Weekend Confirmed - Friday, June 24, 2011

Neuromancer said:
Garnett you should really get on Crysis 2 in this upcoming summer gaming drought, I think you'd really dig it.

Crysis 2 is such a massive and disappointing step back from the original that I have to wonder of Jeff ever had the opportunity to play the first? Crysis 2 by itself is a pretty decent shooter, but compared to the first Crysis it's a linear hallway shooter that punishes the player for exploration.
 
eznark said:
Crysis 2 is such a massive and disappointing step back from the original that I have to wonder of Jeff ever had the opportunity to play the first? Crysis 2 by itself is a pretty decent shooter, but compared to the first Crysis it's a linear hallway shooter that punishes the player for exploration.
I never played the first one either (got it on the 360). Which, if you compare it to other console shooters (i.e. CoD), the play spaces are nice and large at least.
 
Neuromancer said:
I never played the first one either (got it on the 360). Which, if you compare it to other console shooters (i.e. CoD), the play spaces are nice and large at least.

Ah, yeah. The great thing about the first game is that you could attack every situation in a dozen ways. Because it was a PC game, you could quick save, do something awesome, then try it again in a different way. The rigid console-style checkpointing in Crysis 2 absolutely kills that.

It's a lot like Far Cry 2 which is an awful game on the consoles but an absolutely amazing experience on the PC. It's another way in which the technical shortcomings of a game truly hinder the experience of playing that game.

But I imagine if you go in without expectations Crysis 2 is an absolute breath of fresh air in the shooter space.
 
I liked Far Cry 2 on the 360 too, not being able to quick save meant you had to live with your the consequences of your actions. To each their own though.
 
For what it is, Crysis 2 is a great shooter compared to most. For what it could (and should) have been, it's disappointing. A classic case of reality not meeting expectations.

edit: but it's for naught. Resident Evil 3DS comes out this week, Garnett will be latched onto that.
 
eznark said:
Ah, yeah. The great thing about the first game is that you could attack every situation in a dozen ways. Because it was a PC game, you could quick save, do something awesome, then try it again in a different way. The rigid console-style checkpointing in Crysis 2 absolutely kills that.

It's a lot like Far Cry 2 which is an awful game on the consoles but an absolutely amazing experience on the PC. It's another way in which the technical shortcomings of a game truly hinder the experience of playing that game.

But I imagine if you go in without expectations Crysis 2 is an absolute breath of fresh air in the shooter space.

It's not "console-checkpointing" that kills it in Crysis 2 but how poorly they designed the checkpoints. Plenty consoles games are able to reward experimentation, with designs ranging from something like Prince of Persia to Demon's Souls.

You just can't half ass it or leave the job to the player when you weren't bothered to do it yourself.
 
Crysis 2? Don't listen to these posters Garnett, I gave you and Jeff GOLD last week with Majin and the Foresaken Kingdom!

Never played the original but I got a couple hours into Crysis 2 and got bored with it. Just because your hallways are connected with big circles padded with too many enemies doesn't make it any better. And whats with the bullshit, "look how pretty our New York city block is... now lets go to the ugly underground through the only exit becauses cities often have blocks that aren't actually connected to anything else."

And don't get me started on the bullshit that is "lets FORCE SNAP YOUR FUCKING VIEW TO THE EVENT IN THE DISTANCE but since we never leave first person its not a cutscene and therefore immersive!!" Curse anyone who bought into that

I do need to go back to it since I did enjoy the suit stuff. Also I really liked what I played of multiplayer
 
Rolf NB said:
Yeah, marketing money.

HA! I get the point and want to agree...but...that is not always the case. Heavy Rain is a game that I really liked for what it did/tried to do/attempt to push games forward but I think many games are more fun than it.

Still, driving around LA it is crazy how many LA Noire billboards/posters are still up. They spent bucks marketing the game for sure. And I haven't really seen any marketing for inFamous 2 at all, which is a shame.
 
ChristianSpicer said:
HA! I get the point and want to agree...but...that is not always the case. Heavy Rain is a game that I really liked for what it did/tried to do/attempt to push games forward but I think many games are more fun than it.

Still, driving around LA it is crazy how many LA Noire billboards/posters are still up. They spent bucks marketing the game for sure. And I haven't really seen any marketing for inFamous 2 at all, which is a shame.
Cole gets no love
 
eznark said:
The world is intentionally un-realisitc. It's a comic book world. Would any person ever live in Gotham City? No, of course not, it's where every super villain congregates. Normal people would move.

Rockstar gets a pass for it's poor storytelling, awful pacing and diametrically opposed game world v. story world (I'm so conflicted about murder despite murdering thousands in that past ten minutes!) or mechanics being inconsistent with the story so they are dropped sometimes (RDR's dead eye) because it makes an effort to be grandiose. Game writers eat that shit up generally speaking. If you make an effort to tell a "good" story (even if that story is just something you've seen a dozen times on Law and Order or other cop serials...Heavy Rain) game writers tend to reward you if you pulled it off or not.

I think inFamous is more fun most definitely but also a flat better game because it accomplishes everything it sets out to do. It makes you feel like a super hero and lets you play through a ludicrous comic book story in a ludicrous comic book world. At no time is the story world broken so that you can play with your mechanics. When I injure civilians, I go heal them. If I don't, they die. If I kill enough of em, they boo me. In GTA 4 I'll murder people by the thousands but then feel bad when a gang banger kills himself because he is lonely. Give me a break.

Great Post. 100% Agree.
 
Sceptic said:
Funny that they didn't mention Rockstar when discussing the marketing on creator instead of franchise. Rockstar has lent their name to LA Noire and (arguably) to Red Dead Redemption to great success.
Not really the same situation with those two games. Dan Houser wrote RDR and San Diego has been a part of Rockstar since 2003.
 
Garnett Lee's assertion that "Japanese gaming is fixed because they make shooters now" in regards to Shadows of the Damned is the most fucking ridiculous thing I have heard in ages.
 
Lard said:
Garnett Lee's assertion that "Japanese gaming is fixed because they make shooters now" in regards to Shadows of the Damned is the most fucking ridiculous thing I have heard in ages.

Wait, that is not how I remember things going. I don't think that was his general point. But perhaps I mis-heard something.
 
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