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Unknown old school games you loved!

Super Turrican for the SNES:

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The Amiga versions are classics, and I went nuts when I heard this was coming out for the SNES. It was fun, but the soundtrack was the true standout here. Totally blew me away, and in Dolby Surround, too. I remember Jurassic Park was one of the only other games for the SNES at the time that had DS output. That game, OTOH, wasn't so good. :lol
 
The Mis-Adventures of Flink:

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Platformer with intricate animation, typical of Psygnosis at the time. I think Psygnosis gave this game a major visual makeover and released it as The Adventures of Lomax on the PS1 (GUI layout, title screen, etc. were virtually identical), yet another game that hardly anyone played, but was certainly worth checking out:

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Gorgeous. Looking at those pics makes me want to load it up again!
 
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Not sure how well received this game was, but man did this game kick ass for it's time.

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Jazz Jackrabbit is also one of my past time favorites =) I remmeber making levels for Jazz 2, I made a level pack named Agent Jackrabbit that got appreciated very well.

Great stuff. Cliffy, make one more Jazz game that doesnt have to do with Unreal, okay? =P
 
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sony's Smartball, or Jerry Boy for the super fami

a nice little kirby-esque platformer. excellent music--made by the guy who's doing DDR now. it had a decent sequel, but it never went stateside. i was hoping it would catch on and start a franchise, but nah. looks like this one's forgotten forever

.... even though its not unknown, i think Castlevania 4 was another good platformer from that era that never really got the credit it deserved
 
there was this arcade game where you played a chimp that spat shyte at enemies. the last boss was some wizzard with massive hands.

i can't rememberwhat it was called :( help?
 
Love Reptiles?
Love eating pellets?
Love..... feet?
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I dont even remember where I got this game, because I'm sure I didn't buy it. It was one of the only nes games I had, and I played it to death. Could never get past the last boss (uber foot). I need to play it again, I miss it greatly.
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Aldynes for the PC-Engine2 SuperGrafx

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like Grandzort, Aldynes was exclusive to the SuperGrafx. graphics were not good until later levels, but it was a fantastic playing shmup. better than R-Type.
 
Laguna X said:
For those of you who had a TI 99/4A, you may remember this classic gem...

TUNNELS OF DOOM!
OH shit! i think i just had a flashback. My best friend/neighbor had this for his TI and we used to play it all the time, except we sucked bad. We could never get the vault open. I still loved it. Can you get an emulator for that? I must play again.

Edit: Ah found an emulator. Now I can Play Munch Man!!!!!!!!!
 
Bartman3010 said:
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Not sure how well received this game was, but man did this game kick ass for it's time.
Tiny Toons (SNES) was definitely one of Konami's best during that era. Buster would do cool idle animations when you would press up against walls and when you pressed down to duck. Amazing soundtrack, too. The dash sequences in the western train level was pretty thrilling. The squash minigame was also really fun!
 
bobbyconover said:
I loved this game, went to Disneyland once when I was a kid and spent hours playing it at the Tomorrowland arcade instead of going around the park and on the rides. IT WAS WORTH IT.
 
The Sentinel
1988
Real-Time Strategy/Puzzle Solving
Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, ZX Spectrum

MobyGames describes it better than I want to take to time to.

The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you.

The object of the each level is to absorb The Sentinel and Hyperspace to the next from his vantage point.

The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze, or rather the square you are standing on can be seen, you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher, and may be lower than your current level) before the Sentinel begins absorbing your energy, when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to, making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created, trees to block The Sentinels view and boulders can be stacked to gain higher ground.

There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square your standing on a nearby tree can be changed into a "Meanie" to which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.
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Sentinel Returns
1998
Real-Time Strategy/Puzzle Solving
Windows, Playstation

Good remake of The Sentinel. High learning curve, very addicting though.



Final Lap Twin
1990
F-1 Racing RPG
TurboGrafx-16

You take on the role of a boy who roams from town to town challenging other racers with the ultimate goal of becoming the WORLD CHAMPION F-1 RACER BOY. You upgrade your car, challenge other punk racers, and try not to cry out in actual pain when your F-1 car goes off the track at the end of a race. I used to wish my life was actually like this game, especially with that Sloppy Sue racing girl, oh man...

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It Came from the Desert
1992
FMV Action/Adventure
Amiga, DOS, TurboGrafx CD

This is a prime Cinemaware game, the action sequences are just superb, so grainy that you can barely make things out, but superb. You investigate a mysterious meteor that landed, fight giant ants and your own apathetic lustings for a grainy waitress, and ponder the philosophical question "Do I shoot the ants off of these people laying around on the ground, or do I let the ants eat them to see the bloody animations?".

Oh Cinemaware, we hardly knew ye.
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HAWT!@#
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Dad?...
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Demon Attack
1982
Shooter
Atari 2600, Commodore 64, Intellivision, TRS-80, VIC-20

Great shooter, I still love to play this game. The movements of the attacking demons was fantastic, very random and jerky, it makes for great gameplay.

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A Mind Forever Voyaging
1985
Cyberpunk Interactive Fiction
Apple ][, Amiga, Atari ST, Commodore 128, DOS

Fantastic experience. One of the best interactive fiction games ever, too bad sales didn't reflect this.



Below the Root
1984
Fantasy Adventure
Apple ][, Commodore 64

Based on "The Green Sky Triology" book series, was quite groundbreaking at the time. I spent so many hours playing this game...

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The Faery Tale Adventure: Book I
1987
RPG
Amiga, Commodore 64, DOS, Genesis

At the time it was the largest game world ever created, around 17,000 screens worth. Playing this on the Amiga with its high quality graphics in 1987 was just amazing.

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ghibli99 said:
The Mis-Adventures of Flink:

607428.jpg


Platformer with intricate animation, typical of Psygnosis at the time. I think Psygnosis gave this game a major visual makeover and released it as The Adventures of Lomax on the PS1 (GUI layout, title screen, etc. were virtually identical), yet another game that hardly anyone played, but was certainly worth checking out:

Lomax.jpg


lemmingland1.jpg


lemmingland4.jpg


Gorgeous. Looking at those pics makes me want to load it up again!
I thought I was the only one who remembered this game fondly! There was also a Sega CD version as well.



DCharlie said:
Sentinel (C64) - an ABSOLUTE classic.
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Just saw your post, I THOUGHT I WAS THE ONLY ONE!@# Just bought a sealed copy of the Playstation remake for $10 from an amazon.com seller, they still had several copies being sold last time I checked.
http://www.amazon.com/exec/obidos/tg/detail/-/B000035XXD/
 
cicero said:
Below the Root
1984
Fantasy Adventure
Apple ][, Commodore 64

The Alice in Wonderland game from the same people was really cool too. Spent many an hour playing that at my school's computer lab :D.
 
Bandit Kings Of Ancient China (1990, NES). It was published by KOEI and it was very much like Nobunaga's Ambition, but this time you were a bandit in China trying to unite the prefectures to take on the big, bad leader of China. Since it was multiplayer I would take one character and my bother took another, and we would both try to grow our armies the fastest to get to the bad guy.

We let some of our developing prefectures go on 'auto' and one day they decided to attack each other :lol good times.
 
Sentinel Returns
1998
Real-Time Strategy/Puzzle Solving
Windows, Playstation

Good remake of The Sentinel. High learning curve, very addicting though.

I gotta ask... I loved the idea of this game and all, but does it EVER get tough? I think I made it to 50 before stopping.
 
Another vote goes out to...
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Man, Jaleco used to be so awesome. Also, a shout goes out to the best game Sammy ever made.
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Martin Kove on the box dere for some reason. There is no fear in Cobra-Kai karete.
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sonarrat said:
While we're on the subject of Amiga:

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While not an unknown game it was totally awesome..

Whenever someone posts an Amiga game I loved, I get all emotional.

Here, let me share one with you.. The game we'll reflect back on and remember fondly today is Rodland:

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No more needs be said..
 
I wonder how many people remember these? :)

Drol (Apple ][):
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Action game with great character design and animation!

Airheart (Apple ][):
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Stunning graphics (Apple 128k 16-color), fun shooter gameplay, and a wide variety of amusing death animations gave this game lots of personality.

The Wrath of Denethenor (Apple ][):
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Ultima-like, and the one thing I remember about this game the most is that on the title screen, if you had two disk drives, the game would flash the drive lights on and off in a back-and-forth strobe pattern. I thought that was the coolest thing ever back in 86!

Masquerade (Apple ][):
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Kids didn't play this one for the game itself, but to type in "dirty words", which would result in your character sitting inside a toilet bowl, ending your game.
 
Bad Street Brawler, since noone has mentioned it so far, i take it's either totally unknown or considered shit. Not by me though!! Assuming the role of a queer looking body builder and beating the crap out of old grannies was a revolutionary concept for its time, and it may or may not have been a huge inspiration for Itagaki and that other asiatic looking guy, from Japan(?) i believe.

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aah, rodland.

Props to the other godly arcade platform conversions for the Amiga - Rainbow Islands, New Zealand Story and Bubble Bobble.


I also have a soft spot for Legend of Hero Tonma and Tumblepop. Both arcade, don't know if they ever got ported or MAMEd.
 
Lots of great games mentioned so far. To add a few more (some may not be so unknown):

I always like the NES version of Strider
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Rocket Knight Adventures was fun:
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Let's not forget Ranger X, shall we:
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7th Saga was fun
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sf2fanatic said:
Did anyone get hooked on crystal castles when it was out?

Yeah, I'm a huge fan. It's one of the only arcade games that I want badly and haven't been able to track down locally yet! It has one of the prettiest cabinets of all time, in my opinion:

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