KyoZz
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The long anticipated return to Warhammer Fantasy’s World of Legend is here
1) What is it?
Warhammer: The Old World is a new miniature tabletop battle game that is being developed by Games Workshop as a specialty game that uses the same setting as the now-defunct Warhammer Fantasy Battle.
The project was first announced on November 2019, and has been released January 20th of this year.
It is set in the past of the Known World, centuries before the End Times during the Age of Three Emperors when the Empire was fractured between warring Elector Counts. The Old World project is bringing back hundreds of classic models from the rich history of Warhammer!
The Old World was a deep, insanely detailed fantasy setting with a darker tone than most other fantasy worlds in its time.
Games Workshop ended the Fantasy Battles franchise through a series of books called the End Times, which ended in a total apocalypse for the setting via a calamitous chaos invasion. And so the classic lore of the Old World was dead for many years.
Archaon destroyed the Old World, and from the Chaos that ensued, The Mortal Realms (the setting of Age of Sigmar) came into being. This means that The Old World, in a way, is the ancient past of the Age of Sigmar (AOS) universe, and many of the heroes and villains of the AOS have ties to The World That Was, as they call it.
Archaon
At the heart of the Old World lies the sprawling Empire of Man, founded long ago by Sigmar but long since divided into rival states by centuries of civil war.
West of the Empire is the chivalrous realm of Bretonnia. Throughout the Worlds Edge Mountains in the east to the Grey Mountains that lie between the Empire and Bretonnia is the realm of the Dwarfs.
In the arboreal gloom of the great forest of Athel Loren reside the mysterious Wood Elves, kin to the seafaring High Elves of Ulthuan who, in their arrogance, maintain many colonies and outposts along the coasts of the Old World and appoint themselves custodians over the affairs of Man.
Yet these powerful races and nations do not live alone within the Old World, for they must deal constantly with evil creatures of Chaos and destruction.
All across the Empire and Bretonnia, savage Beastmen Brayherds explode from the depths of twisted and sickened woods. From desolate wildernesses and high moors rush the endless hordes of the Orc and Goblin tribes.
From the distant and arid Land of the Dead come the skeletal legions of the Tomb Kings of Khemri, and from the frozen north march the endless hordes of the Warriors of Chaos.
These core factions battle endlessly. Some seek only death and destruction, others seek to reclaim lands they once ruled, still others seek only to serve their dark masters and overthrow the order imposed upon the world by the civilised races of Men Dwarfs and Elves who, in turn, must march unceasingly to war to protect their realms from the darkness that looms.
The game is set firmly within the Old World itself – the lands between the coast of Bretonnia to the west and the Worlds Edge Mountains to the east – during the decades immediately before the Great War Against Chaos and the Siege of Praag.
Much of the action in the first wave of books and supplements takes place in and around the Border Princes – the barrier lands between the Empire and Orc territory. Accordingly, Games Workshop will be focusing on nine core factions.
2) The core Factions
Being a Core Faction means that the faction will be part of the main plot for the game, and that it will get new model releases and that many of its classic model kits will return.
For now, two core sets are available: The Tomb Kings of Khemri and The Kingdom of Bretonnia. Each set include the rulebook and 21 dices. The next factions to be released is The Orc and Goblin Tribes but the set will not include the rulebook this time.
Core factions list:
At the heart of the Old World lies the sprawling Empire of Man, founded long ago by Sigmar but long since divided into rival states by centuries of civil war.
West of the Empire is the chivalrous realm of Bretonnia. Throughout the Worlds Edge Mountains in the east to the Grey Mountains that lie between the Empire and Bretonnia is the realm of the Dwarfs. In the arboreal gloom of the great forest of Athel Loren reside the mysterious Wood Elves, kin to the seafaring High Elves of Ulthuan who, in their arrogance, maintain many colonies and outposts along the coasts of the Old World and appoint themselves custodians over the affairs of Man.
3) The legacy Factions
Certain factions people remember from Warhammer Fantasy Battles are not part of the narrative of The Old World, but will be provided with rules at the launch of the game.
These legacy faction army lists are available for free as PDFs as a service to fans who have these classic armies on their shelf, so they can still bring them to battle for old times sake. Download the PDFs [HERE]
List of legacy Factions:
I just brought the Box of The Tomb Kings (I mean, 12 days ago but it's still out of stock for now...) and I'm completing my Vampire Counts army with square bases to start playing. I will update this thread with a few pictures once painting is done!
Please share your opinion on The New World and if you have an army, do you plan on converting to play this? And share pictures of your army too!
1) What is it?
Warhammer: The Old World is a new miniature tabletop battle game that is being developed by Games Workshop as a specialty game that uses the same setting as the now-defunct Warhammer Fantasy Battle.
The project was first announced on November 2019, and has been released January 20th of this year.
It is set in the past of the Known World, centuries before the End Times during the Age of Three Emperors when the Empire was fractured between warring Elector Counts. The Old World project is bringing back hundreds of classic models from the rich history of Warhammer!
The Old World was a deep, insanely detailed fantasy setting with a darker tone than most other fantasy worlds in its time.
Games Workshop ended the Fantasy Battles franchise through a series of books called the End Times, which ended in a total apocalypse for the setting via a calamitous chaos invasion. And so the classic lore of the Old World was dead for many years.
Archaon destroyed the Old World, and from the Chaos that ensued, The Mortal Realms (the setting of Age of Sigmar) came into being. This means that The Old World, in a way, is the ancient past of the Age of Sigmar (AOS) universe, and many of the heroes and villains of the AOS have ties to The World That Was, as they call it.
Archaon
At the heart of the Old World lies the sprawling Empire of Man, founded long ago by Sigmar but long since divided into rival states by centuries of civil war.
West of the Empire is the chivalrous realm of Bretonnia. Throughout the Worlds Edge Mountains in the east to the Grey Mountains that lie between the Empire and Bretonnia is the realm of the Dwarfs.
In the arboreal gloom of the great forest of Athel Loren reside the mysterious Wood Elves, kin to the seafaring High Elves of Ulthuan who, in their arrogance, maintain many colonies and outposts along the coasts of the Old World and appoint themselves custodians over the affairs of Man.
Yet these powerful races and nations do not live alone within the Old World, for they must deal constantly with evil creatures of Chaos and destruction.
All across the Empire and Bretonnia, savage Beastmen Brayherds explode from the depths of twisted and sickened woods. From desolate wildernesses and high moors rush the endless hordes of the Orc and Goblin tribes.
From the distant and arid Land of the Dead come the skeletal legions of the Tomb Kings of Khemri, and from the frozen north march the endless hordes of the Warriors of Chaos.
These core factions battle endlessly. Some seek only death and destruction, others seek to reclaim lands they once ruled, still others seek only to serve their dark masters and overthrow the order imposed upon the world by the civilised races of Men Dwarfs and Elves who, in turn, must march unceasingly to war to protect their realms from the darkness that looms.
The game is set firmly within the Old World itself – the lands between the coast of Bretonnia to the west and the Worlds Edge Mountains to the east – during the decades immediately before the Great War Against Chaos and the Siege of Praag.
Much of the action in the first wave of books and supplements takes place in and around the Border Princes – the barrier lands between the Empire and Orc territory. Accordingly, Games Workshop will be focusing on nine core factions.
2) The core Factions
Being a Core Faction means that the faction will be part of the main plot for the game, and that it will get new model releases and that many of its classic model kits will return.
For now, two core sets are available: The Tomb Kings of Khemri and The Kingdom of Bretonnia. Each set include the rulebook and 21 dices. The next factions to be released is The Orc and Goblin Tribes but the set will not include the rulebook this time.
Core factions list:
- Empire of Man
- Dwarfen Mountain Holds
- Kingdom of Bretonnia
- Wood Elf Realms
- High Elf Realms
- Orc & Goblin Tribes
- Warriors of Chaos
- Beastmen Brayherds
- Tomb Kings of Khemri
At the heart of the Old World lies the sprawling Empire of Man, founded long ago by Sigmar but long since divided into rival states by centuries of civil war.
West of the Empire is the chivalrous realm of Bretonnia. Throughout the Worlds Edge Mountains in the east to the Grey Mountains that lie between the Empire and Bretonnia is the realm of the Dwarfs. In the arboreal gloom of the great forest of Athel Loren reside the mysterious Wood Elves, kin to the seafaring High Elves of Ulthuan who, in their arrogance, maintain many colonies and outposts along the coasts of the Old World and appoint themselves custodians over the affairs of Man.
3) The legacy Factions
Certain factions people remember from Warhammer Fantasy Battles are not part of the narrative of The Old World, but will be provided with rules at the launch of the game.
These legacy faction army lists are available for free as PDFs as a service to fans who have these classic armies on their shelf, so they can still bring them to battle for old times sake. Download the PDFs [HERE]
List of legacy Factions:
- Dark Elves
- Skaven
- Vampire Counts
- Daemons of Chaos
- Ogre Kingdoms
- Lizardmen
- Chaos Dwarfs
I just brought the Box of The Tomb Kings (I mean, 12 days ago but it's still out of stock for now...) and I'm completing my Vampire Counts army with square bases to start playing. I will update this thread with a few pictures once painting is done!
Please share your opinion on The New World and if you have an army, do you plan on converting to play this? And share pictures of your army too!