Massively.com had this huge blowout in interviews and features with the EA Mythic about Warhammer Online.
Please guys try to refrain your selfs from the WoW comparisons and how it's just a copy cat, especially on the graphics. It's cool to criticize but don't troll just because you love WoW or Age of Conan.
Massively goes to WAR: Emotions behind the Tome of Knowledge - http://www.massively.com/2008/05/30/massivelys-exclusive-look-at-warhammers-tome-of-knowledge/
Massively goes to WAR: Insights into Warhammer's crafting system - http://www.massively.com/2008/06/02/massively-goes-to-war-insights-into-warhammers-crafting-system/
Massively goes to WAR: How to get your Public Quest loot - http://www.massively.com/2008/06/04/massively-goes-to-war-how-to-get-your-public-quest-loot/
Massively goes to WAR: Exploring Warhammer's capital cities - http://www.massively.com/2008/06/02/massively-goes-to-war-exploring-warhammers-capital-cities/
Massively goes to WAR: Every Warhammer class explained - http://www.massively.com/2008/06/04/massively-goes-to-war-the-classes-of-warhammer-in-a-nutshell/
Massively goes to WAR: RvR Scenarios explored - http://www.massively.com/2008/06/05/massively-goes-to-war-rvr-scenarios-explored/
Massively goes to WAR: How to conquer a capital city - http://www.massively.com/2008/06/02/massively-goes-to-war-how-to-conquer-a-capital-city/
Massively goes to WAR: Spotlight on the Dwarven Engineer - http://www.massively.com/2008/06/03/massively-goes-to-war-spotlight-on-the-dwarven-engineer/
Massively goes to WAR: Spotlight on the Goblin Shaman - http://www.massively.com/2008/06/03/massively-goes-to-war-spotlight-on-the-goblin-shaman/
Massively goes to WAR: Spotlight on the Chaos Marauder - http://www.massively.com/2008/06/04/massively-goes-to-war-spotlight-on-the-marauder/
Massively goes to WAR: Everything you need to know about guilds - http://www.massively.com/2008/06/03/massively-goes-to-war-everything-you-need-to-know-about-guilds/
Massively goes to WAR: Sieging keeps and assaulting fortresses - http://www.massively.com/2008/06/06/massively-goes-to-war-sieging-keeps-and-assaulting-fortresses/
Massively goes to WAR: Interview with Senior Designer Dan Enright - http://www.massively.com/2008/05/30/massively-goes-to-war-interview-with-senior-designer-dan-enrigh/
Massively goes to WAR: Is there any PvE in Warhammer's endgame? - http://www.massively.com/2008/06/05/massively-goes-to-war-is-there-any-pve-in-warhammers-endgame/
Massively Speaking Podcast Episode 8 - http://www.massively.com/2008/06/05/massively-speaking-podcast-episode-8/
I have to say they Guild system stuff and Keeps/Sieges has sold me in this game sounds freaking awesome.
On the capital siege stuff it came of as saying that it would be instanced on a 42 vs. 42 only, so basically what that meant if you were in a group of 200 they would be divided into 5 or 6 groups of 42 to duke it out in the instance part of the siege. Don't worry about that Jeff Hickman posted this in regards to that statement on Warhammeralliance.com.
Please guys try to refrain your selfs from the WoW comparisons and how it's just a copy cat, especially on the graphics. It's cool to criticize but don't troll just because you love WoW or Age of Conan.
Massively goes to WAR: Emotions behind the Tome of Knowledge - http://www.massively.com/2008/05/30/massivelys-exclusive-look-at-warhammers-tome-of-knowledge/
Massively goes to WAR: Insights into Warhammer's crafting system - http://www.massively.com/2008/06/02/massively-goes-to-war-insights-into-warhammers-crafting-system/
Massively goes to WAR: How to get your Public Quest loot - http://www.massively.com/2008/06/04/massively-goes-to-war-how-to-get-your-public-quest-loot/
Massively goes to WAR: Exploring Warhammer's capital cities - http://www.massively.com/2008/06/02/massively-goes-to-war-exploring-warhammers-capital-cities/
Massively goes to WAR: Every Warhammer class explained - http://www.massively.com/2008/06/04/massively-goes-to-war-the-classes-of-warhammer-in-a-nutshell/
Massively goes to WAR: RvR Scenarios explored - http://www.massively.com/2008/06/05/massively-goes-to-war-rvr-scenarios-explored/
Massively goes to WAR: How to conquer a capital city - http://www.massively.com/2008/06/02/massively-goes-to-war-how-to-conquer-a-capital-city/
Massively goes to WAR: Spotlight on the Dwarven Engineer - http://www.massively.com/2008/06/03/massively-goes-to-war-spotlight-on-the-dwarven-engineer/
Massively goes to WAR: Spotlight on the Goblin Shaman - http://www.massively.com/2008/06/03/massively-goes-to-war-spotlight-on-the-goblin-shaman/
Massively goes to WAR: Spotlight on the Chaos Marauder - http://www.massively.com/2008/06/04/massively-goes-to-war-spotlight-on-the-marauder/
Massively goes to WAR: Everything you need to know about guilds - http://www.massively.com/2008/06/03/massively-goes-to-war-everything-you-need-to-know-about-guilds/
Massively goes to WAR: Sieging keeps and assaulting fortresses - http://www.massively.com/2008/06/06/massively-goes-to-war-sieging-keeps-and-assaulting-fortresses/
Massively goes to WAR: Interview with Senior Designer Dan Enright - http://www.massively.com/2008/05/30/massively-goes-to-war-interview-with-senior-designer-dan-enrigh/
Massively goes to WAR: Is there any PvE in Warhammer's endgame? - http://www.massively.com/2008/06/05/massively-goes-to-war-is-there-any-pve-in-warhammers-endgame/
Massively Speaking Podcast Episode 8 - http://www.massively.com/2008/06/05/massively-speaking-podcast-episode-8/
I have to say they Guild system stuff and Keeps/Sieges has sold me in this game sounds freaking awesome.
On the capital siege stuff it came of as saying that it would be instanced on a 42 vs. 42 only, so basically what that meant if you were in a group of 200 they would be divided into 5 or 6 groups of 42 to duke it out in the instance part of the siege. Don't worry about that Jeff Hickman posted this in regards to that statement on Warhammeralliance.com.
Guys,
I was reading through this thread and decided to stop lurking and chime in.
Nothing we said has changed about sizes of Capital City battles. Whatever is the "fun" number is the number we will go with. We are still shooting for 75v75 (more likely 72v72), but we would love it to be larger for some of these critical areas. This limit is only in the instanced, contested, Capital City areas though (and of course in our general, instanced scenarios throughout the world 6v6, 12v12 and larger battles do happen).
The video that many have linked here still holds true, though we are definately tweaking and improving the city experience based upon testers feedback and everything is still open to be changed if needed to make it better.
Remember, much of our RvR takes place in the open world and can have pretty large numbers involved. I literally just got done with a 3 hour long fight in beta that had 100v100 testers or more rampaging around Marshes of Madness, capturing objectives, seiging keeps and causing general mayhem. For those concerned, Destruction prevailed and captured the zone
I know this doesn't answer all of your concerns, but at least know that we are aware of them and that we are paying attention to what you guys desire.
-Jeff