zenspider
Member
It's a way for developers and publishers to make money without raising the price of games overall. I'd MUCH rather have that sort of system. How hard is it to simply say 'no'? Are you that impulsive and compulsive that you cannot refrain from purchasing in-game content? And how many people are affected by this? Give me some meaningful statistics that show this is an epidemic.
It's more complicated than that. It's not just impulse control - sunk cost fallacy applies here as well. That's ingrained human (and animal) behavior. There are manipulative neural hooks that tech is turned onto, and you're "common sense" and "will power" are just the false senses of security that are going to fail here.
This clip of Tristan Harris sheds some light on the level tech is operation on:
There is the intent here do defeat common sense and intuitions. I'm not saying government intervention is the ideal or even desirable solution here, but a laisse-faire (and pretty antagonist) approach is, well, it's doing nothing.