Everybody's Golf Hot Shots Using Ai For Textures

El Muerto

Member
So it looks like the new Everybody's Golf game is using Ai to generate textures. There is currently a disclaimer on the Steam page that the dev used Ai to generate tree and leaf textures. Personally i can't even notice.
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I hate generative AI at least in its current incarnation, but tree textures, ehh, who cares. It's not meant to be photorealistic anyway.
 
Not a big deal in this case.
FM3 is an abomination, though.
 
Probably one of the few instances where using AI makes sense, to be honest. I don't think anyone out there was hand-painting all their textures from scratch anyway.
 
It is a common thing that most games have been using since ages ago. I think even ghost of Tsushima utilizes something similar. Google "speedtree" and how many games use that
I watched a video of a guy making a tree in speedtree on youtube before posting. Took him over 20min to make one tree. Not exactly fast.
 
If you'd google "speedtree" you'd learn it's procedural, which is not the same thing as AI.
Meant it as similar. AI is just a tool like speedtree or any other procedural generation software.

It is a non issue and probably the way AI should be used in game development
 
So it looks like the new Everybody's Golf game is using Ai to generate textures. There is currently a disclaimer on the Steam page that the dev used Ai to generate tree and leaf textures. Personally i can't even notice.
U37sURYeqPe4XoXy.png
Damn, this disclosure is really cool. I wonder if the developers made this statement on their own, or if Steam requires it. Either way, I'm fine with them using it, as long as they're up front about it and you can judge for yourself if you want to support it or not. Better than devs sneaking it in and you finding out about it much later after the refund period.

I hope this is a Steam requirement for any game using generative AI.
 
I watched a video of a guy making a tree in speedtree on youtube before posting. Took him over 20min to make one tree. Not exactly fast.
It is faster than manually doing it from scratch, also you don't need a lot of tree models, depending on the game even 5 is more than enough for a level. Also, if I recall ghost of Tsushima utilizes a tech that auto placed trees and plants in a logical way that appears natural. So you can easily create a forest in say days rather than weeks it would take if you tried via handplacement.
 
Who cares if AI helps development. If the creatives cant beat a program churning out stuff fast, then that's their problem. Be better and faster and you'll keep your job.

Does anyone care that any corporate ERP software takes tons of data and makes premade charts, graphs and metrics at the press of a button? Doubt it. You dont even have to press a button. The software does it for you updating the data every morning.

The old way was some admin staff manually compiling tons of data, making their own database, and making their own visual charts and stuff. And then recheck and fix errors that pop up, since there's a decent chance someone will fuck it up once a week doing it.
 
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Also, if I recall ghost of Tsushima utilizes a tech that auto placed trees and plants in a logical way that appears natural. So you can easily create a forest in say days rather than weeks it would take if you tried via handplacement.
Can't speak for Tsushima, but the Decima engine certainly does. According to predefined rules (and sharing a predefined random seed, so the results are the same for everyone), hence procedural. Which, I'll reiterate, is not the same as AI.
 
I hate generative AI at least in its current incarnation, but tree textures, ehh, who cares. It's not meant to be photorealistic anyway.
>Everybody's Golf dragged into AI discourse

Fuck Bamco forever? bender bender

I think OP is pointing this out as a good thing since he is saying it is something he can't notice.

And I agree. I didn't feel anything at all reading this news.
 
Why though? Is it so hard to make a bunch of leaf and tree textures? And so important to warrant a disclaimer?
 
Come on, young "noblemen", tell us that every tree has to be painted individually by a team of artists! 😂
 
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and it still looks worse than the average psp game, how do you even release something looking like that these days.
 
Aren't there like a million tree textures already out there that are available?
Probably doesn't matter either way, but I wonder how much work you are really saving here.
 
If it speeds up development, lowers costs and there's still a human element behind it,

Then who cares? 🤷‍♂️

I'd rather games were great to play than looking like hellblade 2.
 
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Who cares? Honestly AI rendering basic texturework is super easy and megacheap compared to hiring people.
 
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Using generative models for texture generation, like grass or brick walls or whatever, is OK in my book.
 
Its a very fun series but this looks like a very low effort. It barely looks better than the PS3 versions. I hope its at least 120hz and more fun than the PS4 game.
 
I think what's newsworthy here is if Steam is really starting to mandate such disclaimers. Which would undeniably be a Good Thing™.
How exactly do you think it is possible for Steam to "mandate" it? I think that it can, at best, offer the right frameworks to the developer/publisher to declare their uses, but I don't see how it can be other that a voluntary act from the developer.
 
How exactly do you think it is possible for Steam to "mandate" it? I think that it can, at best, offer the right frameworks to the developer/publisher to declare their uses, but I don't see how it can be other that a voluntary act from the developer.
Wishful thinking, perhaps. YouTube does nowadays sometimes have "includes AI generated content" or somesuch, although that is easier to figure out in linear and static content (and still much slop gets by unnoticed).
 
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