3 Ways to Play
The Generals Handbook has been one of the most popular rules supplements weve ever released. Whod have thought letting people choose how they wanted to play their games and giving them a clear way to do that would be so popular
? Its pretty clear from talking to a number of event organisers, that Warhammer 40,000 would benefit from the same approach. So well soon be introducing the same 3 ways to play open, narrative and matched play to the 41st Millennium.
Army Selection
One of the things that comes up a lot is the idea that people should be rewarded for taking thematic armies. Its a sentiment we agree with and so were looking at introducing Command points. A mechanism to reward players who structure their army like their in-world counterparts, with rerolls and cool army specific rules throughout the game.
Movement
We think the Move value should come back. No more default unit types. Every model should have cool bespoke rules. Not only would that be more fun, but itll mean you will only need to learn the rules for your models.
Shooting
Armour save modifiers. This topic comes up almost as often as Sisters of Battle
so were going to bring them back. Every weapon will have its place in your army and better represent how you imagine them working in your head.
Combat Phase
Charging units should fight first. Its just more thematic. So were hoping to work this out as well. It will reward tactically outmaneuvering your opponent. You can dictate the combats rather than being entirely Initiative based. You control who swings first.
Morale
Its no longer all or nothing, and it affects everyone. Were thinking of replacing break tests with a simple mechanic. Roll a D6, add that to the number of models your unit has lost this turn, subtract your Leadership and take that many additional casualties.