Wolf Akela said:You're missing out on a lot. The sound effects and music are fantastic. The hidden intros are more cinematic than MGS1 imho.
Ears. Broken. Can't comment.
To be honest, sounds to me that a lot of your complaints are basically "I didn't prepare nor can I adapt, therefore the game sucks because I'm doing weak damage".
Yes, because I OH SO SUCK at attempting to give the game a fair shake. I'm pretty much nearly done with Gameshark. I've banged my head against the weapon system and "experimenting" and "preparing" which ultimately fails enough for me to not enjoy that aspect and think it brings the game down because it's cumbersome, isn't easy to understand unless you outright read a guide (WHY should I have to be forced to that? FFS, even posters in the first two pages here practically tell "new players to read the guides.") It's just poor decisions after poor decisions. I can see where some people like to fuck about in menus and see if one recipe will get them stat bonuses. I don't like being told I'm doing it wrong because I'm not combining the right weapons to get stat bonuses when I literally have five of the same damn item in the goddamn trunk after wandering the areas for two hours to prepare for a boss only to do 5-50HP damage.
50MP is honestly just enough. I never needed more than that unless I'm going on some sort of magic only run. What spells are usually cast in battle? You start with Fusion, Prostasia, Degenerate and maybe Tarnish. Rest is for Heal.
Analyze unless you read a guide. Which is my point your forced to read a guide to get anywhere, if you go in blind, you're going to run into the issues I did. Even "experimenting" won't help you because you don't understand WHAT THE FUCK is supposed to be the most important stat and WHY things aren't working.
Anyway, Analyze is important to cast in general if you aren't reading a guide. That said, I've ran Gain MP/HP in chains and only got 1-5 HP/MP from them a pop. Note: With gain MP, that was generally 1-3MP a pop, and while that's helpful, it won't keep up with the tide of bosses spamming magic at 100HP a pop and you getting 50-80HP back a turn.
There's Reflect Damage and Reflect Magic.
Correct. I forgot about Reflect Magic, given Reflect Damage is used by 90% of enemies in the game.
You'd be fine even with just your base 100 stats. Like always, it's equipment and spells that matter. Your base stats are just bonuses.
Oh, I'm sure. But the weapon system is the straw that broke the camels back for me. Being told that "no, merging weapons won't give you bonuses like SMT" is stupid. Being told "you'll only gain bonuses if you merge the right weapons. What those weapons are? Well... you'll need to read a guide to find that out! *tee-hee*" is stupid. FAQ's should help if you're stuck, it shouldn't have to explain the whole damn system to you.
Like I said, Beamup's guide is bang-on and useful, but if you're going in blind and trying not to spoil the game for yourself, you're going to be rolled. Which is terrible.
Edit: I mean compare VS no-guide to FFT, TO, FF12. FFT/TO you can mess about and generally if you screw up, you can grind your way out of it. Sure, you can do the same with VS... but it never explains WHAT you're screwing up. FFT/TO have a class system so if you're failing in battle, your classes aren't set right or you're using the wrong class and fucking up there isn't as annoying and frustrating without a guide because you can test and test and test and grind and improve with time. In VS you can't improve unless you cross a line that gives a stat bonus in a recipe. You can't go "oh, well, my weapon is weak. I'll infuse a blade that's a similar type and has more class/element/type bonuses with it and get better stats. VS goes "LOL NO THAT DOESN'T WORK THAT WAY."
And FF12's only fuck up with the Zodiac Spear and maybe 1-5 other items in the game without reading a guide. But you aren't SCREWED in the ass if you aren't reading a guide. Which is my point.