. As for the patch not having been released yet, I got nothing - ask their Twitter, maybe?

But it wasn't news. It was PR they released. And they claimed it was being sent to certification and would be live in a couple weeks. One day before it was a featured item.

If this was a big project that took time, that's cool. But I still think it's shady. If this was some distant project they shouldn't have claimed it was sent off and almost ready. They should have kept plugging away with the hopes of getting it ready for the Steam Holiday sale.
 

patapuf

Member
I wouldn't chalk this up to shadiness. It's pretty big of them to transition the game from GFWL to Steamworks, and I think the news just happened to hit when the game was on sale. As for the patch not having been released yet, I got nothing - ask their Twitter, maybe?

The post implies the patch is done and in cert.

I don't think it's reaching to say that the date it was posted was no coincidence.

Wheter it's their fault that the patch hasn't been released yet or if there were unforseen circumstances we don't know.
 

Miker

Member
But it wasn't news. It was PR they released. And they claimed it was being sent to certification and would be live in a couple weeks. One day before it was a featured item.

If this was a big project that took time, that's cool. But I still think it's shady. If this was some distant project they shouldn't have claimed it was sent off and almost ready. They should have kept plugging away with the hopes of getting it ready for the Steam Holiday sale.

My memory isn't great, but I don't think they went out of their way to promote the PR. They tweeted about it, and they had a post on the game's Steam forums, but it wasn't released as actual Steam news (http://store.steampowered.com/news/?appids=98300 just shows the release). I think the only people who knew about it were the people on GAF or those who checked the game's forums beforehand.
 
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