Was Super Mario Sunshine = 60 fps?

Wario64

works for Gamestop (lol)
I'm watching Cinematech on G4 right now and the video they're showing is definitely 60 FPS, but I don't remember this game being so smooth. Is it actually 60 FPS in the retail version? I haven't played the game so damn long so I forget, but I swore it was lower than 60 FPS. And if it was, why the hell is this video on G4 60 FPS
 
No, the game is 30 fps. However, I too have seen videos of the game running at 60 fps. The ORIGINAL showing of the game was 60 fps as well...

I guess they were considering it at one point. Damn shame that they didn't try for it. :\
 
I was so pissed about this at the time...preview versions WERE 60 fps but the retail game is 30.

And I could swear people were claiming mario64DS was to be 60 as well, but it's not:(
 
PanopticBlue said:
I was so pissed about this at the time...preview versions WERE 60 fps but the retail game is 30.

And I could swear people were claiming mario64DS was to be 60 as well, but it's not:(

Yep, the early versions of Mario 64 DS WERE 60 fps (at least some of the E3 showings when it was 64x4). The final is a disappointing 30 fps. Same for Prime Hunters. That was 60 fps in previews...
 
dark10x said:
Yep, the early versions of Mario 64 DS WERE 60 fps (at least some of the E3 showings when it was 64x4). The final is a disappointing 30 fps. Same for Prime Hunters. That was 60 fps in previews...

MPH isn't out yet...
 
It's too bad it wasn't 60 FPS, cause damn it looks so smooth. I'm not a framerate whore usually but seeing the video in 60 FPS made the game look ALOT better
 
Wario64 said:
It's too bad it wasn't 60 FPS, cause damn it looks so smooth. I'm not a framerate whore usually but seeing the video in 60 FPS made the game look ALOT better
can you post that movie? I'd like to check it out.
 
SantaCruZer said:
MPH isn't out yet...

...and you really think the framerate is going to be higher than MPH - First Hunt? Mario 64 DS and MPH were both 60 fps early on, but the final Mario 64 DS and MPH - First Hunt are 30. I don't think the final game will see a change...
 
dark10x said:
...and you really think the framerate is going to be higher than MPH - First Hunt? Mario 64 DS and MPH were both 60 fps early on, but the final Mario 64 DS and MPH - First Hunt are 30. I don't think the final game will see a change...

Oddly though, the MPH demo actually seems smoother than 30 fps at times. Maybe because it's dark, maybe because using the stylus as mouselook makes it seem smoother, I dunno. But if first person shooters look that smooth at 30fps on DS, then I won't complain. It's really noticable in Mario DS though, I really was looking forward to playing that at 60fps :(
 
I'd rather have better graphics, better draw distance, better LoD ... than 60fps.

I don't know who started the 60fps bandwagon, but they should be shot. Sure, it's great if it can be done ... but if world complexity, etc. needs to be lowered to accomodate it -- forget it. People in this forum don't seem to realize running at 60fps actually has quite a cost associated with it.

As for Super Mario Sunshine, I'm guessing they couldn't sustain both the graphical elements and 60fps consistently...so it was bumped down.
 
Wario64 said:
It's too bad it wasn't 60 FPS, cause damn it looks so smooth. I'm not a framerate whore usually but seeing the video in 60 FPS made the game look ALOT better

bait n switch
 
Papi said:
Nah, i actually counted and it's 31 fps.

not possible... tv refresh = 60 hz... so it can only be "every frame displayed" "every 2nd frame displayed" "every 3rd frame displayed" so it's 60/1=60 fps or 60/2=30 fps or 60/3 = 20 fps and so on...
 
Dear FriScho,
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I believe Nintendo changed it to 30 fps because that water level where you jump off that huge cliff would choke at 60 fps.
 
Yeh, I remember seeing it in motion for the first time on CNN. It was 60fps there...but it was downgraded. I guess it's for the better, even in its current state SMS still suffers heavy slowdown in some areas.

Zelda also disappointed me, after reading IGN's -ingnorant- impressions, stating that the game ran at 60fps.
 
I don't know who started the 60fps bandwagon, but they should be shot. Sure, it's great if it can be done ... but if world complexity, etc. needs to be lowered to accomodate it -- forget it. People in this forum don't seem to realize running at 60fps actually has quite a cost associated with it.

It all depends on the game. If you'd honestly have any fast-paced game running at 30 over 60 for the sake of detail, I'd have you question your sanity.

For something like Mario 64 DS, it really doesn't matter outside of visual appeal. I'd like to see the game uncapped, as I'd wager that it'd run at 60fps most of the time, but it's no big loss.
 
FriScho said:
not possible... tv refresh = 60 hz... so it can only be "every frame displayed" "every 2nd frame displayed" "every 3rd frame displayed" so it's 60/1=60 fps or 60/2=30 fps or 60/3 = 20 fps and so on...
nerd_nowplaying.jpg
 
fugimax said:
I'd rather have better graphics, better draw distance, better LoD ... than 60fps.

I don't know who started the 60fps bandwagon, but they should be shot. Sure, it's great if it can be done ... but if world complexity, etc. needs to be lowered to accomodate it -- forget it. People in this forum don't seem to realize running at 60fps actually has quite a cost associated with it.

As for Super Mario Sunshine, I'm guessing they couldn't sustain both the graphical elements and 60fps consistently...so it was bumped down.

I'm well aware of this, but it is also something I am willing to accept...

However, I could also point out that some of the most impressive and complex looking games on the various systems happen to run at 60 fps. Ninja Gaiden, Metal Gear Solid 2, Metroid Prime, Burnout 3, GT4, and Star Fox Adventures are all incredible looking games. If a developer really IS displaying detail beyond the realm of 60 fps, that's fine, but a game like Super Mario Sunshine should be 60 fps and I believe it could be done on the GC hardware.

I will generally accept a loss in detail, resolution, or complexity in order to have 60 fps. Framerate is more important to me than detail. With PC games, I will immediately start shutting off details and turning down the resolution in order to reach the higher framerates. The difference between 30 fps and 60 fps is like night and day for me. Heck, using a PC monitor (playing a PC game, obviously), I can tell the difference between 55 and 60 fps easily. 60 is the magic number and it is worth most sacrifices IMO.
 
I think that's kind of sad [or just contrived], personally.

Initially, 30fps (as opposed to 60) is affectual. Especially when coming off a game that plays extremely fluidly at 60fps. But when you actually quit being an observer and truly get 'into' the game, it doesn't make any difference. In other words, if I were to:

1) play a 60 fps game for five hours
2) play the same game, at a smooth 30 fps, for five hours

After a small period of time, I would enjoy 2) equally as much as 1) or, at least, could not distinguish between my 'level of enjoyment'.

Such as with SMS or MGS3.

Inconsistent framerates, of course, are a different story.
 
I don't ever recall thinking Mario Sunshine didn't feel smooth enough. Complaining that it's not 60fps is being a huge nerd, end of story. STFU
 
yeah Sunshine was indeed originally 60fps. you could see this in the 2001 Space World showing, on CNN and other previews. then almost at the last min, Sunshine was downgraded to 30fps. Nintendo is lame about framerates. still, I think Sunshine is the best platformer this gen. PS2 platformers be damned.
 
Its 30fps. I remember Miyamoto saying they added some techniques to the engine to make it look smoother than it actually is. Very unimpressive when you think about it (rouge squadron, f-zero, metroid prime etc being 60fps)
 
Gregory said:
TV broadcasts are usually shown at 60fps.

60 fields per second. 29.999999 frames per second.

Anything shot on film is 24 frames per second and run through telecine and brought up to the 29.9999999999 artificially. Video is 29.9999999999
 
How can you tell the video they were showing on a TV show was 60fps when NTSC what all tv shows are broadcasted in is only 30 (technically 29.99999etc) fps
 
Shin Johnpv said:
How can you tell the video they were showing on a TV show was 60fps when NTSC what all tv shows are broadcasted in is only 30 (technically 29.99999etc) fps

They can show 60 fields per second, though.
 
Warm Machine said:
60 fields per second. 29.999999 frames per second.

Anything shot on film is 24 frames per second and run through telecine and brought up to the 29.9999999999 artificially. Video is 29.9999999999

I know, but i I don`t differentiate between frames and fields. It`s all the same basically. 60fps games are always 60 fields per second, unless progressive, but everyone says 60 frames per second anyways.
 
God's Hand said:
Awesome, I just love threads like these because no one knows what the hell they are talking about. Keep trying!

There are atleast 3 people in this thread knowing what they`re talking about. ;)
 
dark10x said:
With PC games, I will immediately start shutting off details and turning down the resolution in order to reach the higher framerates... 60 is the magic number and it is worth most sacrifices IMO.
And what did you do all afternoon yesterday, hmm? I seem to recall you futzing with my PC playing Far Cry with the pixel shader 3.0 and HD Rendering at below 60 fps for the most part.

And when I said "It looks great but it doesn't hold 60." you said that it didn't matter because it looked too good. Fibber!
 
In case anyone isn't following...

TV has 60 fields per second. It is termed fields as is olden tymes as TV would draw one interlaced image per field and then another one directly after to create 1 solid image "frame".

If you have a game that is 60 frames per second running on an interlaced TV it no longer is 2 fields per image as the game is drawing to screen twice as fast as regular broadcasts. So for each solid frame the TV TRIES to draw it is essentially drawing 2 fields of 2 differn't images.

If your game is 60 frames per second PROGRESSIVE the tv is drawing 60 non interlaced fields per second and each field is essentially a single solid frame.

Regardless, yes a TV can do 60 real frames per second. Yes you can tell a visual difference between 30 frames per second and 60 frames per second even if the image is being interlaced.
 
ArcadeStickMonk said:
And what did you do all afternoon yesterday, hmm? I seem to recall you futzing with my PC playing Far Cry with the pixel shader 3.0 and HD Rendering at below 60 fps for the most part.

And when I said "It looks great but it doesn't hold 60." you said that it didn't matter because it looked too good. Fibber!

Sometimes you just shrug your shoulders and say "f*ck, there is no way I can get visuals anywhere NEAR this with 60...I give up!".
 
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