SlimySnake
Flashless at the Golden Globes
I am not talking about next gen games like Avatar or the new Star Wars. Yes, they helped make it a great conference, but I am mostly talking about the format.
They had trailers for all of their games, followed by a creative director doing a bit of talking we all hated back in the day but now is obvious that having someone talk between trailers is a great buffer to give our brains some rest. Keighley's shows are constant trailers which are basically ads that no one can take for 1-2 hours straight without losing their goddman minds.
Yes, it's cringy seeing these guys talk about something no one else is as passionate about as they are, but there is an honest passion here that suits who spend all day in corporate boardrooms simply cannot capture.
Then they had gameplay walkthroughs for everything. Some were RDR documentary style overviews, while others were pure walkthroughs. Regardless, every game got 10-15 minutes of screen time. They let these games breathe. We got to see what these games actually look like when you are playing them. Not everything looked great, but at least its not some cg trailer or some indie game no one gives a shit about.
I am shocked at how we had 4 conferences this year and only one brought gameplay demos and actual creative talent up on stage. Ubisoft is the king of downgrades, king of formulaic trash, among other shitty industry practices but man they get what the audience wants from E3 shows.
They had trailers for all of their games, followed by a creative director doing a bit of talking we all hated back in the day but now is obvious that having someone talk between trailers is a great buffer to give our brains some rest. Keighley's shows are constant trailers which are basically ads that no one can take for 1-2 hours straight without losing their goddman minds.
Yes, it's cringy seeing these guys talk about something no one else is as passionate about as they are, but there is an honest passion here that suits who spend all day in corporate boardrooms simply cannot capture.
Then they had gameplay walkthroughs for everything. Some were RDR documentary style overviews, while others were pure walkthroughs. Regardless, every game got 10-15 minutes of screen time. They let these games breathe. We got to see what these games actually look like when you are playing them. Not everything looked great, but at least its not some cg trailer or some indie game no one gives a shit about.
I am shocked at how we had 4 conferences this year and only one brought gameplay demos and actual creative talent up on stage. Ubisoft is the king of downgrades, king of formulaic trash, among other shitty industry practices but man they get what the audience wants from E3 shows.