Ubisoft is outsourcing the writing for Beyond Good & Evil 2

Draugoth

Gold Member
Information comes from Headwriter who got fired:



JHM8LsX.png
 
They've been doing this shit for BG&E2 since 2019.



Ubisoft has announced another partnership with Joseph Gordon-Levitt's collaborative creativity platform HitRecord -- and attracted the ire of games composers in doing so.

The Inception actor's initiative sees creators and fans working together online on music, art, writing and more, and then pays users for their contribution to the final product.

Ubisoft has previously teamed up with HitRecord to create assets for Beyond Good & Evil 2, and has now announced a partnerships to source music for the upcoming Watch Dogs Legion.
 
Gods... They just need to take that project to the back of the building and put it out of its misery. Just stop it with the fucked-up life support, it's over. Let it go.
 
Last edited:
I don't know why they insist on making this game, Michel Ancel has been retired for years and the game has been in development hell for 3 console generation.
 
Are they trying to top Duke Nukem Forever as the game with the longest period between announcement and release?
 
Is this game even still in development?

If so, I'd stop and cut losses. BG&E 1 originally came out 20 years ago sold terribly. And no doubt #2 will too. Its one of those franchises (similar to Abes Odyssey and Psychonauts) where you'll get some hardcore gamers bringing it up - even with its own threads. So a gamer not knowing anything about the franchise might think it's a popular IP. in reality, it's not.


Sales[edit]

Beyond Good & Evil was not a commercial success. The game saw poor sales upon its release in the 2003 Christmas and holiday season. Retailers quickly decreased the price by up to 80 percent. Official U.S. PlayStation Magazine staff attributed the poor sales of the game—among many other 2003 releases—to an over-saturated market, and labeled Beyond Good & Evil as a commercial "disappointment".[69] In retrospect, Ancel noted that consumers at the time were interested in established franchises and technologically impressive games. Coupled with the number of "big titles" available, he stated that the market was a poor environment for Beyond Good & Evil and that it would take time to be appreciated.[17] The Official U.S. PlayStation Magazine staff further commented that the lack of marketing from Ubisoft and the game's odd premise naturally reserved it to obscurity.[69] Part of the disappointing sales stemmed from Ubisoft not knowing how to market the title,[70] something that Ubisoft North America CEO Laurent Detoc labeled as one of his worst business decisions.[71] At the time, Ubisoft's marketing efforts were more focused on the release of Prince of Persia: The Sands of Time.[69] Ubisoft's former North American vice-president of publishing, Jay Cohen, and its European managing director, Alaine Corre, attributed the commercial failure of the game to a lack of marketing. "The game play was there, the technical excellence was there but perhaps the target audience was not there," Corre told the BBC.[72][73] Corre later commented that the Xbox 360 release (in 2011) "did extremely well", but considered this success "too late" to make a difference in the game's poor sales.[17] The game was intended to be the first part of a trilogy, but its poor sales placed those plans on hold at the time.[74]
 
Last edited:
Is this game even still in development?

If so, I'd stop and cut losses. BG&E 1 originally came out 20 years ago sold terribly. And no doubt #2 will too. Its one of those franchises (similar to Abes Odyssey and Psychonauts) where you'll get some hardcore gamers bringing it up - even with its own threads. So a gamer not knowing anything about the franchise might think it's a popular IP. in reality, it's not.


Sales[edit]

Beyond Good & Evil was not a commercial success. The game saw poor sales upon its release in the 2003 Christmas and holiday season. Retailers quickly decreased the price by up to 80 percent. Official U.S. PlayStation Magazine staff attributed the poor sales of the game—among many other 2003 releases—to an over-saturated market, and labeled Beyond Good & Evil as a commercial "disappointment".[69] In retrospect, Ancel noted that consumers at the time were interested in established franchises and technologically impressive games. Coupled with the number of "big titles" available, he stated that the market was a poor environment for Beyond Good & Evil and that it would take time to be appreciated.[17] The Official U.S. PlayStation Magazine staff further commented that the lack of marketing from Ubisoft and the game's odd premise naturally reserved it to obscurity.[69] Part of the disappointing sales stemmed from Ubisoft not knowing how to market the title,[70] something that Ubisoft North America CEO Laurent Detoc labeled as one of his worst business decisions.[71] At the time, Ubisoft's marketing efforts were more focused on the release of Prince of Persia: The Sands of Time.[69] Ubisoft's former North American vice-president of publishing, Jay Cohen, and its European managing director, Alaine Corre, attributed the commercial failure of the game to a lack of marketing. "The game play was there, the technical excellence was there but perhaps the target audience was not there," Corre told the BBC.[72][73] Corre later commented that the Xbox 360 release (in 2011) "did extremely well", but considered this success "too late" to make a difference in the game's poor sales.[17] The game was intended to be the first part of a trilogy, but its poor sales placed those plans on hold at the time.[74]
I remember picking up the game on GameCube sometime around 2004 for cheap and playing it. It was fun but I couldn't understand why it had this cult following and why some critics were obsessed with it.
 
We all knew it's going to look like this when they showed the trailer at E3 in 2017. They were crying on that stage, like this is something real and I was just laughing in front of my screen. Then Michel Ancel retired, Emile Morel passed away sadly...

Like... how many years do you need to write a screenplay for a video game xD They hired this girl 1.5 years ago and now decided to fire her and outsource the process. So what was she doing this whole time, together with her team (I assume)? And what were they doing since 2017?
And Ubisoft wonders why they struggle financially lol

At least they were brave enough to cancel WiLD, another vaporware that was going on for 7 years. Money well spent...
 
I can't think anything but this being some shady money laundry. There's no way a gaming company can't put that amount of money, resources, devs and time in a game which prior entry was a niche game.
 
If they released the game in its current state for free I would be interested to check it out.

Bit like that canceled Golden Axe sequel was released at least on Steam a couple of years ago.
 
Seriously at this point just kill it off,

I will never get the hype around this, the first game was ok but very mediocre, this has never looked good or realistic to come out and feels like a mistep every time, do we not remember the Joseph Gordon-Levitt thing with the "Free" Art you could submit?
 
This is vapourware at this point and would probably struggle to sell more than 1mil like Alan Wake 2. The fanbase for it is tiny.
 
How much money has been wasted on this game?

Just scrap it, and move on.

Not even like it's that popular of a series, so even if anything came out it's not like the return on investment would ever come to fruition.
 
Last edited:
Top Bottom