So?You already do the same thread yesterday on ERA.
There's no doubt that 1.0 was very half-baked and maybe 10% finished and ready on launch. The combat was terrible, the maps were huge and empty and terrible, there was basically no content at launch, and in general there wasn't anything to do after about level 20. It was one of the most botched launches Square Enix ever did of any game and that is saying A LOT
But I still think the music in 1.0 was amazing. It was one of the last game soundtracks that Nobuo Uematsu ever did for SE
Though we had no idea then, this ended up being one of Uematsu's final masterpieces and one of his last contributions to FF
I remember a lot of people at the time were saying that XIV 1.0 would get better because XI had the same problems at launch. No auction house, lack of content, etc. They rectified those things for XI before the NA PS2 release, which already had a full expansion by that point.FFXI was bad even for its time (my opinion of course, feel free to disagree), so FFXIV 1.0 trying to be newer FFXI was always going to fail, that gameplay was just too archaic for 2013/4?
Oh man, I completely forgot about fatigue. That was some seriously dumb shit. It was a two pronged attempt at getting people to do content other than combat and to prevent people from completing what little content there was too quickly.Oh and whoever the fuck came up with the fatigue system was smoking some serious crack, because NO ONE playing 1.0 liked that dumb fucking system whatsoever.
The thing is I don't necessarily hate the idea behind it, but the implementation was fucking awful, there should never be a system that slows your leveling rate ever. If the devs were trying to get players to switch classes/roles then they should have incentivized players by offering bonus exp rates for switching to a different class for a time being, not lowering what you earned playing a single class for a long time. I know there was a massive backlash from the players that were actually playing the game that they eventually removed it long before the re launch of the whole game.Oh man, I completely forgot about fatigue. That was some seriously dumb shit. It was a two pronged attempt at getting people to do content other than combat and to prevent people from completing what little content there was too quickly.