Redbeard said:This sounds like a load of crap. MS never would've said "backward compatible" if this was the solution they came up with.
SpokkX said:hope this hasn´t been posted.. if so, delete
http://www.gamesindustry.biz/content_page.php?aid=8996
games have to be recompiled? then the old library you have is useless anyway since you have to buy the games again?!
this can´t be true? although it sounds kind of like "the best selling will work"..
the just re-release the best selling games..
Enabling BC always requires extra work. The only (huge) difference here is that MS is doing it at the software level.sonycowboy said:Backwards compatability is a damn near 100%, no extra work required, no caveat kind of a thing.
PhatSaqs said:Enabling BC always requires extra work. The only (huge) difference here is that MS is doing it at the software level.
Hell yeah, I agree. That would be retarded. Anything other than loading up the game, or maybe inserting the game and loading from an option on the dashboard, is unacceptable.sonycowboy said:What I mean is from a user perspective. As long as they don't actively have to do anything other than stick their Xbox game disk in the system to play, then that would be fine. If they have to know which games are or aren't compatabile, buy things to make it work, recompile game data, download things on their own, then that would be a mess.
If it's transparent for your casual gamer, even if it's complex emulation / recompilation / whatever, then it's perfectly fine.
Which would also be beyond retarded. Re-packaging and reselling "360 BC" games? :lolWatch them make it so you have to buy a new copy of the game heh.
FiRez said:Do you know that the recompilation just affects the executable file (max 5mb) the emulation pack can have just the xbe of each game that it can emulate.
for ex. even if the game has 3.0gb almost 95% is raw game data (gfx, sounds, etc)this files sometimes are even reused for other plataforms (there are even xbox games with directories named PS2, GC, PC .ini files for config.) the file that the xbox reads to execute the game is called "default.xbe" and so far I have yet to see one that has >5mb aprox.
PhatSaqs said:Which would also be beyond retarded. Re-packaging and reselling "360 BC" games? :lol
SpokkX said:this would indeed be a possibility.. you just download the execubable.. and then it reads all textures, sounds et c from your old xbox1 dvd-game..
although.. if done this way.. it won´t be many xbox1 games that are compatible.. since it means they have to do it specifically for every single game..
future xbox1 games maybe contain compiled program files for both xb1 and xb360 though..
FiRez said:Do you know that the recompilation just affects the executable file (max 5mb) the emulation pack can have just the xbe of each game that it can emulate.
for ex. even if the game has 3.0gb almost 95% is raw game data (gfx, sounds, etc)this files sometimes are even reused for other plataforms (there are even xbox games with directories named PS2, GC, PC .ini files for config.) the file that the xbox reads to execute the game is called "default.xbe" and so far I have yet to see one that has >5mb aprox.
KingV said:The way the article is written, this sounds like a big rumour. There's no source. From what I read in one of the many X360 interviews (I think it was Mahlberg or something like that), he made it sound like they were going to try to generate compatibility with top-selling games like Halo, and halo 2 and then that compatibility in turn will enable X amount of other games to be compatible. The idea being that you get some of the most technologically advanced games emulated on the system, then a lot of other games should also work too.
Nerevar said:But the idea of them recompiling the .xbe and redistributing it seems to clash with the other comments they made about how if they get 1 game working then a lot of other games would work too (implying they're actually buiding new libraries to emulate system calls on the original xbox).
The way the article is written, this sounds like a big rumour. There's no source. From what I read in one of the many X360 interviews (I think it was Mahlberg or something like that), he made it sound like they were going to try to generate compatibility with top-selling games like Halo, and halo 2 and then that compatibility in turn will enable X amount of other games to be compatible. The idea being that you get some of the most technologically advanced games emulated on the system, then a lot of other games should also work too.
Do you think Microsoft acquired Virtual PC from Connectix just to have another line of products to sell to Mac users?sonycowboy said:One thing that can be said, is that Microsoft has brought a certain amount of this on themselves. They've been developing this for years and knew they were going with ATI & IBM vs NVidia and Intel. So, in those years time, they haven't been able to get BC working and it's unlikely it will be the kind of BC we've seen before by November. Now part of that is having working silicon, but part of it just seems to be that they're extremely rushed to get this system out the door by Christmas and have a hell of a lot of work to do in the next 6 months.
SKOPE said:Do you think Microsoft acquired Virtual PC from Connectix just to have another line of products to sell to Mac users?
Argyle said:Hahahaha, I called this (privately, with a few friends)...wasn't sure enough on it to post it publically since I was speculating that they might do this, but wasn't sure that they would go this route. We'll see if this article is accurate in a few months.
I foresee this working by having the OS detect the game in the tray, then checking XBL to see if a recompiled xbe is available, and if so, downloading it to the HDD (so next time it won't need to check) and launching it. Game assets would be loaded off the original Xbox 1 DVD.
Advantages:
1. Mitigates launch risks (MS doesn't have to spend time building a software emulator that can run every game, along with all the testing that requires)
2. Shifts QA burden back to the publishers (who are going to be responsible for recompiling the games)
3. Compatibility potentially more accurate than a generic software emulator.
Disadvantages:
1. If the publisher went tits up...too bad.
2. If the publisher didn't make money on a niche title...too bad.
3. No internet connection? Too bad.
4. If the publisher doesn't have a clean snapshot of the source code (this can happen, even today - more so with assets than code, but still...)...too bad. Also, I hope the X360 has a mode that will endian-swap the data for you, or the code may also need to be changed in order to load the data off the DVD correctly.
Spectral Glider said:It almost sort of reminds of the Sega power base converter for the Genny to play Master System games. It was hardly available at all (or was it ever avaible?), and Sega didn't much care because their attention was more or less to start over with the Genesis as the focal point.
:lol Y'know, if Sony ever makes such an announcement, the forum would explode.refreshZ said::lol :lol
Xbox games are probably more compatible with PS3 than Xbox360!
DJ_Tet said:I have to disagree. Generations before the PS2 were a clean break. I don't know why people think that they deserve backwards compatibility. We all bought the systems, I don't get the hate.
It's nice, to be sure. Is it necessary? I don't think so, but I might be in the majority.
BuckRobotron said:At this point, I'm resigned to being stuck with Xbox and 360 both hooked up in the near future. I don't want to go beyond a 4-slot switcher and would have much preferred full backwards compatibility.
I think Allard and company haven't properly judged the impact of this bc dance. It isn't necessarily negative, but it has a dampening effect on overall 360 enthusiasm for those who have no intention of suddenly stopping playing their favorite lower-profile Xbox games such as Panzer Dragoon Orta or Genma Onimusha.