unreal goes free is just a marketing move
if you are a indie proyect or a 2d development keep using Unity.
why is unreal going free just a marketing move exactly?
unreal goes free is just a marketing move
if you are a indie proyect or a 2d development keep using Unity.
Download both, I've just downloaded Unity after using Unreal for ~3 months to try it out. The immediate pros of Unreal for me at the moment are its lighting engine, blueprint scripting and temporal AA. I'm looking at Unity for its price model and possibly performance / lightness as Unreal is pretty heavy from the get-go, especially in VR.As a hobbyist, I was just getting into Unity Free and messing around with creating buildings and first person cam. I know I'm overstepping in this Unity thread, but I want to seriously create a small game and I'm torn as to which engine to pursue. Unreal or Unity? I'm not entirely familiar with Unity but it has a lot of community support, and I don't know how to code, so Unreal's Blueprint visual scripting makes me the most excited.
Would anyone care to shed light for me and potentially any other (lurking) hobbyist out there?
why is unreal going free just a marketing move exactly?
Pretty much. They've got a new C# compiler and runtime which is pretty much five times faster than the old one, though, really, UnityScript is pretty much barely used anyway, which even Unity's developers have noted, so they've been moving all their example scripts over to C#.
"As a hobbyist, I was just getting into Unity Free and messing around with creating buildings and first person cam. I know I'm overstepping in this Unity thread, but I want to seriously create a small game and I'm torn as to which engine to pursue. Unreal or Unity? I'm not entirely familiar with Unity but it has a lot of community support, and I don't know how to code, so Unreal's Blueprint visual scripting makes me the most excited.
Would anyone care to shed light for me and potentially any other (lurking) hobbyist out there?"
Learn both (earnestly) and use the one you like best. Now that they're both free there's no reason not to explore both options fully.
That's fantastic! Really good to hear.
As someone in his early 30's I'm going to be starting to learn coding as soon as I clear a last few business development contracts. One of the disappointing things about wanting to learn Unity is that it seems like there's 1/10th to 1/20th the course materials out there for C# as any other language.
Every time they post those "learn coding, it's easy, here's 10 sites!" on Imgur, invariably not one single f'ing one of them will teach C#.
It's making it so I'm not really confident on how to begin. I know I need to start with the fundamentals of object oriented design, and then move into some tutorials (I was looking at the Walker Brothers), but it's disappointing that, if I decide to do something outside Unity, it's going to be hell finding good online courses.
Are they getting rid of iOS Pro and Android Pro?
Unity 5 Professional customers who earned/received more than $100,000 in revenue/funding in the previous fiscal year must purchase iOS Pro and/or Android Pro deployment add-ons to deploy to these platforms. The iOS and Android Pro add-ons enable deployment without the Personal Edition splash screen.
Unity 5 Professional customers who earned/received less than $100,000 in revenue/funding in the previous fiscal year can deploy with included iOS and Android support with the Personal Edition splash screen.
Digital Tutors has finally added a handful of decent/good C# Unity tutorials. On top of this, they are now partnered with Pluralsight which also has some good general C# training courses. That's not counting the countless tutorials of other software they have. Lately, the past few months, they have been adding new tutorials all the time and really stepping up their game. So, you could buy a month and see how you like the training.
As of Unity 5, iOS Pro and Android Pro *only* let the user replace the Unity splash screen; aside from that the free versions support all Unity engine features. And the Unity splash screen has a snazzy animation nowAre they getting rid of iOS Pro and Android Pro?
Is the C# editor improved in Unity 5? The Unity 4 one crashed quite a bit and just wasn't nearly up to what I was used to in Visual Studio. I believe there was a plug-in for Visual Studio you could use but I seem to recall it needed more than the free version of VS to work. .
Is the C# editor improved in Unity 5? The Unity 4 one crashed quite a bit and just wasn't nearly up to what I was used to in Visual Studio. I believe there was a plug-in for Visual Studio you could use but I seem to recall it needed more than the free version of VS to work.
Unfortunately I learned XNA first and it is just a bit more 2D tile-based game-friendly, the kind I like to dabble with. Unity always seemed a bit overkill in that area. I'm starting to realize, however, that I really need to just get over it and dive into Unity. With Unity 5 being free seems like a good time to take the plunge.
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Pretty surprised that both games are made in Unity
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Pretty surprised that both games are made in Unity