Any word on how Valve is going to boost the prevalence of Linux ports? Are they just going to hope developers opt into it voluntarily or take a more proactive approach? I know that they've talked to some of the big guys, but I'm not going to believe that just talking does anything until we start seeing Linux versions across all of their games, not just a few centerpieces that are thrown up for the sake of PR. Valve has the kind of sway where they could definitely start providing a healthy incentive, if not straight dictate, by providing/denying marketplace visibility, revenue split discounts/taxes, and working through contract requirements. I'm not saying that they should absolutely enact those kinds of punitive measures, but I do think they need to do something because most large publishers are going to need an extra push to add Linux ports, especially if Microsoft identifies SteamOS as a legitimate threat and starts actively fighting it.