Ubisoft: Assassins Creed Shadows and rest of franchise 'Overperformed' this year

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Or is it just one of Phil's balls in my throat?

The Assassin's Creed® franchise posted a strong performance in Q2, with both Assassin's
Creed® Shadows and the rest of the brand's catalog overperforming. In the year to date,
Assassin's Creed has generated 211 million session days, ~35% higher than the last two years'
average. Shadows benefitted from the launch of the New Game+ mode, which was widely
anticipated by the community and introduced greater difficulty and new challenges for players.
The Claws of Awaji expansion released on September 16 and contributed to re-engaging
players. It was praised as a solid addition to the base game, offering new unique boss fights in
a beautiful and dark atmosphere. Looking ahead, Assassin's Creed Shadows will reach a broader
audience with its launch on the Nintendo Switch 2 on December 2. Beyond Shadows, the rest
of the Assassin's Creed back-catalog also performed strongly, highlighting the strength of the
franchise. Turning to the current quarter, on November 18 launched Valley of Memory, a free
major update for Assassin's Creed Mirage which brought new content and a fresh chapter in
Basim's story set in AlUla. First feedback from the community is very positive, with player
activity on Assassin's Creed Mirage doubling following the launch of the update, enabling the
game to reach the 10 million player mark.
 
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maybe just gave us sales number?
more solid than just a pale overperformed word

The metrics they use to measure the game are strange. It's odd how they work so hard to avoid simply stating how many copies the game sold. 🤨


General estimates put the units sold at about 4.3 million as of October, which sounds pretty good to me, so I wonder why they obfuscate it so much and don't mention units sold at all?
 
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Seems like by all metrics except actual sales? We all know that Shadows sold a few million but it clearly underperformed. That's why their stock has continued to plummet beyond its already low point instead of rising.
 
Ah, this is the document that got them in trouble, forced them to use the Tencent money to pay their loans back early, and even led them to halt trading or get into really serious shit.
 
No one actually believes this with the way they bullshit and dance around actual sales, do they? You know why Assassin's Creed "overperformed"? Because Mirage is far exceeding expectations, not because Shadows is selling great. And the expansion that supposedly raised engagement lasted a couple weeks and was still bottom feeder numbers. Seriously ask yourself why they are still reporting Mirage player numbers at 10 million, but stopped reporting Shadows at 5 million? They're full of shit, and even their player numbers metric, which they used to hide sales numbers, are being hidden...we know why.
 
The metrics they use to measure the game are strange. It's odd how they work so hard to avoid simply stating how many copies the game sold. 🤨


General estimates put the units sold at about 4.3 million as of October, which sounds pretty good to me, so I wonder why they obfuscate it so much and don't mention units sold at all?
You can then work out dev cost and the return from sales, they don't want that.

Up to Ubi now to maintain profitability, they have some good things but are offset by the bad projects so they just accumulate debt.
 
maybe just gave us sales number?
more solid than just a pale overperformed word
No one actually believes this with the way they bullshit and dance around actual sales, do they? You know why Assassin's Creed "overperformed"? Because Mirage is far exceeding expectations, not because Shadows is selling great. And the expansion that supposedly raised engagement lasted a couple weeks and was still bottom feeder numbers. Seriously ask yourself why they are still reporting Mirage player numbers at 10 million, but stopped reporting Shadows at 5 million? They're full of shit, and even their player numbers metric, which they used to hide sales numbers, are being hidden...we know why.
General estimates put the units sold at about 4.3 million as of October, which sounds pretty good to me, so I wonder why they obfuscate it so much and don't mention units sold at all?


How many times must this be said? They haven't reported the sales numbers in years. We don't even have them for Valhalla and it's supposedly the most profitable game in the franchise.

I also have a hard time believing it overperformed, but them not disclosing the sales isn't evidence of that.
 
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GOod lord, it looks like MS found a real challenge on the 'let's use complicated words and stupid metrics to hide what any normal human being can see it's not a success result' department...
 
I have to admit Mirage at 10M surprised me.
It's a legit good game if you like pre-Origins AC. Focused experience with little bloat.

Not winning any GOTY awards or setting the world on fire but it's a solid experience and was priced appropriately.
 
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It was a fantastic game. People will judge cause its Ubi or be completely offended by--- literally whatever.
The game is visually stunning, a good story and gameplay was fantastic,

Gimme that and i dont care who makes it.
 
The metrics they use to measure the game are strange. It's odd how they work so hard to avoid simply stating how many copies the game sold. 🤨


General estimates put the units sold at about 4.3 million as of October, which sounds pretty good to me, so I wonder why they obfuscate it so much and don't mention units sold at all?
Who needs sales when you have such powerful metrics as this:

"Assassin's Creed has generated 211 million session days, ~35% higher than the last two years'
average.
"

I mean, look at all those sessions! They will surely save Ubi!
 
How many times must this be said? They haven't reported the sales numbers in years. We don't even have them for Valhalla and it's supposedly the most profitable game in the franchise.
You could have just read my post and you'd have your answer. The "they don't report sales" was always flimsy bullshit, but I'll play your game. Why aren't they reporting player numbers for Shadows? And don't say they don't report player numbers anymore because they just did with Mirage, at 10 million. Why did they stop at 5 million with Shadows? Because they are full of shit and you're one of the suckers who lap it up.

They report sales until sales aren't what they wanted, then they change it to player numbers until those aren't great, then it's "engagement hours" and now "session days" and eventually it will be something else. Even in their nonsense they expose themselves. 35% more "session days" than the last 2 years average. Their last AC game is 5 years old, so 35% higher than basically nothing isn't impressive.

This shit is designed to trick people like you, and it's clearly working.
 
You could have just read my post and you'd have your answer. The "they don't report sales" was always flimsy bullshit, but I'll play your game. Why aren't they reporting player numbers for Shadows? And don't say they don't report player numbers anymore because they just did with Mirage, at 10 million. Why did they stop at 5 million with Shadows? Because they are full of shit and you're one of the suckers who lap it up.

They report sales until sales aren't what they wanted, then they change it to player numbers until those aren't great, then it's "engagement hours" and now "session days" and eventually it will be something else. Even in their nonsense they expose themselves. 35% more "session days" than the last 2 years average. Their last AC game is 5 years old, so 35% higher than basically nothing isn't impressive.
Listen to yourself. They stopped reporting the sales numbers for pretty much every game years ago. They cannot start reporting them now, because that'd be a dead giveaway that something is fishy (not that it wasn't obvious, just like with Microsoft). This has been the standard for years. That's one.

Shadows players reached likely hasn't reached 10 million. Is that good? Who knows? Could they be at 8 million copies sold and 1 million who just used Ubisoft Connect? Yes. Could they be at 4 million sold with 2 million who used Ubisoft Connect? Yes. We don't have anything beyond numbers of players, which means shit. That's two.
This shit is designed to trick people like you, and it's clearly working.
Except it isn't, but you clearly have no understanding of context or nuance. Those reports don't tell us whether the game performed well or not. I don't believe it "overperformed", but I also don't believe it sold terribly. It's done alright.
 
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Funny, they still refuse to provide exact sales numbers, they just talk about "play sessions" and "player counts", whatever the fuck that means.
And for some reason they provide an exact number for Mirage with the 10 million but keep Shadows' very vague.

Seems totally normal and fine.

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"Overperformed" ok then, show me those numbers. If it did that good it shouldn't be so bad to show the numbers. You've done it before.
 
This industry's news makes me feel like I'm watching a tennis match somedays.

One day I'm reading about trading being halted. Next day I'm reading the biggest franchise for the company has been over performing.

Does not make sense to me. Maybe I'm dumb.
 
Well yeah, that's the reason they spun Assassins Creed and their other successful IPs out into that joint venture with Tencent. It's a lifeboat in case Ubisoft proper sinks - and that would be because of their other bad financial decisions like XDefiant, Skull & Bones and Star Wars Outlaws.

Some people are just emotionally invested in Shadows doing poorly because they need that to confirm their worldview. Much like Smash JT with Ghost of Yotei.
 
Well yeah, that's the reason they spun Assassins Creed and their other successful IPs out into that joint venture with Tencent. It's a lifeboat in case Ubisoft proper sinks - and that would be because of their other bad financial decisions like XDefiant, Skull & Bones and Star Wars Outlaws.

Some people are just emotionally invested in Shadows doing poorly because they need that to confirm their worldview. Much like Smash JT with Ghost of Yotei.
There is a difference.. Sony did release official GOY numbers. As far as Im aware, neither Sony nor Nintendo, for example, used stupid metrics to hide possible failures - like what Ubisoft is doing for quite a long time, I have to say.
 
"We're proud to announce players have opened their inventory 718 million times, which is up 19% YoY. Also water has been viewed for 478 million seconds in game time, which is an increase of 23%"
 
I also have a hard time believing it overperformed, but them not disclosing the sales isn't evidence of that.
Is withdrawing from sales tracking, getting rid of the man running AC and resorting to cooking the books evidence of it? Maybe it's all coincidence, but it doesn't seem to paint a good picture to me.

'Overperformed' seems arbitrary either way if they are unilaterally deciding the expectation that is being measured against in the first place.
 
Is withdrawing from sales tracking, getting rid of the man running AC and resorting to cooking the books evidence of it? Maybe it's all coincidence, but it doesn't seem to paint a good picture to me.

'Overperformed' seems arbitrary either way if they are unilaterally deciding the expectation that is being measured against in the first place.
Ubisoft sharing Mirage's player numbers but not Shadows's is the big tell.
 
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