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Unified Shaders go mobile..

Kleegamefan

K. LEE GAIDEN
http://www.beyond3d.com/#news25387

Because of the balanced nature of a unified shader architecture we hypothesized that an ideal target market for such a platform may be mobile devices where size and costs of a chip are highly important. Highlighting that notion, today PowerVR have announced their PowerVR SGX Wireless Graphics Accelerator Core, featuring a unified shader platform.

As with PowerVR’s MBX core, SGX (formerly Eurasia) is aimed for future mobile graphics processors, and will be available in three variants - SGX510, SGX520 andSGX530 – which we assume all are differentiated by the number of processing ALU’s . All of the cores are fully programmable and are said to have shader functionality greater than the level of DirectX’s Shader Model 3.0 or OpenGL2.0 and also follows PowerVR's rendering approach, being a Tile Based Deferred Renderer.
 
Home consoles are dead.

When home-use consoles started to reach a similar level of graphics as contemporary arcade systems, people no longer had to leave their residences to get high quality games. Even though arcade games still had the advantage in presentation with sharp monitors, deluxe interactive cabinets, and fully body force feedback, it couldn't outweigh the convenience of a viable home medium. Now that portables are getting the same and even better graphics features as next generation home consoles and desktop cards, people will no longer have to be stuck in their residences in order to play top quality games, and a nice home theater won't be enough to keep them there.

Any company betting on the living room to take over the personal computing market from the PC missed the obvious: modern society is ready to be networked on the go, and the next big thing in computing is handsets, not set-top boxes.

Of course, there will still be a smaller dedicated audience for home content like there still is for arcade games, available for the surviving company in the sector to make a killing on like Sega Sammy does.
 
and a nice home theater won't be enough to keep them there
Oh that's BS. There is still a massive difference between playing on a portable as opposed to an actual home theatre.

They work well together, but one should not replace the other.
 
Home theatres haven't killed cinema. They just filter down the newer technologies, so the best movie theatre is always better than anything at home.

It's the same with games -- PCs have their time ahead of consoles, Arcade cabs do, the consoles at launch have incredible hardware, and even later on they have their perks over more expensive systems and/or handhelds etc. I mean, looking at the PS3 and Xbox 360 just visually, aside from whatever advances we make in gameplay, I can tell people are gonna be excited again.
 
dark10x said:
Oh that's BS. There is still a massive difference between playing on a portable as opposed to an actual home theatre.

They work well together, but one should not replace the other.

IAWTP. When I first got my PSP I thought, "Oh, no I'm never going to play my PS2 or Xbox again", not a month later and I haven't picked up my PSP since.
 
Lazy8s said:
Home consoles are dead.

When home-use consoles started to reach a similar level of graphics as contemporary arcade systems, people no longer had to leave their residences to get high quality games. Even though arcade games still had the advantage in presentation with sharp monitors, deluxe interactive cabinets, and fully body force feedback, it couldn't outweigh the convenience of a viable home medium. Now that portables are getting the same and even better graphics features as next generation home consoles and desktop cards, people will no longer have to be stuck in their residences in order to play top quality games, and a nice home theater won't be enough to keep them there.

Any company betting on the living room to take over the personal computing market from the PC missed the obvious: modern society is ready to be networked on the go, and the next big thing in computing is handsets, not set-top boxes.

Of course, there will still be a smaller dedicated audience for home content like there still is for arcade games, available for the surviving company in the sector to make a killing on like Sega Sammy does.


providing they contain a PowerVR chipset hey Lazy? :P


I think you miss the main point - power. As in AC. Home consoles aren't as restricted by power usage as portable devices. They run of AC mains, so can be relatively large, bulky and inefficient. That allows them to push the performance envelope.

mobile solutions have strict power use limits, which means tradeoffs in performance.

Maybe in the far off future (like ten years), if fuel cells take off, and you can wirelessly connect your mobile to your TV, and separate controller, they might compete. But for the foreseeable future they are a companion technology
 
Lazy8s said:
Home consoles are dead.

When home-use consoles started to reach a similar level of graphics as contemporary arcade systems, people no longer had to leave their residences to get high quality games. Even though arcade games still had the advantage in presentation with sharp monitors, deluxe interactive cabinets, and fully body force feedback, it couldn't outweigh the convenience of a viable home medium. Now that portables are getting the same and even better graphics features as next generation home consoles and desktop cards, people will no longer have to be stuck in their residences in order to play top quality games, and a nice home theater won't be enough to keep them there.

Any company betting on the living room to take over the personal computing market from the PC missed the obvious: modern society is ready to be networked on the go, and the next big thing in computing is handsets, not set-top boxes.

Of course, there will still be a smaller dedicated audience for home content like there still is for arcade games, available for the surviving company in the sector to make a killing on like Sega Sammy does.
what.JPG
 
Lazy8s said:
Home consoles are dead.

When home-use consoles started to reach a similar level of graphics as contemporary arcade systems, people no longer had to leave their residences to get high quality games. Even though arcade games still had the advantage in presentation with sharp monitors, deluxe interactive cabinets, and fully body force feedback, it couldn't outweigh the convenience of a viable home medium. Now that portables are getting the same and even better graphics features as next generation home consoles and desktop cards, people will no longer have to be stuck in their residences in order to play top quality games, and a nice home theater won't be enough to keep them there.

Any company betting on the living room to take over the personal computing market from the PC missed the obvious: modern society is ready to be networked on the go, and the next big thing in computing is handsets, not set-top boxes.

Of course, there will still be a smaller dedicated audience for home content like there still is for arcade games, available for the surviving company in the sector to make a killing on like Sega Sammy does.

Exactly. The same way Portable DVD players killed off normal DVD players.
 
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