http://www.capcom.co.jp/vampire_cct/#
In the last element of the menu they say something about PS2... I can't translate it
In the last element of the menu they say something about PS2... I can't translate it
Why not? It's not like this game is a powerhouse or something. It's basic at best, the sprites are small, maybe the animation is better than some GBA fighter, but beside that, I don't see why it couldn't have been made on GBA.ourumov said:No you can't.
MightyHedgehog said:Hmmm...looks like it'll cop out just like the DC one...
Littleberu said:Ok. So can somebody tell me why this looks like a Saturn game? I could play this on GBA you know.
ourumov said:http://www.capcom.co.jp/vampire_cct/#
In the last element of the menu they say something about PS2... I can't translate it
You know it's not the same. GBA's limited sound capabailities, resolution and button layout / D-PAD make the experience totally different.Why not? It's not like this game is a powerhouse or something. It's basic at best, the sprites are small, maybe the animation is better than some GBA fighter, but beside that, I don't see why it couldn't have been made on GBA.
duckroll said:Damn this looks SWEET! Screw you Capcom, why do you want me to have a PSP? >_<
jarrod said:Hopefully Street Fighter Anniversary Collection and Capcom Fighting Evolution ports are in the works too. I'd like MegaMan Anniversary Collection too.
What's up with SNKP though... why aren't we getting tons of Neo/AW ports from them instead of a shitty 3D KOF? :/
Lyte Edge said:1. the 3D KOF isn't shitty.
JC10001 said:IAWTP
I hope they bring all of their other CPS2 and CPS3 fighters out as well. A Street Fighter Alpha Collection, SF Collection (but this time include all 3 versions of SF3) and a few Marvel/VS collections would be great.
Why not? It's not like this game is a powerhouse or something. It's basic at best, the sprites are small, maybe the animation is better than some GBA fighter, but beside that, I don't see why it couldn't have been made on GBA.
Littleberu said:Why not? It's not like this game is a powerhouse or something. It's basic at best, the sprites are small, maybe the animation is better than some GBA fighter, but beside that, I don't see why it couldn't have been made on GBA.
dark10x said:As other people have already stated, there is no way the GBA could properly handle a CPS2 fighter. SFAIII was very impressive for the hardware, but it didn't even begin to approach the PSX port (let alone the superior CPS2 original and DC/Saturn ports).
Lemme guess, you see 2D and just assume that it can be done on SNES class hardware?
"Oh, teh 2D!!11 GBA can run this!!"
Let's see Metal Slug 3 or Third Strike on GBA. Yeah, now THAT would be a laugh...
Littleberu said:Third Strike is CPS3. CPS2 could be done perfectly on GBA if it had an higher resolution. There this game, a beat em up, can't remember the name, in which the animation is damn close to the one in SFA3 DC.
dark10x said:No, you're absolutely wrong.
You are probably thinking of Gekido, BTW. That does animate well, but it still isn't up to CPS2 levels...
Metal Slug 3 is running on hardware that pre-dates the SNES...and there is no way in hell that you could run that on GBA.
Littleberu said:ARCADE hardware. 900$ Hardware. We're not in the same league here.
dark10x said:Exactly.
The GBA isn't in the same league and couldn't handle NEOGEO, CPS2, or CPS3 games.
Littleberu said:It could if it had an higher resolution. And Gekido IS damn close to CPS2.
dark10x said:You keep saying "resolution" as if that is the only factor...
The fact of the matter is, nobody has pulled off a perfect CPS2 port on the GBA. SFAIII was a very solid effort, but it just isn't going to get any better than that. There isn't enough ram available for these games. The fact that SFAIII on GBA isn't even up to the standards of the downgraded PSX version of the game pretty much kills any chance of seeing perfect CPS2 games on the machine. Gekido may have animated well, but the number of animations present for moves was significantly lower than a dedicated fighter.
You get sub-PSX 2D combined with absolutely ruined audio and limited controls. That's pretty damn far from perfect. You could certainly do decent versions of most CPS2 games on the GBA, but they just wouldn't be close to matching the originals.
That's the point. You will never see perfect CPS2 games on the GBA. Period.
Littleberu said:And I never said you will. It's just that Vampire Chronicle isn't impressive for a PSP games, and that graphically it could have been done on GBA.
1. passable seems more accurate? Whoopee!Lyte Edge said:1. the 3D KOF isn't shitty.
2. Just like The Chaos Tower is a new version of Vampire Chronicle made specifically for PSP?Lyte Edge said:2. It's going to be a NEW version of Maximum Impact made specifically for PSP.
3. Uh... isn't Millenium Impact a tweaked port too? I wonder if VJoe and DMC PSP will be new or ported?Lyte Edge said:3. It's better than Capcom just continually porting old games.
Yes please. And NGBC too.Lyte Edge said:How about a release of Capcom Fighting Jam for the PSP?
I think earlier stuff (SSF2/X, Vampire, SFA1) could be done reasonably well, almost perfect outside resolution. The thing that really hurts GBA the most is it's format limitations (4MB-16MB mainly) rather than it's system capabilities (it actually has a higher spec chipset than either CPS2 or NeoGeo on paper... held back somewhat by sectioned RAM pools though). If Crawfish had more than an 8MB ROM to work with they likely could've used higher detail sprites, added all backgrounds, different endings, different voices, etc... as is though the GBA port is pretty great though, with even more animation frames per fighter than the PS1 port and 3 extra fighters over any previous version crammed in there. Amazing job considering the ROM limitations, Capcom should've brought Crawfish when they had the chance.dark10x said:As other people have already stated, there is no way the GBA could properly handle a CPS2 fighter.