I'd back this project over just about any other Kickstarter going.
Also, it's worth noting that these guys split up at some point, which is why this project is so attractive to fans like myself. We've wanted to see them back together designing a game for close to twenty years now. And it's finally going to happen! (Hopefully!)
Space Quest: The Sarien Encounter - designed by Scott Murphy & Mark Crowe
Space Quest 2: Vohaul's Revenge - designed by Scott Murphy & Mark Crowe
Space Quest 3: The Pirates of Pestulon - designed by Scott Murphy & Mark Crowe
Space Quest 4: Roger Wilco and the Time Rippers - designed by Scott Murphy & Mark Crowe
Space Quest 5: The Next Mutation - designed by Mark Crowe
Space Quest 6: The Spinal Frontier - designed by Josh Mandel & Scott Murphy (the latter only came on-board near the end)
Space Quest 7 (cancelled) - designed by Scott Murphy
Space Quest 7 fangame (cancelled) - designed by Josh Mandel
Why the break-up happened:
Mark Crowe said:
SQ4 had been a particularly stressful development (I still consider it to be my masterpiece product) and I was ready to move on to something different for my next project. I was impressed with the work Jeff Tunnel was doing at Dynamix, and was ready for a life change so I came on board there in Eugene, Oregon. I had a few product ideas in mind that utilized Dynamix' adventure gamer development system, but shortly after my arrival, I was asked to do SQ5 using Sierra's SCI." Scott Murphy stayed working in Oakhurst and they would never again work together on a Space Quest game. Mark Crowe continues: "I was aware that Josh Mandel (co designer of SQ6 -ed) was working on a design for SQ5 at that point of time. I don't know about all the politics surrounding that. They asked me to do SQ5, I had some ideas for a story so I said SURE!" Mark Crowe did a great job, but it was to be his last Space Quest.