If you'd google "speedtree" you'd learn it's procedural, which is not the same thing as AI.It is a common thing that most games have been using since ages ago. I think even ghost of Tsushima utilizes something similar. Google "speedtree" and how many games use that
I watched a video of a guy making a tree in speedtree on youtube before posting. Took him over 20min to make one tree. Not exactly fast.It is a common thing that most games have been using since ages ago. I think even ghost of Tsushima utilizes something similar. Google "speedtree" and how many games use that
Meant it as similar. AI is just a tool like speedtree or any other procedural generation software.If you'd google "speedtree" you'd learn it's procedural, which is not the same thing as AI.
Damn, this disclosure is really cool. I wonder if the developers made this statement on their own, or if Steam requires it. Either way, I'm fine with them using it, as long as they're up front about it and you can judge for yourself if you want to support it or not. Better than devs sneaking it in and you finding out about it much later after the refund period.So it looks like the new Everybody's Golf game is using Ai to generate textures. There is currently a disclaimer on the Steam page that the dev used Ai to generate tree and leaf textures. Personally i can't even notice.
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It's. Not. The. Same. Procedural generation is not AI. Let us use correct terminology. /nerdoutIt is a non issue and probably the way AI should be used in game development
It is faster than manually doing it from scratch, also you don't need a lot of tree models, depending on the game even 5 is more than enough for a level. Also, if I recall ghost of Tsushima utilizes a tech that auto placed trees and plants in a logical way that appears natural. So you can easily create a forest in say days rather than weeks it would take if you tried via handplacement.I watched a video of a guy making a tree in speedtree on youtube before posting. Took him over 20min to make one tree. Not exactly fast.
Can't speak for Tsushima, but the Decima engine certainly does. According to predefined rules (and sharing a predefined random seed, so the results are the same for everyone), hence procedural. Which, I'll reiterate, is not the same as AI.Also, if I recall ghost of Tsushima utilizes a tech that auto placed trees and plants in a logical way that appears natural. So you can easily create a forest in say days rather than weeks it would take if you tried via handplacement.
I hate generative AI at least in its current incarnation, but tree textures, ehh, who cares. It's not meant to be photorealistic anyway.
/care
Oh, I just meant to say I don't really mind that AI's involvedI think OP is pointing this out as a good thing since he is saying it is something he can't notice.
And I agree. I didn't feel anything at all reading this news.
I think what's newsworthy here is if Steam is really starting to mandate such disclaimers. Which would undeniably be a Good Thing™.I think OP is pointing this out as a good thing since he is saying it is something he can't notice.
I can, eyes like a hawk, knew it was AI from the second I looked at it.Personally i can't even notice.
Next they'll be using it for characters, levels etc.Using generative models for texture generation, like grass or brick walls or whatever, is OK in my book.
How exactly do you think it is possible for Steam to "mandate" it? I think that it can, at best, offer the right frameworks to the developer/publisher to declare their uses, but I don't see how it can be other that a voluntary act from the developer.I think what's newsworthy here is if Steam is really starting to mandate such disclaimers. Which would undeniably be a Good Thing™.
Wishful thinking, perhaps. YouTube does nowadays sometimes have "includes AI generated content" or somesuch, although that is easier to figure out in linear and static content (and still much slop gets by unnoticed).How exactly do you think it is possible for Steam to "mandate" it? I think that it can, at best, offer the right frameworks to the developer/publisher to declare their uses, but I don't see how it can be other that a voluntary act from the developer.