Yeah, I'm looking forward to this on PS4. I've played the game on and off on PC for 50 hours or so and while it has certainly had some rough patches in the development, it is a pretty fun game. Looking forward to importing my PC data and playing with people who use mics.
And for those that had played the PC version a while ago and quit due to having to grind too much for rare drops, that isn't really an issue anymore.
So I'm not sure if this makes sense as a comparison, but how does this compare to ME3 Multiplayer from a tactical point of view?
For example, are there power combos or player combos? Different ammo types? Do bosses have certain strengths and vulnerabilities that certain classes can take advantage of?
Just curious, thanks!
During the action, the game is less strategy focused than ME3, but Warframe is a quicker game where mobility is more important and you are more likely to be swarmed by enemies.
In combat, the strategy comes into play in several ways:
-Since your character is so mobile, there is increased consideration of where to be and how to get there, whether through climbing, running up or along walls, sliding, dodging, dashing, or using a character specific mobility ability if your character has one.
-Melee is really fleshed out in this game, and different attacks will have different effects on enemies. Aside from just mashing melee, you can charge up a strike (which will do a lot of damage if you have the time to execute it), a diving strike (which can knockdown enemies), a ground strike on a single knocked down enemy that does a ton of damage, or a sliding strike (which can do a fair amount of damage to several enemies from a distance)
-You have four character-specific powers that draw from a single pool of energy, so you have to be careful with what and when you choose to use. There are no preset combos between powers, but some powers will naturally complement others. Often, you have to think about how to react to a teammate using a power to best exploit what it does temporarily to enemies.
-Many enemies have a weakness to a property that you can apply to weapons.
Outside of combat, the strategy comes through crafting and modding. You can use resources and blueprints acquired in game to craft weapons and frames, although this is a lengthy process. You can also craft a Sentinel, which is a personal flying drone that will shoot enemies and act according to how you equip it. You collect mods in missions that you can use to upgrade and augment your frame, each weapon, and your sentinel. You have much more freedom in how to mod your character than by just picking from a few items on a skill tree. I would check a wiki on the details of modding because not only is it a pretty detailed system, there have been a few new parts added to it in the past couple months that I don't have any experience with.
Is everything available through grinding or are there like cosmetic stuff to buy?
While there are plenty of cosmetic things you can buy (as well as weapons, frames, and resources) from the market with Platinum (premium currency), most of the frames and weapons can be made through crafting them.
When you complete a mission, you get credits and may get a couple mods or resources. In addition to credits, there are about a dozen different resources to collect in mission throughout the game, some of which can be pretty rare. Also, for reaching certain waves in survival instances, beating a boss, or completing certain missions, you can get blueprints. These are for weapons, sentinels, or for pieces of a new frame. For a weapon, you can craft it if you have the blueprint and the required resources, while for a frame, you need the master blueprint and the three competed pieces of the frame, each of which requires a separate blueprint and resources. Many weapon blueprints and many master frame blueprints can be bought with credits from the market, and most aren't that expensive.
Also, there are Alert missions, which randomly occur and are only available to launch for a select period of time from the main menu. These missions have a preset award for completing them that often can't be obtained anywhere else in the game (except the market, of course). Out of the dozens of weapons and 15 frames in the game currently, I think that only about ten weapons and a couple frames are restricted to drops through Alerts.