Over in that f?cked up mess of a thread about Fable, there were some interesting comments about game length that I thought merited another topic:
I strongly prefer games that can be played enjoyed in short sessions -- one or two hours at the most, sometimes as little as 20-30 minutes -- since my gaming time is rarely uninterrupted. I also find that I tend to focus on one game at at a time per system, since I have a hard time remembering game controls when I switch from game to game, and my skill and coordination drop off sharply when I don't play often enough. I'm usually in pretty good "FPS shape" on the computer since ALL of my main computer games are of that style, but if I move between games -- say, UT2k4 to ET and back -- I revert to n00bishness while I readjust to the new tempo again. GBA games are ideal because there are at most four buttons to deal with, and many of the games are even simpler than that.
My gaming time -- or lack thereof -- has also influenced the kinds of games I buy and enjoy. Although I never was a big RPG person to begin with, I wouldn't even THINK about buying one now. There is no WAY that it would be finished. A high difficulty level is a MAJOR turnoff -- sorry, but I don't have the extra time to do the necessary practice or repetition to get past a certain point in a game. Games without a frequent save system are also annoying -- sometimes, the phone rings or it's time to leave, and I need to be able to end the game right then.
Although I understand the concept of wanting to get value out of a game purchase, I personally feel that a long game length is unappealing to me at this point in my life. I would much rather have a somewhat shorter game which had a high replayability factor. (Case in point: I've barely scratched the surface of GTA3, but I've replayed Rez about a million times.) Computer games with online play are ideal "play extenders" -- even if I were to beat the single-player ladder in UT2k4, there are SO many play modes and SO much competition online, it would be hard to imagine EVER being "done" with that game.
What are YOUR feelings about this?
SteveMeister said:I'm 39. And if I really get in to a game, I tend to hate to see it end. Like I said before, as long as I can save whenever I want and the game makes it easy for me to keep track of my progress and objectives, I can play it in small chunks of time over the course of a couple months if need be.
Although I agree with SteveMeister's point, I lean more towards Phoenix's point of view. I'm 30, busy with work and life, and although I enjoy the hell out of gaming when I have time...I frequently don't have that much time. As a result, my backlog of games has grown tremendously, and from a certain point of view, I have totally wasted money on games that I haven't even started yet! I know that I WOULD enjoy them if time permitted...but I keep saying that to myself, and the situation never changes.Phoenix said:I am the anti-Steve (which is funny because we've known each other for years). All good things must come to an end - especially becasue other good things are just around the corner. A game that takes 100 hours to complete will either never be finished or will be your ONLY game for a long long time (especially at the free time rate that I have for games.... hell I haven't even finished DOOM3 yet). There are MANY games that I just don't even consider buying because I know that there is no way I would ever have a chance to finish them. I think a good statistic would be 'out of all of these absurdly long games, what percentage of people actually FINISH them'. About 5 years ago I throttled back on game purchases because I literally had stacks of games that I'd purchased that I'd grown tired of, didn't have a chance to play, or simply didn't get into enough before something more appealing hit the shelves.
A game has to be beyond incredible to sustain my interest for really long periods of time - which is why I can't pick up any of the new FInal Fantasy games anymore.... they just go on and on and on forever to the point where you're just pleading with the game to end so you can do something else I played a Front Mission game (believe it was 3) that was the same way.... just when it looked like the game was over, it just pulled you back in for more madness.
These are the types of things that lead gamers 'with lives' to cease to become gamers anymore. There aren't many games that are really designed with 10-20 hour gameplay in mind these days. Its fine to be able to save a game whenever, but when a project creeps up at work and I come back to the game 2 months later the game needs to have the ability to 'bring me back up to speed' so I can get back into it. This is one of the reasons I believe retro gaming is very popular in this particular demographic. THe games are short and disposable... you can play it, finish it, and move on to something else.
Its really funny to read these responses because Steve and I discuss this at least once a month. Good to see a relatively large number of people in my camp...
I strongly prefer games that can be played enjoyed in short sessions -- one or two hours at the most, sometimes as little as 20-30 minutes -- since my gaming time is rarely uninterrupted. I also find that I tend to focus on one game at at a time per system, since I have a hard time remembering game controls when I switch from game to game, and my skill and coordination drop off sharply when I don't play often enough. I'm usually in pretty good "FPS shape" on the computer since ALL of my main computer games are of that style, but if I move between games -- say, UT2k4 to ET and back -- I revert to n00bishness while I readjust to the new tempo again. GBA games are ideal because there are at most four buttons to deal with, and many of the games are even simpler than that.
My gaming time -- or lack thereof -- has also influenced the kinds of games I buy and enjoy. Although I never was a big RPG person to begin with, I wouldn't even THINK about buying one now. There is no WAY that it would be finished. A high difficulty level is a MAJOR turnoff -- sorry, but I don't have the extra time to do the necessary practice or repetition to get past a certain point in a game. Games without a frequent save system are also annoying -- sometimes, the phone rings or it's time to leave, and I need to be able to end the game right then.
Although I understand the concept of wanting to get value out of a game purchase, I personally feel that a long game length is unappealing to me at this point in my life. I would much rather have a somewhat shorter game which had a high replayability factor. (Case in point: I've barely scratched the surface of GTA3, but I've replayed Rez about a million times.) Computer games with online play are ideal "play extenders" -- even if I were to beat the single-player ladder in UT2k4, there are SO many play modes and SO much competition online, it would be hard to imagine EVER being "done" with that game.
What are YOUR feelings about this?