TintoConCasera
I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Double posting for impressions posting.
Been playing this for 90 minutes, from the start of the game until a bit after you get the boat. Overall I'm quite happy with what those modders have achieved, and only stopped because I was starting to feel physically tired.
I'll start with the things I don't like:
So yeah as I said, I'm more than happy with this. Wonder what improvements they'll add during the Early Access phase.
EDIT: 4.5 hours in. The revolver feels amazing, specially when you manage to land a headshot.
The boat controls very well once you get a bot used to, specially the gun, very precise.
Ravenhom is cool, but since physics aren't hot shit anymore, it wasn't as cool as I remembered. But hey, you get the shotgun here, which needs to be pumped after each shot, but felt kinda jank to me, not as fine as in Pavlov for example. Devs say on their webpage that improving weapons is one of their priorities tho.
Also, my back hurts. Don't know why VR games are so taxing to me, I don't have issues standing for many hours at concerts or parties, but VR games fuck me over.
Been playing this for 90 minutes, from the start of the game until a bit after you get the boat. Overall I'm quite happy with what those modders have achieved, and only stopped because I was starting to feel physically tired.
I'll start with the things I don't like:
- Your weapon models have physics, which means my crowbar was always being stuck when crawling through vents. Nothing too bad but it was distracting.
- Ladders. They felt quite jank at first, but at the end I got the hang of them. VR ladders are not my thing anyway so this might not affect you.
- Sometimes I grabbed things without me wanting too. Missing Alyx's "twist wrist to grab" here.
- Boat controls. I don't know why but sometimes I wanted to turn left but the boat turned right.
- Lots of cool comfort options, like a laser sight for the guns, an easy mode for throwing grenades or the same for ladders. You can even have a third person camera when using vehicles.
- There mere fact of playing this in VR adds a layer of fun, as expected. Those shoot outs at Route Kanal felt amazing.
- Cool FPS VR features you wouldn't get with a basic mod. The machine gun (and more weapons I guess) requires it being wielded with both hands. Also, cool weapon reloading.
- Fucking up those flying sawblade things (manhacks?) with the crowbar. Absolute VR catharsis.
- Dancing my way through City 17 while giving the middle finger to everyone I came across.
So yeah as I said, I'm more than happy with this. Wonder what improvements they'll add during the Early Access phase.
EDIT: 4.5 hours in. The revolver feels amazing, specially when you manage to land a headshot.
The boat controls very well once you get a bot used to, specially the gun, very precise.
Ravenhom is cool, but since physics aren't hot shit anymore, it wasn't as cool as I remembered. But hey, you get the shotgun here, which needs to be pumped after each shot, but felt kinda jank to me, not as fine as in Pavlov for example. Devs say on their webpage that improving weapons is one of their priorities tho.
Also, my back hurts. Don't know why VR games are so taxing to me, I don't have issues standing for many hours at concerts or parties, but VR games fuck me over.
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