sobaka770
Banned
This is the first of what I hope to be a long-running series of entries as I discover the world of CRPGs. I welcome you all to join in and share your experiences. I would appreciate no major spoilers as I play through these games for the first time.
A bit of background: recently after the release of the Divinity: Original Sin 2 I was very much enticed by the prospect of playing a deep and engaging RPG. Ive played through Dragon Age and Dark Souls series, Ive beaten KOTOR and Mass Effect, I completed all Witcher games however whenever I tried to get into the really old stuff or tactics-heavy game such as Baldurs Gate or NWN, the sheer task of learning all the stats, classes and how not to die within 5 minutes was overwhelming.
Well it ended a week ago, after I have decided to play what some consider the best RPGs ever created on PC. Heres the list of games that I endeavor to tackle in the nearest future (pace may vary):
- Baldurs Gate 1 and 2
- Pillars of Eternity
- Divinity: Original Sin 1 and 2
- Pillars of Eternity: Deadfire
And if Im not an old man by the time Im done with those Ill have a delicious dessert which is Planescape: Torment. I hope that my impressions as an avid gamer and an RPG fan will be interesting to readers and to people who didnt play those games.
SPOILERS TO BALDURS GATE 1 (ENHANCED EDITION)
CHARACTER CREATION: My goal was to play a dual-wielding character for BG 1 and 2. I made some research before on classes and early game to avoid frustration. I made sure that I get no spoilers past Nashkel. I decided to get a Fighter/Cleric dual class because the idea of self-buffing murder machine appeals to me very much. A lot of strength and charisma was my goal as I aim for a very noble good playthrough. Off to Candlekeep!
ACT1-2:
Dark Souls has nothing on the obtrusiveness and deadliness of this game at the start. I have tried BG 3 times over the past years and never came past Bereghost. Dying is no fun, even with solid gear and what I think are good choices. Instructions are vague and maps are full of unkillable monsters. My mage friend can cast 2 spells before resting and has 4 hp which makes him utterly useless. Is it normal to rest after very damn fight? A wolf gives 65 xp (10 per person) with 3000 xp more to go till my mage will get level 2 and hopefully more spells to cast.
Oh boy
Lets face it, BG is an old game and is based on an old D&D ruleset which is mercilessly brutal and frankly tedious at level 1. I guess in real life you get the fun from just rolling the dice at this point, while here I just watch a bunch of idiots swinging swords until someone hits and either my party member or enemy drops dead.
I dont feel like Im an idiot or a noob. I get rolls, saving rolls, THACO and negative armor. This game is still damn hard. Dragon Age really smoothed the initial curve where enemies dont one-shot you all the time. I finished that game on highest difficulty (although admittedly early-game in Dragon Age: Origins is still harder than level 10+).
What am I doing wrong?
After finally getting all my party members in tow from the wilderness and Friendly Arms inn, I decided to carefully follow the road to Bereghost and see if there are some easy quests to do there. I ditched my evil-aligned companions for a Wild Mage I met in town who can also only cast 2 spells.
I like how theres a large amount of characters to assemble in the game who you meet randomly all over the place. Admittedly, they are not deep charaters, mostly their role is to provide a variety of alignments and classes to choose from, however, considering that the part size is a whopping 6 people, its not a big deal. After taking a road to Nashkell (to make Khaleed and Jaheera shut up) I met Minsk and decided to help him with the Gnoll fortress. My characters are still all level 1 with only Imoen close to leveling up. Shes also the best performing character by far with her bow. I relegated my main character to throwing stones as well since hes weak and dies easily.
Parting Throughts: the option to only animate the actual attack is hidden far away for some reason but really helps with immersion. I initially thought that characters were attacking all the time and missing most of their attacks (which looked stupid and weak), but now they only attack once per round and the hit dice rolls in the combat log give a sense of progress in combat. I aim to clear the Gnoll Fortress soon and hopefully get to level 2!
A bit of background: recently after the release of the Divinity: Original Sin 2 I was very much enticed by the prospect of playing a deep and engaging RPG. Ive played through Dragon Age and Dark Souls series, Ive beaten KOTOR and Mass Effect, I completed all Witcher games however whenever I tried to get into the really old stuff or tactics-heavy game such as Baldurs Gate or NWN, the sheer task of learning all the stats, classes and how not to die within 5 minutes was overwhelming.
Well it ended a week ago, after I have decided to play what some consider the best RPGs ever created on PC. Heres the list of games that I endeavor to tackle in the nearest future (pace may vary):
- Baldurs Gate 1 and 2
- Pillars of Eternity
- Divinity: Original Sin 1 and 2
- Pillars of Eternity: Deadfire
And if Im not an old man by the time Im done with those Ill have a delicious dessert which is Planescape: Torment. I hope that my impressions as an avid gamer and an RPG fan will be interesting to readers and to people who didnt play those games.
SPOILERS TO BALDURS GATE 1 (ENHANCED EDITION)
CHARACTER CREATION: My goal was to play a dual-wielding character for BG 1 and 2. I made some research before on classes and early game to avoid frustration. I made sure that I get no spoilers past Nashkel. I decided to get a Fighter/Cleric dual class because the idea of self-buffing murder machine appeals to me very much. A lot of strength and charisma was my goal as I aim for a very noble good playthrough. Off to Candlekeep!
ACT1-2:
Dark Souls has nothing on the obtrusiveness and deadliness of this game at the start. I have tried BG 3 times over the past years and never came past Bereghost. Dying is no fun, even with solid gear and what I think are good choices. Instructions are vague and maps are full of unkillable monsters. My mage friend can cast 2 spells before resting and has 4 hp which makes him utterly useless. Is it normal to rest after very damn fight? A wolf gives 65 xp (10 per person) with 3000 xp more to go till my mage will get level 2 and hopefully more spells to cast.
Oh boy
Lets face it, BG is an old game and is based on an old D&D ruleset which is mercilessly brutal and frankly tedious at level 1. I guess in real life you get the fun from just rolling the dice at this point, while here I just watch a bunch of idiots swinging swords until someone hits and either my party member or enemy drops dead.
I dont feel like Im an idiot or a noob. I get rolls, saving rolls, THACO and negative armor. This game is still damn hard. Dragon Age really smoothed the initial curve where enemies dont one-shot you all the time. I finished that game on highest difficulty (although admittedly early-game in Dragon Age: Origins is still harder than level 10+).
What am I doing wrong?
After finally getting all my party members in tow from the wilderness and Friendly Arms inn, I decided to carefully follow the road to Bereghost and see if there are some easy quests to do there. I ditched my evil-aligned companions for a Wild Mage I met in town who can also only cast 2 spells.
I like how theres a large amount of characters to assemble in the game who you meet randomly all over the place. Admittedly, they are not deep charaters, mostly their role is to provide a variety of alignments and classes to choose from, however, considering that the part size is a whopping 6 people, its not a big deal. After taking a road to Nashkell (to make Khaleed and Jaheera shut up) I met Minsk and decided to help him with the Gnoll fortress. My characters are still all level 1 with only Imoen close to leveling up. Shes also the best performing character by far with her bow. I relegated my main character to throwing stones as well since hes weak and dies easily.
Parting Throughts: the option to only animate the actual attack is hidden far away for some reason but really helps with immersion. I initially thought that characters were attacking all the time and missing most of their attacks (which looked stupid and weak), but now they only attack once per round and the hit dice rolls in the combat log give a sense of progress in combat. I aim to clear the Gnoll Fortress soon and hopefully get to level 2!