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Vagrant Story - help a guy out

There is a doll somewhere before you hit Lea Monde or perhaps it's before you get jumped by those knights (I know the part you're talking about, I had the same problem as well). Anyway get a new sword or whatever, the one you're equipped with is decent enough and just grind-fest on the doll with said sword. Each doll has a certain amount of HP until it stops working so you'll have to cheat a bit and head over to gamefaqs.com to exactly find the whereabouts of the doll. Pretty sure there are 2 or perhaps 3 along the way that have all different statistics.

The doll boosts your stats on your weapon dependent on the locations you hit the doll.

Good luck!
 
Okay, it sounds like you're using chaining to try to do more damage to regular enemies, when that's really not what it should be used for. You need to master the weapon affinity system. You know how each weapon has six statistics (human, phantom, dragon, beast, evil, undead)? You need to build up those stats by attacking enemies of those types. Whenever you hit an enemy of a given type, there's a chance that your weapon's affinity for that type will go up, and then it'll do slightly more damage against that type. It works best to carry three weapons for two affinity types each (human/beast, undead/phantom, dragon/evil), because some affinities oppose others. You don't want to chain against regular enemies, because you want to maximize the chances you have for increasing weapon affinities. Using only single hits will build up affinities the fastest. Building up your weapons like this normally over the course of the game will generally keep them strong enough against whatever you're going to be fighting. Also, ONLY attack enemies with their specific weapons. It's too much of a risk to attack enemies of the wrong affinity type with the wrong weapon, and often you won't do any damage anyway. And yeah, grinding on the dolls will help.

Chaining is really only for maximizing damage opportunities against bosses or difficult normal enemies. Like, say, you'll be fighting a dragon whose only weak point is its tail, and it's hard to get to it, so you'll want to chain as many hits as you can together whenever you can reach its tail.
 
Haven't played this in years, and I never got very far either...

Weren't there chain attacks that did no damage at all, but had some other property, such as healing you? Would it make sense to use those against regular enemies?
 
Parallax Scroll said:
Haven't played this in years, and I never got very far either...

Weren't there chain attacks that did no damage at all, but had some other property, such as healing you? Would it make sense to use those against regular enemies?
Sure, yeah, there could be some benefit with those. It usually wasn't enough for me to bother with them too much outside of bosses, though.

I need start another game of this soon - the New Game+ is great, and I want to go for my third run at it.
 
jiji said:
It works best to carry three weapons for two affinity types each (human/beast, undead/phantom, dragon/evil), because some affinities oppose others.
That aspect of the game always made me wish they'd included a fast equip function, like... Secret of Mana (?), or Ratchet and Clank. I'd end up carrying 6 weapons of different types, each with a different affinity, and every time you'd enter a new room you'd have to go into the menu and manually switch over to the one you need for that group of enemies. They should've included something like Secret of Mana, where pressing one button brings up a quick select menu.
 
I really sucked at the game bad so I sold it. The last straw was an area where I had to run through a bunch of rooms with several different enemy types on a short time limit, it was also really dark so it was hard to figure out where to go. In hindsight I probably also should have done some leveling, I don't think I did because it had that action game feel.
 
I didn't pay attention to any sort of weapon affinities or the like when I played through VS.

I had a set of weapons that I used depending on mood and types of enemies I faced against (as in, what range of attack they had rather than the species they were) and didn't give a shit about stats, dolls, risk and the like; I chained on damn near everything I came across. At the end, the boss was beaten with my crossbow that I used through a good half of the game.

I understand that keeping stats up is a driving point of VS, but I never understood people who insist the game forces you to do precise stat maintenance; VS is absolutely beatable by just swinging at everything as you progress.
 
Spike Spiegel said:
That aspect of the game always made me wish they'd included a fast equip function, like... Secret of Mana (?), or Ratchet and Clank. I'd end up carrying 6 weapons of different types, each with a different affinity, and every time you'd enter a new room you'd have to go into the menu and manually switch over to the one you need for that group of enemies. They should've included something like Secret of Mana, where pressing one button brings up a quick select menu.
Yup, that's the only major fault I can find with the game. There should have been a quick weapon menu mapped to one of the shoulder buttons, and I think L2 or R2 went unused, so there's no excuse for there not to be one.

I understand that keeping stats up is a driving point of VS, but I never understood people who insist the game forces you to do precise stat maintenance; VS is absolutely beatable by just swinging at everything as you progress.
Before I started managing weapon stats, I restarted the game twice because I'd always reach a point where my weapons and chaining weren't doing any good (the typical 0-1-2-3-MISS-MISS-MISS chain) and I'd wonder what I was doing wrong. This is the same thing that happened to the original poster and quite a few others I've spoken to, and as far as I can tell, the way to get past that critical point is stat management. I don't know how you managed it, but congrats on finding a different way to go about it. :)
 
If I remember right, Human/Beast/evil etc increased hit accuracy and to a lesser extent damage.

Things like Water/Fire etc increased damage.

Increase Risk increases damage taken, damage dealt, and lowers hit accuracy.


But that early in the game, don't be so worried about the elemental affinities, but you should worry about race affinities (use 3 weapons like suggested above). You'll get spells and gem attachments later for elemental.


Also, when you battle phantoms, always attack the head. When it gets red, ie deadly damaged, they can no longer cast spells which is usually their only attack type.

Always carry a long range bow. Comes in handy for some box puzzles and for some evil enemies that fly.
 
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