i was talking about GPU in generalI think you continue to ignore to have more CUs is almost useless if you don't feed them with enough data and the XSX peak just 25% of more bandwidth over the ps5. Let's not talk about the array configuration. Let's not forget ps5 has cache scrubbers/geometry engine to feed better the gpu data; meanwhile developers will start to use better the multiple CUs in XSX they could be able to use better the ps5 hardware, I guess. You won't see more differences than what you have seen until now in the multiplat performance. Imo.
As i said one of the two console have
an objectively more powerful hw but as usual it is up to the devs to get the most out of the machines. Here we see a FALSE differences of 250% in favour of the xs and we are seeing them for the same reason that what F Fafalada wrote is not completely correct. Absolute non-optimization or even worse who knows what by devs .....which, yes, they can throw everything to the gpu accepting the performances as they come, but as we seeing their tunig can change the fate of the performance of a game in a clear and absolutely considerable way..My speech was generalistic and I repeat with the due of right optimization the parallelization of the work beats clock speed everyday of the weak
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