Robert at Zeboyd Games
Banned
Cosmic Star Heroine update - got the file size down AND I got our RAM usage down as well. Like for example, I had accidentally set our cutscene audio to preload instead of stream so that was wasting a bunch of RAM. Thought I might have to load/unload the main menu as needed (which would add some load time to that), but it looks like that won't be necessary. Not enough RAM was the main issue stopping the Vita release and I think I've solved that, so next week, I'll be going through the entire game on Vita to make sure everything works right.
If I don't run into any difficult-to-fix last minute bugs, I should be able to submit the game to Sony for release very soon.
If I don't run into any difficult-to-fix last minute bugs, I should be able to submit the game to Sony for release very soon.