Ubisoft: Assassins Creed Shadows and rest of franchise 'Overperformed' this year

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I miss the days when video game companies simply just publish sales number. These MAU, engagement, etc. nonsense just hurts my brain and automatically leads me to assume they're just bullshitting their way to a positive PR. I'm just tired of it all.
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Session days is a new one.

I mean you aren't even trying to obfuscate with the word players which could infer all those unique players bought the game at full price without saying it.

The same player could have multiple sessions played in a day. This new tactic is amazing!

I wonder why they have to spin off their most valuable properties to Tencent and their stock value is in the shitter.

Who believes this horseshit?
 
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just like my local politician damage control, as what they said the economy is rocketing, they didn't said which way, rocketing above to the moon or rocketing down to earth. and we all know which one.
 
Is withdrawing from sales tracking, getting rid of the man running AC and resorting to cooking the books evidence of it? Maybe it's all coincidence, but it doesn't seem to paint a good picture to me.

'Overperformed' seems arbitrary either way if they are unilaterally deciding the expectation that is being measured against in the first place.
They reported a loss of 120.2million euros, there is no good picture.
 
In the year to date, Assassin's Creed has generated 211 million session days

When you keep inventing new metrics, it's easy to put a positive spin on things. Guess what Ubi, if a player buys your game and plays it for 300 hours, you don't get any extra revenue compared to if he plays it for only 5 minutes.
 
I love how this all-digital future everyone is pushing onto customers always comes with some bullshit invented metrics.

I hope the whole industry gets fucked.
 
When you keep inventing new metrics, it's easy to put a positive spin on things. Guess what Ubi, if a player buys your game and plays it for 300 hours, you don't get any extra revenue compared to if he plays it for only 5 minutes.
The intent is to keep people playing as long as possible to milk them for mtx sales.

The metric makes sense in that regard, but it's depressing that companies now tacitly acknowledge this is the priority. Designing games to be addicting is a different (and worse) mindset than designing them to sell.
 
The intent is to keep people playing as long as possible to milk them for mtx sales.

The metric makes sense in that regard, but it's depressing that companies now tacitly acknowledge this is the priority. Designing games to be addicting is a different (and worse) mindset than designing them to sell.
Nobody is spending money on AC Shadows microtransactions.
 
I miss the days when video game companies simply just publish sales number. These MAU, engagement, etc. nonsense just hurts my brain and automatically leads me to assume they're just bullshitting their way to a positive PR. I'm just tired of it all.
Tired Over It GIF
Some companies still give us actual numbers, key factor is- those sales numbers gotta be good in their eyes, then they will proudly announce them, otherwise we get giberish like in this case- from ubi :P
 
We are enever getting another good ac game if people keep eating this shit up.

You got it completely backwards.

As long as people keep buying the games there exists the chance if a good ac game (in your opinion).

If everyone stops buying the games they won't make anymore at all.
 
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