We can put to rest that the last demo was more impressive. Nanite cost is 2x more.
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Yeap. Pretty much throws out the need for SSD->VRAM pipeline. In the end, as I stated before, the buck stops at the GPU.So upscaled 4K30 and upscaled 1080p60 should be easily achievable at high settings on consoles. I would even expect upscaled 1440p60 after a bit of optimisation. Btw, demo using only 4GB of Vram is extremely impressive.
Nanite is just a fraction of overall GPU cost.We can put to rest that the last demo was more impressive. Nanite cost is 2x more.
mpressive.![]()
yes but at the same and even 2m+ meter from my 55" 4k screen the loss of detail between 1080+fsr and native is noticable (and it's a youtube video).Pretty amazing how good the 648p internal res looks upscaled using TSR.
4k video sitting 1 ft away from my 27 inch monitor I couldn't see anything except for when they zoomed in the artifactsyes but at the same and even 2m+ meter from my 55" 4k screen the loss of detail between 1080+fsr and native is noticable (and it's a youtube video).
I'm convinced in 20 years we will talk about sonys io and ssd like we talk about the blast processor in the mega drive. As in it will just be " remember that, that was a fun time"
Is it tho?We can put to rest that the last demo was more impressive. Nanite cost is 2x more.
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It is. All the flying section represents is an uncontrollable cutscene in the initial demo. Everything shown here is more overall impressive with much wider scale and more complex interactivity. Staring at a bunch of stationary statues or fighting one that's actually fighting back? Seeing scattering bugs, or blowing up pieces of geometry with attacks, and instantly world swapping in mere seconds?Is it tho?
there is nothing impressive at all about this new demo. Bunch of copy paste rocks. Character animations are pretty terrible. I remember the demo last year they were talking about how the character adapt to different terrains. And there were more environmental variaty than this.It is. All the flying section represents is an uncontrollable cutscene in the initial demo. Everything shown here is more overall impressive with much wider scale and more complex interactivity. Staring at a bunch of stationary statues or fighting one that's actually fighting back? Seeing scattering bugs, or blowing up pieces of geometry with attacks, and instantly world swapping in mere seconds?
More enclosed design, or more open world design?
What exactly do you mean by this? The SSD->VRAM is there to act as a virtual memory pool and allow for assets to be loaded into memory only when needed. How exactly does UE5 throw that out?Yeap. Pretty much throws out the need for SSD->VRAM pipeline. In the end, as I stated before, the buck stops at the GPU.
Both demos are impressive. I like the first demo more because of the statues and the terrain hopping. But to be fair, presentation doesn't matter when trying to showcase the tech.there is nothing impressive at all about this new demo. Bunch of copy paste rocks. Character animations are pretty terrible. I remember the demo last year they were talking about how the character adapt to different terrains. And there were more environmental variaty than this.
So no this doesn't look as impressive as last year and not close.
But I guess this is not the point. Botton line you are just trying to downplay that demo because was running on ps5.
Just be honest for once
This demo didn't need an SSD->VRAM in order to run. It was lightweight enough to run in memory on the PC. The presentation from last year is basically Epic using the demo to showcase how they could use the SSD as a virtual RAM system. But it isn't required in the PC/Xbox's case for the specific demos they have shown.What exactly do you mean by this? The SSD->VRAM is there to act as a virtual memory pool and allow for assets to be loaded into memory only when needed. How exactly does UE5 throw that out?
100%Both demos are impressive. I like the first demo more because of the statues and the terrain hopping. But to be fair, presentation doesn't matter when trying to showcase the tech.
It's even more impressive when you consider all the hype around SSD and games like Rift Apart still having texture and shadow pop-in. Smart engineering will always beat raw specs. I remember the days when people were trying to convince us that UE5 demo could only run on PS5 because of super fast SSD... The good old days.Yeap. Pretty much throws out the need for SSD->VRAM pipeline. In the end, as I stated before, the buck stops at the GPU.
Sony fans now reduced it to nothing impressivethere is nothing impressive at all about this new demo. Bunch of copy paste rocks. Character animations are pretty terrible. I remember the demo last year they were talking about how the character adapt to different terrains. And there were more environmental variaty than this.
So no this doesn't look as impressive as last year and not close.
But I guess this is not the point. Botton line you are just trying to downplay that demo because was running on ps5.
Just be honest for once
Yes, this extremely limited demo does not require it to run. That does not immediately throw the entire concept out of the window. The SSD->VRAM is not just for Sony either mind you, Xbox has a similar system in place.This demo didn't need an SSD->VRAM in order to run. It was lightweight enough to run in memory on the PC. The presentation from last year is basically Epic using the demo to showcase how they could use the SSD as a virtual RAM system. But it isn't required in the PC/Xbox's case for the specific demos they have shown.
one character on the screen and pretty much nothing else.VFXVeteran I just thought about this, you could load two of these demos into PS5 GPU and there would still be space left, lol. So much for us needing 128GB of Vram to match SSD streaming.
You're speaking about a demo that's barely been optimised. Thousands of NPCs would never be on screen at any given time, for that UE5 divides the world into smaller sections where you'll only load ones that are in your field of view. Watch the UE5 tech talk with Unreal team if you want more info.one character on the screen and pretty much nothing else.
how about wait when you have a packed city with thousands of NPCs lights and all that crap.
Understood. But what I was refuting is the assumption that these demos/games require maximum throughput from the SSD in order for the demo to run and that's just simply not true.Yes, this extremely limited demo does not require it to run. That does not immediately throw the entire concept out of the window. The SSD->VRAM is not just for Sony either mind you, Xbox has a similar system in place.
omg. typically of people that dont listen. thats what ive being saying for agesYou're speaking about a demo that's barely been optimised,
dude!Thousands of NPCs would never be on screen at any given time, for that UE5 divides the world into smaller sections where you'll only load a specific section at once. Watch the UE5 tech talk with Unreal team if you want better understanding.
i thought that the consensus was SSD is a life impprovement for developers right?Understood. But what I was refuting is the assumption that these demos/games require maximum throughput from the SSD in order for the demo to run and that's just simply not true.
How about wait until that actually happens.one character on the screen and pretty much nothing else.
how about wait when you have a packed city with thousands of NPCs lights and all that crap.
because forget what you know about open world today. once proper open worlds 4 years at the end of this generation all this argument about the SSD will sound silly.
ratchet just released and ps5 is barely sweating to run that game
jesus christ explain to me why this needs to be said
it happened every generation. there is no reason to not happen again, and it will forever happen. not just because of the hardware but the developer's skills as well. so no chanceHow about wait until that actually happens.
It's light years ahead of FSR at this point.UE5 needs DLSS, or FSR at least, the new upscaling tech doesn't cut it. It blurrs the image so much it makes you wonder why even put 4K/8K textures in there when ost of the details are lost.
It's not the SSD. UE5 was created before the consoles were even announced. The improvement of life is the Nanite/Lumen and RT. Those systems will help the developers and artists be able to rapidly produce content without having to worry about bottlenecks in workflow. The graphics card and the SSD are just the vehicles used to make that happen.i thought that the consensus was SSD is a life impprovement for developers right?
I not talking improvement. I'm talking what it's real capabilities are on your preferred platform.it happened every generation. there is no reason to not happen again, and it will forever happen. not just because of the hardware but the developer's skills as well. so no chance
Nanite is just a fraction of overall GPU cost.
So this doesn't say much.
I'm start to think some of you has really no clue of what Cerny really meant continuing to mislead his message in a stupid overhyped superpowerful feature when he never intended anything like that but he talked about something completely different and more deep in the game design, than the usual stupid discussion about hardware brute force in the forum between fanboys.I'm convinced in 20 years we will talk about sonys io and ssd like we talk about the blast processor in the mega drive. As in it will just be " remember that, that was a fun time"
I'm start to think some of you has really no clue of what Cerny really meant continuing to mislead his message in a stupid overhyped superpowerful feature when he never intended anything like that but he talked about something completely different and more deep in the game design, than the usual stupid discussion about hardware brute force in the forum between fanboys.