deriks
4-Time GIF/Meme God
Gaming generations are basically defined by the consoles of the time, and of course the limits of them, how they works and whatnot. Those limitations basically determines how the game design works, and we have some of the greatest masterpieces ever because of that... and some shitty stuff too. Let's put some of those trends in perspective just for the sake of studying
The PC was kind of a no man's land of games in the 80's, but the trend of adventure text games were a thing, and imagination was the key to have a good time on it. You still have some modern games with this in mind, but back then was either this or nothing just because the machines couldn't run
The 8 to 16 bit console era that changed the landscape for real, and had a lot of platformers. Mario and Sonic were the kings, but not far we got Contra, Donkey Kong, Castlevania, Metroid... Instant classics and great hits. A lot of games tried to do their spin on it, and and a lot did fine. Hell, Mega man was created based with the color limitations of the NES. Still, everything was really innovative and great. You collect stuff, get to the end of the level, kill a boss. Simpler time, great experiences
While inn the same era on the PC, the sudo 3D first person games got better year over year with Elder Scrolls, Wolfenstein, Doom, System Shock... And also adventure games changed from just text to point and click, turning things more immersive with photo realistic snapshots and well crafted scenarios. Dark Seed, I Have No Mouth, And I Must Scream, Sam and Max, and many others are still considered the greatest of this time
Then the real 3D era of gaming started for real and many felt obligated to change, and while there was a lot of trying and error, some of them established the roadmap to make those types of games. We got Mario 64 with platforming, Quake with first person shooter, Soul Blade having the z axis well worked in the fighting genre...
There's a lot of experimenting with other stuff since all the machines were way different from each other. The hardware of the PSX could handle lots of data, but was not great to run big environments, so to turn this into a design change lots of pre rendered background games started to appear with Resident Evil, Parasite Eve, a whole lot of RPGs. The N64 could run big scenarios, like we can see in Ocarina of Time, Banjo Tooie and Turok, but couldn't fit much of space because of the cartridge, so resolution of was not the best thing with the console. And the Saturn had the greater resolution, but since his hardware was mostly focused on 2D games, not all games really took the effort with it. Still, since the 3D hardware was too green and the developers stated that the depth of field should be limited to have a acceptable performance, and maybe the biggest trend with all of them was some kind of fog - which led people to create Silent Hill
Then we got to the end of the 90's and early 2000s, and 3D developing became more mature and with new consoles arriving, having better direction and certain shenanigans that we couldn't have before. Basically we can see a "water" trend now, since rendering this changed from game to game and was a way to show how the art and the power of developers got together to make a new approach.
Maybe the first example was Sonic Adventure on the Dreamcast, having the last stage and boss made by water. We got Final Fantasy X with a whole thing inside the ocean, MGS 2 having cool rain physics and based on a platform in the ocean that you have a part that you swim, Wind Waker with ocean travel, Super Mario Sunshine with a water gun, Kingdom Hearts... Hell, even Silent Hill 2 has the ending scenario to drown you
By the mid 2000s we got the start with the cover shooter, and even with the PS2 and the original Xbox we got Black, but with the 360 we got the primary example of it: Gears of War. Soon a lot of games used it. Binary Domain, Vanquish, Uncharted... Call of Duty was THE first person shooter that has a campaign based on getting covered and turned into a modern standard
A thing to mention is that Resident Evil 4 also could be responsible for the whole over the shoulder crazyness, and Last of Us turned a lot of Sony games into this thing.
With the PS4 and XOne having a lot of memory, games could be bigger and still looks pretty, so a lot of games launched were open world just because
Also, online gaming changed from a thing that you could do it by another standard in gaming, so the market rise, electronic sports got big, Twitch was the channel, and all for competitive online games like League of Legends, Overwatch, Fallout 76, Valorant, and many others. Still is holding up and with no sign to getting down if ever
The new trend still is not certain. Maybe photo realism with no real gameplay influence on it?! Matrix demo, Forspoken and Hellblade 2 are technical marvels - even thou they're basically showpieces with no gameplay. Let's comment here
The PC was kind of a no man's land of games in the 80's, but the trend of adventure text games were a thing, and imagination was the key to have a good time on it. You still have some modern games with this in mind, but back then was either this or nothing just because the machines couldn't run
The 8 to 16 bit console era that changed the landscape for real, and had a lot of platformers. Mario and Sonic were the kings, but not far we got Contra, Donkey Kong, Castlevania, Metroid... Instant classics and great hits. A lot of games tried to do their spin on it, and and a lot did fine. Hell, Mega man was created based with the color limitations of the NES. Still, everything was really innovative and great. You collect stuff, get to the end of the level, kill a boss. Simpler time, great experiences
While inn the same era on the PC, the sudo 3D first person games got better year over year with Elder Scrolls, Wolfenstein, Doom, System Shock... And also adventure games changed from just text to point and click, turning things more immersive with photo realistic snapshots and well crafted scenarios. Dark Seed, I Have No Mouth, And I Must Scream, Sam and Max, and many others are still considered the greatest of this time
Then the real 3D era of gaming started for real and many felt obligated to change, and while there was a lot of trying and error, some of them established the roadmap to make those types of games. We got Mario 64 with platforming, Quake with first person shooter, Soul Blade having the z axis well worked in the fighting genre...
There's a lot of experimenting with other stuff since all the machines were way different from each other. The hardware of the PSX could handle lots of data, but was not great to run big environments, so to turn this into a design change lots of pre rendered background games started to appear with Resident Evil, Parasite Eve, a whole lot of RPGs. The N64 could run big scenarios, like we can see in Ocarina of Time, Banjo Tooie and Turok, but couldn't fit much of space because of the cartridge, so resolution of was not the best thing with the console. And the Saturn had the greater resolution, but since his hardware was mostly focused on 2D games, not all games really took the effort with it. Still, since the 3D hardware was too green and the developers stated that the depth of field should be limited to have a acceptable performance, and maybe the biggest trend with all of them was some kind of fog - which led people to create Silent Hill
Then we got to the end of the 90's and early 2000s, and 3D developing became more mature and with new consoles arriving, having better direction and certain shenanigans that we couldn't have before. Basically we can see a "water" trend now, since rendering this changed from game to game and was a way to show how the art and the power of developers got together to make a new approach.
Maybe the first example was Sonic Adventure on the Dreamcast, having the last stage and boss made by water. We got Final Fantasy X with a whole thing inside the ocean, MGS 2 having cool rain physics and based on a platform in the ocean that you have a part that you swim, Wind Waker with ocean travel, Super Mario Sunshine with a water gun, Kingdom Hearts... Hell, even Silent Hill 2 has the ending scenario to drown you
By the mid 2000s we got the start with the cover shooter, and even with the PS2 and the original Xbox we got Black, but with the 360 we got the primary example of it: Gears of War. Soon a lot of games used it. Binary Domain, Vanquish, Uncharted... Call of Duty was THE first person shooter that has a campaign based on getting covered and turned into a modern standard
A thing to mention is that Resident Evil 4 also could be responsible for the whole over the shoulder crazyness, and Last of Us turned a lot of Sony games into this thing.
With the PS4 and XOne having a lot of memory, games could be bigger and still looks pretty, so a lot of games launched were open world just because
Also, online gaming changed from a thing that you could do it by another standard in gaming, so the market rise, electronic sports got big, Twitch was the channel, and all for competitive online games like League of Legends, Overwatch, Fallout 76, Valorant, and many others. Still is holding up and with no sign to getting down if ever
The new trend still is not certain. Maybe photo realism with no real gameplay influence on it?! Matrix demo, Forspoken and Hellblade 2 are technical marvels - even thou they're basically showpieces with no gameplay. Let's comment here