alabtrosMyster
Member
Where are these two frames on the PS5?lol those numbers are damn near identical

Where are these two frames on the PS5?lol those numbers are damn near identical
I wonder who started with the idea that early releases don't count?Lets go back and dismiss the start of last gen then. So.. now that thats cleared up, when do last gen comparisons start counting?
I get it, it makes sense that yes its early gen games, not a true test of either console. But early gen comparisons have counted for years and years and years.
The PS4 AFAIK never resolved the AF issues it had, the XBO from day one usually looked better in that regard. What does it mean? Overall that was one thing that counted, and overall usually everything else counted too.
Imagine saying this on THIS forum, and being serious about it. Talk about a clouded view on reality.
Tools, and if some devs just want parity. Why out more work in to both consoles to squeeze every drop when they can just make the game they want and make it run pretty much the same?So, they are the same! Apparently teraflops mean nothing... conclusion, it's all in the tools made for the games .
XBox fans still don't get that everytime there is parity in performance it's another win for PS5. PlayStation fans weren't the ones who touted (TRUE NATIVE 4K VS 1440P LOOOOL, SERIES S BETTER CPU=BETTER FRAMERATE THAN PS5 LOOOOL).
Here I'll make it easier for:
Better results for PS5 games=Win for PlayStation (I mean duh)
Same results between PS5 and XBS=Win for PlayStation
Better results for XBS but just barely=Win for PlayStation
Better results for XBS by big margin (Something like 15-20% or more)=Win for XBox
And hey Sony fans didn't dictate the rules, it's the obnoxious XBox fans with their obnoxious POWER talk before the launch of the systems. You made your bed now lie in it.
XBox fans still don't get that everytime there is parity in performance it's another win for PS5. PlayStation fans weren't the ones who touted (TRUE NATIVE 4K VS 1440P LOOOOL, SERIES S BETTER CPU=BETTER FRAMERATE THAN PS5 LOOOOL).
Here I'll make it easier for:
Better results for PS5 games=Win for PlayStation (I mean duh)
Same results between PS5 and XBS=Win for PlayStation
Better results for XBS but just barely=Win for PlayStation
Better results for XBS by big margin (Something like 15-20% or more)=Win for XBox
And hey Sony fans didn't dictate the rules, it's the obnoxious XBox fans with their obnoxious POWER talk before the launch of the systems. You made your bed now lie in it.
Given the game file size difference advantage for ps5 you may end up with a lot closer space or even more overall if the trend continues for most games like we have seen in some.When the differences are this minimal it really comes down to controller preference in my book: I love the Xbox controller for shooters generally and PS5 for buttons. Although I actually do like the adaptive triggers on PS5 now but alas hard drive space is an issue so I still play most shooters on Xbox to leave room on my SSD for single player stuff.
That not hardware related, how many more examples do people need to see, generally these consoles are close, slight swing here n there.have you seen Avengers pushing 70% more pixels in some scenes on Xbox? while also running higher settings for some effects?
have you seen Avengers pushing 70% more pixels in some scenes on Xbox? while also running higher settings for some effects?
Knocked it out the park once again, seriously in the know this guy![]()
That is not the loading time... that is the launch/boot time lol
Loading times is when you are playing and you change for new section and the game take time to load.
In both Demons Souls and MM has sub 2 seconds loading times and you can check it yourself.
Play the game before jump make cheire claims:
no?10 = 12
Damn right, 10>12
Damn right, 10>12
just looking at the results... again..no?)Damn right, 10>12
Time to move on from hitman 3 I guess.just looking at the results... again..no?)
I bet you have that thing saved to your clipboard. This is the most identical game there is. It's comical how you spam it in every comparison thread:Another clear win for Xbox.
Another clear win for xbox .
Another clear win for Xbox.
Another clear win for Xbox.
Another clear win for series X there then. Interesting.
Another convincing win for series X. They just keep adding up.
Another clear win for Xbox.I bet you have that thing saved to your clipboard. This is the most identical game there is. It's comical how you spam it in every comparison thread:
Then people wonder why people think there are shills.
Of course. XSX isn't 70% more powerful (that's '50FPS on GPU alone' level of nonsense) or even 18% more powerful and It's very possible that XSX isn't more powerful at all. In my opinion besides I/O processing the machines are near identical in terms of power.I think the issue here is that XSX isn't 70% more powerful than the PS5. If it was it would show in all games no questions asked.
It's hilarious. Xbox "wins" for some reason with some of the least impressive games on these consoles but loses in some of the blatantly more demanding games. Black ops at any given time has more going on on screen, had far better graphics, ray tracing, and yet it runs better on playstation. Crash is about as fast based a game as you can get and runs better on PlayStation. Control is one of the largest implementations of ray tracing wave seen thus far and ran marginally better on PlayStation. Just so happens that games that obviously put in the work tend to run better on PlayStation. But ohh no, games with blatantly half assed updates or poor optimization across the board like division 2, hitman 3, and this early ps4 looking turd of a game are "muh tools" coming online. And when the next big game comes and runs better on ps5 we will ignore it even though the tools are supposedly out.That not hardware related, how many more examples do people need to see, generally these consoles are close, slight swing here n there.
A swing like that is clealry down to choice (or lack of) and last gen limitation, or not wanting to change the ps4 pro method of using checkerboarding.
Otherwise series s would have used it if it was something they were doing for a console that 'struggles' even though ps5 doesn't struggle at all.
People keep saying ahh xbox is finding it feet now yet next game, like crash did, its comes out same res and issues on series x or comes out like Yakuza exactly the same on both. You cant have the tools then not have them nor can xbox be suddenly showing its power them next game its not. There will be differences per engine etc but there will not be massive differences.
Bc port with last gen legacy choices like checkerboarding isn't the time for calling out the ps5 power.