Eddie-Griffin
Banned
https://www.pbs.org/newshour/show/u...iting-efforts-on-video-game-playing-teenagers
Rest of the interview in the link.
Not sure it's a good thing to be manipulating easily swayed, and sometimes incel video game playing youngsters. That doesn't seem to be the demographic you would want to go after. You'd think they'd go after the sports jocks, or some of the other high school demographics.
You are also trying to make joining the military seem like a real-life video game, except you forget to mention that you feel the on screen pain for real, and that pain and the damage it causes can be permanent. Also you don't have any lives, you can't respawn, and you don't have active reloads so you screwing up can get you or your team mates in trouble. You also have to be in the battlefield which wills care many of these players like a deer in headlights.
In this case we are talking about the Airforce, so along with the ground you have air, which actually introduces more chances of fatality than on the ground, with less time or chance of recovery with mistakes because you are hundreds to thousands of miles in the sky.
But the military has been heading in this direction for years now, many of the Army commercials are video game trailers at this point. It's basically fraud when you think about it.
The U.S. Military is intensifying its efforts to meet young people where they spend their time: online and on their devices. But, as John Yang reports, there are critics who say these new recruiting methods also raise new concerns.
- John Yang:
Among the make-believe superheroes and Stormtroopers at this San Antonio car show and comic convention, the Air Force hopes to find its next generation of real-life warriors.
So, in a hall filled with iconic cars from TV shows and movies, the Air Force's star attraction, a 70-foot trailer filled with touch-screen games and F-35 fighter jet simulators.
Air Force recruiter Staff Sergeant Jeffrey Cabrera.
How valuable is this in terms of generating leads for you as a recruiter?- Staff Sgt. Jeffrey Cabrera, Recruiter, U.S. Air Force:
Oh, it's extremely valuable. The reason being is, I'm not just out here by myself. I have done multiple events where I'm just by myself at a table, and I don't get as much foot traffic.
With assets like this, it does generate that foot traffic, 100 percent.- John Yang:
The price of admission? Giving Air Force recruiters contact and demographic information.- Staff Sgt. Jeffrey Cabrera:
Whenever you're ready, just going to start the game.
Cabrera says the games are intended to reflect real-life skills like defusing an explosive device.
So I have probably blown up.- Staff Sgt. Jeffrey Cabrera:
I would say so.
(LAUGHTER)- John Yang:
It's an in person element of the Pentagon's push to reach Generation Z, those born after 1996. Almost 90 percent of them play games on phones and other devices. So what better way to get their attention?- Maj. Gen. Edward W. Thomas Jr., Commander, Air Force Recruiting Service:
A basic rule in recruiting is, you got to go where your market is.- John Yang:
Major General Edward Thomas Jr. is commander of the Air Force recruiting service.- Maj. Gen. Edward W. Thomas Jr.:
If we're looking at the average recruiting population, ages 17 to 24, we have got to be where they are in those virtual spaces.- John Yang:
Last year, the Air Force released two new free games. One is called "Command the Stack." Aimed at those 13 and older, it's an augmented reality mission simulator that uses real satellite scans. The games can be played on the Air Force Web site or downloaded from app stores. They're promoted through targeted online advertising.- Maj. Gen. Edward W. Thomas Jr.:
So about 80 percent of all our advertising and all of our outreach is done online. It's done in those virtual spaces. At a very broad level, it's done from everything from Twitter to Snapchat to Facebook.- John Yang:
All just to show Gen Z that they have a place in a service that this year marks its 75th anniversary amid what Pentagon officials say is the toughest recruiting environment across the military in decades.- Maj. Gen. Edward W. Thomas Jr.:
It's been an unusually difficult recruiting market, as our recruiters have gone out and reengaged at the end of COVID, fought through the labor challenges that we have going on.
Rest of the interview in the link.
Not sure it's a good thing to be manipulating easily swayed, and sometimes incel video game playing youngsters. That doesn't seem to be the demographic you would want to go after. You'd think they'd go after the sports jocks, or some of the other high school demographics.
You are also trying to make joining the military seem like a real-life video game, except you forget to mention that you feel the on screen pain for real, and that pain and the damage it causes can be permanent. Also you don't have any lives, you can't respawn, and you don't have active reloads so you screwing up can get you or your team mates in trouble. You also have to be in the battlefield which wills care many of these players like a deer in headlights.
In this case we are talking about the Airforce, so along with the ground you have air, which actually introduces more chances of fatality than on the ground, with less time or chance of recovery with mistakes because you are hundreds to thousands of miles in the sky.
But the military has been heading in this direction for years now, many of the Army commercials are video game trailers at this point. It's basically fraud when you think about it.