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Watch_Dogs |OT| PS4 would probably melt trying to do this

HowZatOZ

Banned
yeaaah the shooting does remind me of GTA4 without the goofy euphoria physics.

i think the biggest ding the game has is the missions all look so boring generic open world stuff, and the characters aren't goofy or fun as gta.

makes you kinda wonder why this game exists as a AAA thing made by hundreds of dudes. Ubisoft thens to put their spin on stuff, but the phone stuff is kinda weak... but ill have to see when i get the game and see the less shooty approaches.

I'd argue that Ubisoft is taking Watch Dogs in the opposite direction of GTA. I know there has been moments in the GTA series where it got quite serious, but for the most part (especially GTA V) it was rather over-the-top and characters were rather goofy as you put it. Watch Dogs is trying to be more "realistic" and down-to-earth, though that isn't to say we won't have strange characters.

Just look at the drug trip side missions, that alone points out that Ubisoft want to offer a bit of a zany approach to character interaction. Problem is right now we are seeing snippets of gameplay and people aren't personally handling it, so you can't really form a proper opinion on the title.
 

maneil99

Member
My hypes actually increased, of the PC visuals look decent this should be fun to atleast explore the sandbox. Hope the Ai is GTA level or above in indivuality
 
360 daytime footage, GtaV looks way way better than this.

Oh wow. That does not look very good at all. GTA V looks much better.

Still, it is a cross generation game. A lot less man power and budget for the previous gen consoles I imagine than what R* had.

Hype has deflated a little since it's initial reveal, game still looks fantastic on the PS4 though. Looking forward to picking up once I return from my travels.
 

HowZatOZ

Banned
That's actually one thing I'm curious about. With GTA V (and of course inFamous as well if we are talking open-world) they focused on two consoles only, so the team wasn't as "stretched" in a sense. With Ubisoft and Watch Dogs, we've got five console platforms - each of which has varying specs and three of them are rather "old" in tech sense - and the PC platform which fluctuates depending on user specs.

Taking this into account, it definitely seems like the focus was pushed to new-gen/PC what with the E3 2012 demo focusing on what "could be next-gen" at the time, and now seeing the 360/PS3 versions. At the very least though, the past-gen versions weren't "phoned in" like we've seen with Titanfall, but it does make me wonder whether there was any point to continuing development on X360/PS3. I guess Ubisoft, like other publishers, were caught out by how quick new-gen uptake was and had figured it would be worthwhile.
 

HowZatOZ

Banned
Man that's some borderline early Xbox 360 graphic. Look terrible... I'm going to go PC or bust.

Okay now that is just not adding to the discussion. It is pretty clear it isn't "borderline early Xbox 360 graphics" as that is just plain impossible and entirely false. It isn't as good as GTA V, but it still looks good.
 

ottomatteseo

Neo Member
Is it youtube or framerate is sub-25fps? And I couldnt help noticing the screen tearing. Normally I give tearing a pass but that is just too bad to ignore

And did anybody notice theres some sort of yellowish tint applied on the screen? Is that art style or anything more yellow means more realism?
 
Is it youtube or framerate is sub-25fps? And I couldnt help noticing the screen tearing. Normally I give tearing a pass but that is just too bad to ignore

And did anybody notice theres some sort of yellowish tint applied on the screen? Is that art style or anything more yellow means more realism?

Day time just looks washed out.
 

M.W.

Gold Member
Is it youtube or framerate is sub-25fps? And I couldnt help noticing the screen tearing. Normally I give tearing a pass but that is just too bad to ignore

And did anybody notice theres some sort of yellowish tint applied on the screen? Is that art style or anything more yellow means more realism?
Watch_Dogs_Pee
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
There seems to be a specific time of day that looks bad to be honest.

Someone earlier posted "game always looks shit at noon" or something, and I think that's actually true, lol.

Dawn, evening, dusk, night, all looked pretty good for 360, but that youtube clip definitely looks shit.



holy crap!
Well it's a good thing you can manually decide the time of day by resting in bed. :D
 

RoadHazard

Gold Member
Holy shit, the 360 version looks absolutely terrible. Everything that's more that five feet away from you looks like it's from a PS2 game.
 

Gaz_RB

Member
Been a long time since you guys played PS2, huh?

gta1.jpg
 
That's because Infamous is using extremely stylized specific lighting instead of an actual realistic dynamic day and night cycle/global illumination.

when you beat the infamous: SS you can change the time to "noon", where the lighting is a bit flat. it still looks much better than watch_dogs in a similar day time.
 

Pandemic

Member
Never pre-ordered a game off GreenManGaming. How does it work with them? Do they send the keys a day before release or day of release? Cheers.

Are we able to pre-load the game on PC?
 
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