Wait, is Ubisoft the last AAA company that consistently push visuals?

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The style is definitely very different. Not getting into this again, but there have been significant design changes when it comes to the environments, armors, monsters, and characters, the color palette has been altered (even the classic filter doesn't restore it), and even subtle changes such as your footsteps not making noise in soul form in the original contribute to a different atmosphere in the remake.

I still enjoyed it, but the vibe is very different.
Yup and to me the art style FROM game what attracted me to their games in first place and in my opinion the Bluepoint version lost of all that.

Playing through Dark Souls remaster yeah it has low texture since it was PS3 game but is style undeniably just fucking gorgeous!
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Wait, is Ubisoft the last AAA company that consistently push visuals?
Obviously not. At all In addition to Ubisoft, there are way more like Sony, Capcom, Remedy, Ninja Theory, CD Projekt, Rockstar and so on pushing the visuals.

The thing is that each generation games more time and/or people to be done. So having 20K employees (way more than most top publishers) like Ubisoft does helps them release more big games per year / generation.
 
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This isn't an artstyle appreciation thread. Every single game posted in here is attempting to look photo realistic.
By that standard only HB2 really pushed anything, the rest collectively don't look any more photo realistic than last gen did.
Though I don't really agree that 'attempting to look photo realistic' applies nearly as universally as you suggest.
 
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