Celcius
°Temp. member
Many modern PC gaming graphics cards have loads of VRAM:
RTX 3090 = 24gb
RTX 3090 TI = 24gb
RTX 4090 = 24gb
RTX 4080 = 16gb
RX 6800 = 16gb
RX 6800XT = 16gb
RX 6900XT = 16gb
RX 6950XT = 16gb
RX 7900XT = 20gb
RX 7900XTX = 24gb
Intel Arc A770 = 16gb
For reference, the PS5 and Xbox Series X have 16gb of total memory split between the CPU and GPU (meaning, it's both RAM and VRAM).
Imagine a game using 8gb RAM for the CPU and 8gb VRAM for the GPU. In this example, an RX 6800XT would have double the space available and an RTX 3090 would have triple the space available. Many PC games of today don't utilize all of this extra VRAM, but will developers start adding ultra high resolution textures to PC games and then simply scaling them down for consoles or lower settings on PC?
Many current gen games look nice but then you put the camera up close to a rock or the ground and then it looks not so great. Taking advantage of all the extra VRAM in modern videocards to have ultra high resolution textures could make a big difference I think.
"But Celcius, this would increase the size of game installs! My poor SSD!"
Not necessarily. Take Call of Duty Black Ops Cold War - when you install the game it asks which games modes you want to install and higher resolution textures are an optional install. Final Fantasy XV takes yet another approach, which I think is best - the higher resolution textures are a free DLC. If you download and install the DLC then you can enable the high resolution textures and if you don't then you just get the base game with the default textures. (though what I'm asking for is textures that are much higher res than what either of these games currently provides).
What do you think GAF? Videocards with huge amounts of VRAM are here and I'm ready to say goodbye to some of the ps3-looking textures out there.
RTX 3090 = 24gb
RTX 3090 TI = 24gb
RTX 4090 = 24gb
RTX 4080 = 16gb
RX 6800 = 16gb
RX 6800XT = 16gb
RX 6900XT = 16gb
RX 6950XT = 16gb
RX 7900XT = 20gb
RX 7900XTX = 24gb
Intel Arc A770 = 16gb
For reference, the PS5 and Xbox Series X have 16gb of total memory split between the CPU and GPU (meaning, it's both RAM and VRAM).
Imagine a game using 8gb RAM for the CPU and 8gb VRAM for the GPU. In this example, an RX 6800XT would have double the space available and an RTX 3090 would have triple the space available. Many PC games of today don't utilize all of this extra VRAM, but will developers start adding ultra high resolution textures to PC games and then simply scaling them down for consoles or lower settings on PC?
Many current gen games look nice but then you put the camera up close to a rock or the ground and then it looks not so great. Taking advantage of all the extra VRAM in modern videocards to have ultra high resolution textures could make a big difference I think.
"But Celcius, this would increase the size of game installs! My poor SSD!"
Not necessarily. Take Call of Duty Black Ops Cold War - when you install the game it asks which games modes you want to install and higher resolution textures are an optional install. Final Fantasy XV takes yet another approach, which I think is best - the higher resolution textures are a free DLC. If you download and install the DLC then you can enable the high resolution textures and if you don't then you just get the base game with the default textures. (though what I'm asking for is textures that are much higher res than what either of these games currently provides).
What do you think GAF? Videocards with huge amounts of VRAM are here and I'm ready to say goodbye to some of the ps3-looking textures out there.
Last edited: