Sipowicz said:here's a question. i want to stick with a few characters
which characters are the best ones to keep and upgrade?
duckroll said:I would recommend you just stick with the characters you like best. Since you'll be using them a lot and you'll see their face and hear their voice every time you use them in battle, it's best to go with characters which don't drive you mad.
I generally go with this lineup now:
Anthem Elite: Avan
Scout Vet: Selvaria
Scout Elite: Aliasse
AT Sniper: Marina
Commando: Marion
Lancer Elite: Coleen
Engineer Vet: Magari
Spec Tech: Morris
Fencer: Mischette
Fencer: Alexis
I barely use anyone else, unless I really need another unit in some rare occasion.
Sipowicz said:Thanks Duckroll. I'll use them
I noticed that you put Avan as an anthem elite. I have an anthem corps and all she can do is cast a magic on one person which uses up one CP. In comparison to the engineer veteran she doesn't even have heal+ or the spanner. Are the elite's much better?
I also noticed you didn't upgrade your fencers to the highest level. Is that just because you havent got the stuff yet or are the highest levels shit for them?
duckroll said:I would recommend you just stick with the characters you like best. Since you'll be using them a lot and you'll see their face and hear their voice every time you use them in battle, it's best to go with characters which don't drive you mad.
I generally go with this lineup now:
Anthem Elite: Avan
Scout Vet: Selvaria
Scout Elite: Aliasse
AT Sniper: Marina
Commando: Marion
Lancer Elite: Coleen
Engineer Vet: Magari
Spec Tech: Morris
Fencer: Mischette
Fencer: Alexis
I barely use anyone else, unless I really need another unit in some rare occasion.
If you're trying to optimize Avan, you'll actually want to set him as a Melodist because he can then learn Double Action, which is then transferable to any other class. Say, Fencer Elite which learns Double Movement.Hamblasto said:After reading Duckroll's comments, I may change Avan to an Anthem Elite. I already have a few scout elites (Melissa, Selvaria and) and it seems like he'll be more useful than the Heavy Scout he is now.Aliasse
The only thing I like about Avan is the fact that I have so many credits with him that i can easily switch back and forth between any class and promotion.
Xanathus said:If you're trying to optimize Avan, you'll actually want to set him as a Melodist because he can then learn Double Action, which is then transferable to any other class. Say, Fencer Elite which learns Double Movement.
Xanathus said:If you're trying to optimize Avan, you'll actually want to set him as a Melodist because he can then learn Double Action, which is then transferable to any other class. Say, Fencer Elite which learns Double Movement.
duckroll said:Wow what is this skill learning system. I don't even know about it and I've put 45 hours into the game! :lol
Saiyar said:Each character has 4 potentials based on thier class. The first 3 are based on their overall class and are locked. the 4th is based on thier special class and can be changed. When you have learned the potential for a class a "p" appears nest to it in the change class screen.
edit: tried to clarify it a bit.
The tropes are laid on pretty darn thick,
Alex said:They were in the original as well. The cast isn't as good, the tone is lighter. While the first one is more fitting, there isn't some huge drop off here and I'm always baffled when anyone acts like there is . None of the narrative in Valkyria is anything beyond very light and very standard anime fare. I give it props for being kept in check and not being offensive to the senses on average, though. That said, Welkin was a good main character and I do miss his presence.
VC2 is def better in terms of game play though, no question whatsoever, they fixed a lot of my qualms with the original and built out some really nice meaty elements. I'm pretty impressed. I think VC3 will be the one to take it home though, since it looks to be taking the best of it all and cleaning it all up.
Based on page 17 of that:Ponn01 said:so isn't there like DLC coming out next week? Do we have any info on that at all? Does it cost money, is it worth it, does it make Avan likeable at all?
The Freshmen Cadet Guide says it's coming on September 28. The Community BLiTZ Blog posts have been detailing the different missions that will be available since the game launched (see Post #5 for links to all of them), and the blog posts have also said that all of the missions will come bundled in a single DLC pack. No pricing has been stated yet.Ponn01 said:so isn't there like DLC coming out next week? Do we have any info on that at all? Does it cost money, is it worth it, does it make Avan likeable at all?
Even if you had only used the units that you wanted to get those types of credits, they still might not anyway due to the randomness. The fact that the game often gives them to "helper" units is really done just to spite you (and the rest of us). :lolHamblasto said:Certificates, and other credits for that matter, are not guaranteed.
The issue I've been having in regard to promoting units have been the II or X variants of credits. The missions that give those out are missions I can't complete with just one or two people. Because of that, the credits I need usually go to some random helper.
If you think they're going to give us 22 missions for $5, then I say you're crazy. I'm expecting a $10 price point, but they may be crazy enough to go for $15. They charged $1 per mission for these things in Japan (where they were sold individually).Hamblasto said:Edit: As for the DLC, the BLiTZ posts have been revealing the missions that will be available in the pack. As far as I know, the DLC will be up sometime this month, but no price has been set.
If I had to guess, I'd say they'd stick with the $5 price point of the VC1 DLC.
Yes, this sounds like a very good idea actually. Any luck we can bully sega USA into doing it?duckroll said:I'm kinda shocked that Sega never sold credit packs in Japan as DLC. Considering how retarded the system is, you would think they would want to profit from their own bad design. :lol
hamblasto said:Certificates, and other credits for that matter, are not guaranteed.
The issue I've been having in regard to promoting units have been the II or X variants of credits. The missions that give those out are missions I can't complete with just one or two people. Because of that, the credits I need usually go to some random helper.
harriet the spy said:Yes, this sounds like a very good idea actually. Any luck we can bully sega USA into doing it?
Well, the whole design is annoying, and the concept of selling it as DLC would be very annoying as well. But in the end, if people are going to spend hours to get those certificates and not really enjoy it - they may wonder if those hours are worth X dollars of DLC. Your OCD versus your time vs your principles.duckroll said:No, it doesn't. I'm just surprised they didn't do it, but if they did, I'm done with the Valkyria series.
harriet the spy said:Of course in an ideal world, such a stupid system would not exist in the first place. But unless I misunderstood your point, you would play VC3 if there was such a stupid credit system but no DLC to get them, but you would not if there is the same credit system and DLC to breeze through it?
duckroll said:Yes, because there is a difference between incompetence and a scam. I am willing to acknowledge that the team could have intended on delivering a fun experience, but messed up instead because of poor implementation. If they have the same system again in VC3 and selling DLC to make it "better" then it is a scam. It would mean they know exactly what the complains were, but instead of fixing it, they decide to profit off it at the expense of the consumer. I will never support something like that.
mjemirzian said:The credit system is only 'bad' if you are strangely obsessed with promoting one particular character or promoting everybody despite there being no reason to do so. There's nothing forcing you to grind.
There's no 100% guarantee you'll be able to promote your favorite character to a class you want. That's the whole point of the randomness in the system. On average assuming you are getting credit for 10+ people per mission you'll get enough to promote a large number of characters, some of which may be the character/class combos you were hoping for. The chance of not being able to promote anyone is impossibly small.duckroll said:Are you saying that if you play the game normally, without redoing any missions at all, that there is a 100% certainty that at least one character will get enough credits to become a particular class you want?
Wrong. It's designed to randomize who gets to promote, and again there's no particular reason why you need one specific person to promote to one specific class. Grinding is completely optional and unnecessary for getting promoted classes.duckroll said:the game employs a random system which is specifically designed to force the player to replay missions meaninglessly as a means to pad play time if they want to access this content.
Nobody being able to promote is statistically impossible if you're playing every mission and getting credit for 10+ people per mission, so the situation you're suggesting is unreasonable. The truth is that several characters will promote on average, just not necessarily the ones you want. And yes, you'll be able to get at least one sniper and fencer if you've been deploying your scouts and armor techs regularly.duckroll said:Sure you can play the game normally pretending none of the upper tier classes exist at all, but that would also be artificially ignoring existing content in the game.
mjemirzian said:There's no 100% guarantee you'll be able to promote your favorite character to a class you want. That's the whole point of the randomness in the system. On average assuming you are getting credit for 10+ people per mission you'll get enough to promote a large number of characters, some of which may be the character/class combos you were hoping for. The chance of not being able to promote anyone is impossibly small.
Wrong. It's designed to randomize who gets to promote, and again there's no particular reason why you need one specific person to promote to one specific class. Grinding is completely optional and unnecessary for getting promoted classes.
Nobody being able to promote is statistically impossible if you're playing every mission and getting credit for 10+ people per mission, so the situation you're suggesting is unreasonable. The truth is that several characters will promote on average, just not necessarily the ones you want. And yes, you'll be able to get at least one sniper and fencer if you've been deploying your scouts and armor techs regularly.
Again, it's only a problem for people who are hung up on promoting one particular character, or think they need every single person to be promoted. That's not the way to game was designed to be played, unless you don't mind grinding. Apparently as much as RPG players hate grinding they sure love to do it.
Phenomic said:So who wants to help me with April's story mission :lol
Baldrin is crazy hard and he has insane range, the only unit that remotely damages him is Sniper but every time I shoot him the sniper is instantly dead even if Baldrin is completely turned around he will know he's getting sniped. Getting kinda frustrated and everything anyone I've read says to try just isn't working for me. He automatically shows up and starts owning my crew right after my first turn is over. It mentions avoiding him but I don't see how that's possible either.
Giolon said:(Scout Vetin only two missions!)Aliasse
Hamblasto said:I remember getting Scout Elite Selvaria the same day the code came out, but Aliasse was stuck as a Scout for the longest time (even though she had the credits and diploma to be an Elite) because I couldn't get one freaking certificate.
Giolon said:duckroll hit the nail on the head. You either have to grind to get access to the advanced classes, or you face the possiblity of doing without. Random distribution of rewards is not guaranteed, nor is it particularly likely, to grant the right credits to the right people to upgrade your units, no matter how many people you rotate into each mission.
It's not about "doing it wrong". It's about dealing with randomization - which is both frustrating for some, and a time sink. Of course you can certainly get lucky (Scout Vetin only two missions!) or but you can also get just as unlucky.Aliasse
Hamblasto said:I remember getting Scout Elite Selvaria the same day the code came out, but Aliasse was stuck as a Scout for the longest time (even though she had the credits and diploma to be an Elite) because I couldn't get one freaking certificate.
duckroll said:His AI prioritizes recovering taken camps over everything else. This can be easily taken advantage of by planning and seizing enemy base camps in areas you don't really need. Never take and hold a base camp you need at the end of the phase. Plan it so that you can take the base camps you need possibly in a single by clearing out enemy forces and moving your army into position.
What you want to do is capture gateway camps to move and deploy units between areas, but stay away from actually guarding or holding the base camp so you don't lose units or vehicles. You can always use Retreat or Standby to move units out of the way after capturing a camp. You do NOT need to beat Baldren to complete the mission, you just need to capture all the required camps, which isn't too hard if you know what to expect.
Phenomic said:Follow up question
Seems to make sense and all but won't he just back cap everywhere I go thus never being able to complete the mission? I believe there's at least more then 5 camps I have to take not sure the actual number but I remember it being pretty high. Will he not just end up circling with me around? Or is there only one you need in each area or something?
duckroll said:There's only one camp you need to take in each area. 3 in total. They're marked, and none of them are gateway camps.
You're missing the point. Yes you can get up to 20 people credits in any given mission. The problem is that there is absolutely no way to ensure that specific units get specific credits.mjemirzian said:I said 10+ characters, not a 'fixed set'. That means using more of one class or another depending on what rewards the mission is giving, because some classes have no use for certain credit types. Yes the odds are on your side you'll be able to get promoted units. It's pretty easy to get credit for 10+ people almost every mission and still get an A rank. Engineers and Techs are getting credit for healing, disarming mines, etc. The game doesn't hand you credits just for deploying them. No need to waste turns.. I usually finish a turn or two ahead of the A rank so I could theoretically be spending even more CP and still getting As, but I usually just use up the CP I have on that turn then finish it up on the last 1-2 CP.
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It's pretty telling that most of the complaints in this thread are about one particular character not being able to promote, instead of 'I haven't got a single promoted class'.