bandresen said:
The end result of Cole using shards is getting more power. There is no reason for a civilian to have them. He takes what he sees to have a better chance at fighting the beast.
Of course if you don't buy into the story that the beast is quickly approaching and thus have all the time in the world there is not much reason to steal the shards.
The game goes out of its way to give you an abundance of things to do before hitting the end point, so it doesn't exactly hurry you along. And if you're saying it's somehow not a bad thing to kill a person for shards to grow in power instead of gaining it from them another, slightly more time-consuming way, we'll just have to agree to disagree.
That's what I personally do in the game, because I can't be fucked, but I have no qualms I'm playing a bastard.
bandresen said:
Sure, I could. it would just be a tactically unsound idea to jump into the enemies, drain them all and then continue fighting when I can do that from a comfortable distance to the demonstrators and then fire 20 missiles without losing energy.
Everything you're describing is a matter of convenience, not necessity. If you're at a comfortable distance away then you should generally have no issue attaining power from one of the many other outlets. So if you're killing civilians for that purpose, you're again doing an evil thing according to the game, and that's why you get evil points for it. If you're playing good Cole you're expected to abstain from killing innocents, even if there are points when that section of the city has no electricity. Your good guy meter goes down if you don't.
It's even built into the powers. Grenades split up into multiple ones and such when you go evil because at that point you're playing as a character who doesn't care about collateral damage, innocent humans or otherwise, so you just become increasingly destructive. Now in Infamous 2 you get bonus XP for whichever civilians you do happen to take out along the way. The choices are black-and-white and they're largely gameplay-driven.
Just look at the way your character visually changes the further you go evil; they're not trying to be that subtle about it. It's only a surprise Cole doesn't grow horns.
bandresen said:
I even think there were a few instances where the moral choices were interesting. The most notable is of course the final choice. If you divorce yourself from the idea that you're just the player and you're not just doing it for the trophies and the different choice is a reload away and consider the world and the ramification then I think it's a well made choice.
Still playing through it so I haven't seen the ending yet; I'm actually playing it right now. It's a fun game so I don't want to really bag on it. I just don't think there's interesting about the actual choices you make in the game, in Infamous 1 and so far here. They're more about which line of powers you're going for, and as the powers are diametrically opposed in intended impact, so are generally the choices involved.