MidGenRefresh
*Refreshes biennially
It has been a passion of mine since saint row 1![]()
Physics in that game was so funny. Running over pimps in fur coats was a great time.
We should start a game physics appreciation thread but I'm too lazy to do it.
It has been a passion of mine since saint row 1![]()
Love that game. Best driving in an open world game, fuck the haters.
After the hyper realism in rdr2 i expect a return to realism in gta6 aswell.I loved the driving as well. and the body deformation was so fun. I used to get a bus and completely flattten cars with it, seeing as how far I can deform them until they don't work anymore n stuff.
GTA5 went way too far into the arcade direction, where you can turn around your car when you're upside-down by simply pressing left or right, or how you can control your car in the air...
BeamNG is the closest we will get to a game that competes with GTA4's driving physicsI loved the driving as well. and the body deformation was so fun. I used to get a bus and completely flattten cars with it, seeing as how far I can deform them until they don't work anymore n stuff.
GTA5 went way too far into the arcade direction, where you can turn around your car when you're upside-down by simply pressing left or right, or how you can control your car in the air...
The OG Xbox and Xbox 360 are only 4 years apart.I have no research to back this up because my brain is riddled with power lifting supplements but don't we have kind of a graphics lull in-between every generation?
Like the leap between PS2 and Dreamcast wasn't that big but PS2 to PS3 was huge. Also Xbox to Xbox 360 wasn't that big butt 360 to Xbox One was big.
Am I wrong on this? If so, how wrong?
Xbox to 360 was very bigLike the leap between PS2 and Dreamcast wasn't that big but PS2 to PS3 was huge. Also Xbox to Xbox 360 wasn't that big butt 360 to Xbox One was big.
Am I wrong on this? If so, how wrong?
I have no research to back this up because my brain is riddled with power lifting supplements but don't we have kind of a graphics lull in-between every generation?
Like the leap between PS2 and Dreamcast wasn't that big but PS2 to PS3 was huge. Also Xbox to Xbox 360 wasn't that big butt 360 to Xbox One was big.
Am I wrong on this? If so, how wrong?
OG Xbox to 360 was massive. It was "I can't believe it's real", big. Gears of War was jaw dropping.
I don't know, some of the expectations of this gen have been inflated. The jump from PS3-PS4 was essentially 720p to 1080p, whilst typical performance targets remained at 30 FPS. That's a doubling of resolution with the same performance level. PS5 is expected to generally hit 1440/60 or 2160/30, meaning either a doubling of both pixel density and frame rate, or a quadrupling of pixel density. On top of this, we're also expecting computationally heavy lighting effects like RTX to be included - that's a bigger baseline step than previous generations.I never said I wanted games to come out faster… games should look way better this generation, bottom line. They don't.
I'm fine with that. If a game could look like a blu-ray movie, I'd be okay with that. Blu-rays look awesome.PS5 is equivalent to 2070 or 2070S, you are not going to see incredible leaps unless you want the games to run at upscaled 1080p with unstable 30 fps lol
I second that notion.Hmm I don't recall being that impressed.
That's what happens when you have to develop for low spec PCs and the Series S.
Love that game. Best driving in an open world game, fuck the haters.
Hopefully AI comes to the rescue.It's a shame. If Euphoria were open source it could've easily replaced Havok. But now Rockstar's the only studio who owns the rights to teh engine and no one is gonna license it in their game, so we're kind of screwed for realistic ragdolls
Thank god for PC driving mods saving the day......except for bike physics which modders couldnt fully solveI loved the driving as well. and the body deformation was so fun. I used to get a bus and completely flattten cars with it, seeing as how far I can deform them until they don't work anymore n stuff.
GTA5 went way too far into the arcade direction, where you can turn around your car when you're upside-down by simply pressing left or right, or how you can control your car in the air...
Yah gears had a massive downgrade as well and for some reason choose to desaturate all there textures making the world look super monochromatic in the process.Hmm I don't recall being that impressed.
Well my exspectations was always 1440p@30fps with next gen asset upgrades and GI. That should be doeable even without UE5. I dont think thats unreasonable.I don't know, some of the expectations of this gen have been inflated. The jump from PS3-PS4 was essentially 720p to 1080p, whilst typical performance targets remained at 30 FPS. That's a doubling of resolution with the same performance level. PS5 is expected to generally hit 1440/60 or 2160/30, meaning either a doubling of both pixel density and frame rate, or a quadrupling of pixel density. On top of this, we're also expecting computationally heavy lighting effects like RTX to be included - that's a bigger baseline step than previous generations.
WeWe could have the same jump, the console are just way too weak.
The endgame of real time graphic is to look like real life and i'm pretty sure that we are still light years away from that.
Issue here is back then devs only cared about pushing graphics not framerate also they skipped last gen quick unlike now with cross genIts called diminishing returns, that how the leap from PS2 to PS3 is far bigger than the leap from PS3 to PS4
Or well far more noticeable.
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Both games are open world dude, what do you expected?We
Issue here is back then devs only cared about pushing graphics not framerate also they skipped last gen quick unlike now with cross gen
that's it!And I dont mind graphics is not "high tech", if the art direction is good then I'm more than happy, this is why I love the visuals in FROM games despite not being high tech.
In fact I rather devs focus their resource and time on actual game rather than graphics, the novelty of impressive tech last maybe hour for me, at end of the day the actual gameplay that will keep me playing.
This shouldn't be the case anymore .yet we're stuck on last gen because moneyBoth games are open world dude, what do you expected?
However the PS3 had a very complex CPU, so people could say that the reason many multiplatforms have awful frame rates is because they couldn't optimize games properly.
I have no research to back this up because my brain is riddled with power lifting supplements but don't we have kind of a graphics lull in-between every generation?
Like the leap between PS2 and Dreamcast wasn't that big but PS2 to PS3 was huge. Also Xbox to Xbox 360 wasn't that big butt 360 to Xbox One was big.
Am I wrong on this? If so, how wrong?
Hmm I don't recall being that impressed.
Gears 1 was literally the biggest wow moment seen on a console since Mario 64 ..
Jump from original Xbox to X360 was huge
Too bad it was heavily downgraded in the end.Gears 1 was literally the biggest wow moment seen on a console since Mario 64 ..