Kleegamefan
K. LEE GAIDEN
http://www.beyond3d.com/#news25387
Because of the balanced nature of a unified shader architecture we hypothesized that an ideal target market for such a platform may be mobile devices where size and costs of a chip are highly important. Highlighting that notion, today PowerVR have announced their PowerVR SGX Wireless Graphics Accelerator Core, featuring a unified shader platform.
As with PowerVRs MBX core, SGX (formerly Eurasia) is aimed for future mobile graphics processors, and will be available in three variants - SGX510, SGX520 andSGX530 which we assume all are differentiated by the number of processing ALUs . All of the cores are fully programmable and are said to have shader functionality greater than the level of DirectXs Shader Model 3.0 or OpenGL2.0 and also follows PowerVR's rendering approach, being a Tile Based Deferred Renderer.