SEGAvangelist
Member
Watch the art get leaked and it all looks like Concord.
In five years they will basically be Minecraft+Blizzard+COD, everything else will fall by the wayside.
I just asked ChatGPT to elaborate on that.The AI era is going to be painful
The phrase doesn't necessarily mean AI itself is bad—it refers to the growing pains society faces during such a profound technological shift.
Those who recognize this phrase are usually emphasizing the need for preparation, careful governance, and societal resilience.
Yea, fair. I will point out that both FH and the Bethesda games have very long tails and/or are liveshit. So that's what all these games have in common. Maybe Grounded.I'd probably add Forza Horizon and Fallout/TES to your list but, sadly, you're right. Instead of capitalizing on the trove of IPs they now own, they're just going to focus on the "safe" bets that rake in the most recurring revenue.![]()
They obviously did that too, in the end there's probably other projects that either already made money or were closer to it that survived this one though. Or other factors played into decisions that weren't so - objective.But then they could cancel other projects instead to save this "unbelievably awesome" project.
This is false. We have seen evidence of this before. Unseen64 has a website full of them.No one cancels good games people.
Isnt always.... it has to be about money.... right?
Yea - particularly given this round obviously had nothing to do with AI whatsoever.The AI era is going to be painful
Yea - particularly given this round obviously had nothing to do with AI whatsoever.
Naw it would have been multiplatformAh yes. Now comes all the whole, you're lucky these games were cancelled. They were going to pwn all you chuds and raise Xbox to console dominance.
That makes sense for a normally run company like Apple.I am all for shitting on any big company, including Microsoft. But come the fuck on, now. If that game was really so unbelievable and the executives were really "blown away", they wouldn't have cancelled it.
Exactly why I led off saying S SneakersSO was the first to say it, I put more faith in what he says here than JasonGlad to see Jason is still borrowing ideas from message boards.
Definitely not enough to justify the continued investment of an already 7 year project when the rest of the organization is also bleeding money. They're investing less resource into Call of Duty ffs.My issue, in this specific case, is that ZOS was already making them a steady stream of money with ESO. (I'm saying this assuming that the rumor of the developer being ZOS is true)
I think there would be a lot of sense in canning another long-term dedicated MMO. I do not personally think the market infrastructure is there given what's necessary in terms of investment to make a contemporary MMO that justifies a reset for the player bases of remaining titles, let alone pulling people away from existing live services and new AAAs.This is different than other developers who were given money for years and ended up becoming a money sink due to no output.
This would be like Square Enix cancelling a secondary project from the FF14 team.
Exactly. The last game Phil Spencer had a Boner for was 33 immortals, and that shit is a joke.Imagine to believe that an XBOX exec has the least idea of what an awesome game actually is.
No one cancels good games people. If it was so amazing he wouldve put it out there to show everyone how good he's doing.
You sure?Yea - particularly given this round obviously had nothing to do with AI whatsoever.
While we are not sure if it was going to be a fully fledged MMO (especially now that some people on GAF suddenly don't consider Dune: Awakening to be an MMO after it's success), I think ZOS had earned their chance, and their dev time, to make a good game.Definitely not enough to justify the continued investment of an already 7 year project when the rest of the organization is also bleeding money. They're investing less resource into Call of Duty ffs.
I think there would be a lot of sense in canning another long-term dedicated MMO. I do not personally think the market infrastructure is there given what's necessary in terms of investment to make a contemporary MMO that justifies a reset for the player bases of remaining titles, let alone pulling people away from existing live services and new AAAs.
"ESO has made nearly $2 billion lifetime and has no plans to stop expanding its world and story...making 15 million per month in revenue for over a decade."They're lucky that MS bought them in the first place and was dumb enough to continue the investment, because Zenimax was on the ropes anyway, and would've cancelled the project much earlier or released a quagmire and then shut down the studio years ago.
100%.You sure?
I'm not saying AI won't do this (and likely much much worse) - I'm just saying it (mostly) hasn't even started yet. This is just penny counters using it to save money 'now'.Keep telling yourself that my man
100%.
If you are 'more efficient' you wouldn't be killing projects as the first port of call(let alone projects you don't have any people employed in). Firing people - sure - but killing projects is done for one reason only - saving money to hit a particular $ KPI (thus, not efficiency related).
And of course the PR - I've been through one of these at my own work this year, and of course AI PR was part of that story too (and you can take a guess how much it really contributed).
They had 7 years.While we are not sure if it was going to be a fully fledged MMO (especially now that some people on GAF suddenly don't consider Dune: Awakening to be an MMO after it's success), I think ZOS had earned their chance, and their dev time, to make a good game.
2 billion in what? Profits? Or revenues? It's more likely to be the latter. It sounds like a lot of money, but over more than a decade, it really isn't. How much has the studio and adjoining support cost to run in those 10 years? It's obviously on a whole different level, but in a similar time frame, GTAO has done that by 3-4x in actual profit. And the same studio managed to release RDR2 and RDRO in the interim."ESO has made nearly $2 billion lifetime and has no plans to stop expanding its world and story...making 15 million per month in revenue for over a decade."
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The Elder Scrolls Online has made nearly $2 billion in its lifetime, 9 years after the big comeback that doubled its player count overnight
After 10 years, TESO is an even bigger financial success than I realized.www.pcgamer.com
Just to be clear here...this is the game that has them 'on the ropes' that you want to quagmire and shut down?
They're not two different entities, ZOS was owned by Zenimax. Zenimax overall sold to Microsoft because they saw the writing on the wall with the overall organization. Yes, I do believe that by the late 2020s, there would've been some existential events for that company had Microsoft not bought them. With or without ESO. There are things that exist way outside of it.Are you sure we are discussing the same Zenimax Online Studios? Or are you thinking about Starfield and other studios at Zenimax? Two different entities if so.
Some companies believe making shitty decision and paying / organising astroturfers to push a narrative is almost the same and spending to deliver better outputs.I took a peek at the comments and holy hell the Xbox proselytizers and/or reality deniers are responding in force. So many delusional takes calling the cuts "good for the industry" and praising AI for "making development tasks easier" and even trying to compare these cuts to when Musk slashed most of X's staff, as if Microsoft and X is a valid comparison.