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What exactly does the power difference next generation mean to you?

Speevy

Banned
In thread after thread, we see posts relating to the PS3 and Xbox 360. One's supposed to have a pretty substantial advantage over the other in terms of graphics, and I see the celebration of this idea pretty frequently.

So what does it mean to you?

Is there any way to express this difference in screenshots, videos, renders, etc.?

You could possibly find two upcoming PC games which represent the difference. Maybe an engine that does something another engine does not?

Or perhaps, just detail the graphics techniques/features that are meaningful to you for the next generation. Then tell why <insert console> will or will not have them.
 
It means that unlike the last five years, rpgs and their art design won't be held back by weaker technology :) That makes me happy so it means something.
 
Bebpo said:
It means that unlike the last five years, rpgs and their art design won't be held back by weaker technology :) That makes me happy so it means something.


Specifically?
 
i don't think there's anyone here who has any idea what the graphics difference between 360 and ps3 will be. for the simple reason that the ps3 is, as far as i know, tightly under wraps. that won't stop gafers from taking sides, though -- i see a lot of people waging the next-gen console wars in earnest. already. with huge gaps in their information. or no information at all. it's really crazy.
 
Bebpo said:
It means that unlike the last five years, rpgs and their art design won't be held back by weaker technology :) That makes me happy so it means something.
You might say the same thing 5yrs from now.. ;)
 
To me, it means better, more detailed, realistic graphics.

I just hope companies can use those millions of extra polygons and compliment them with some great, original gameplay.
 
Not much. I suppose it means that like the transition between last gen and this gen, and unlike the transition between the 16-32/64 bit gen, we'll be playing games more or less identically. (We'll see what Nintendo has up their sleeves, and whether or not it takes off.)
 
Speevy said:
In thread after thread, we see posts relating to the PS3 and Xbox 360. One's supposed to have a pretty substantial advantage over the other in terms of graphics, and I see the celebration of this idea pretty frequently.

Well, one isn't "supposed" to, one is hoped to. The "celebration of this idea" is an embodyment of that hope. I can't blame people for wanting to see massively powerful systems...X360 is going to be very very powerful, but if PS3 (or any console) can be noticeably more powerful still..obviously that's a compelling notion for anyone.

If you're asking how such a difference will manifest itself on screen, it's far too early to say. It depends how big the gap is in certain areas. The noticeable difference could be small or more significant, let's wait and see :)
 
potential for better physics/better ai. Thus better chance for more exclusive games based on the potential diversity!

Plus better boob physics.
 
Speevy said:
In thread after thread, we see posts relating to the PS3 and Xbox 360. One's supposed to have a pretty substantial advantage over the other in terms of graphics, and I see the celebration of this idea pretty frequently.

So what does it mean to you?

Is there any way to express this difference in screenshots, videos, renders, etc.?

You could possibly find two upcoming PC games which represent the difference. Maybe an engine that does something another engine does not?

Or perhaps, just detail the graphics techniques/features that are meaningful to you for the next generation. Then tell why <insert console> will or will not have them.

you should just come out and say what you mean
 
In thread after thread, we see posts relating to the PS3 and Xbox 360. One's supposed to have a pretty substantial advantage over the other in terms of graphics, and I see the celebration of this idea pretty frequently.

so true (especially about there being thread after thread) :lol
 
It means that the major console this time will have the better GFX/capabilitties and a lot of people who criticized the PS2 for its graphics will now criticize it because gameplay. It won't be any longer about GFX but gameplay.
 
ourumov said:
It means that the major console this time will have the better GFX/capabilitties and a lot of people who criticized the PS2 for its graphics will now criticize it because gameplay. It won't be any longer about GFX but gameplay.

And if the two match up?

Ohohoh...
 
I would love to see the animation techniques evolve next generation to something "generic" where the animator would have to create a few "attitudes" and the physics/animation engine would do the rest. I'm starting to really hate the way characters still can have part of a limb through a wall for example, it would rule to have the engine automatically change the character movement so it only scrapes the wall (if you see want I mean).
There was an article about this in the latest Edge, but it's still quite experimental stuff (I think Havok has something that does this, but only for feets). It certainly would require lots of computing power, and of course rethinking all animation techniques.
 
Blimblim said:
I would love to see the animation techniques evolve next generation to something "generic" where the animator would have to create a few "attitudes" and the physics/animation engine would do the rest. I'm starting to really hate the way characters still can have part of a limb through a wall for example, it would rule to have the engine automatically change the character movement so it only scrapes the wall (if you see want I mean).
There was an article about this in the latest Edge, but it's still quite experimental stuff (I think Havok has something that does this, but only for feets). It certainly would require lots of computing power, and of course rethinking all animation techniques.

Splinter Cell: Chaos Theory does some of this. I love killing people in a corner and watching their body curl up... or see their head lean against the wall. Or kill someone over a desk and see the limbs hanging over the desk.

It terms of main character movement though I've yet to see that. That would be sweet.
 
Razoric said:
I love killing people in a corner and watching their body curl up... or see their head lean against the wall. Or kill someone over a desk and see the limbs hanging over the desk.
I like stroking Drinky, my Yorkshire Terrier, getting him to shake hands with me, and then winning 1st place in the Disc Dog Championship tournament. Horses for courses, eh? :D
 
Amir0x said:
you should just come out and say what you mean


It's pretty straightforward. People are looking forward to a hardware power gap. And I ask what this means to them. So far, a few people have answered. The rest don't know, understandably. I certainly have no clue about what it means.
 
Blimblim said:
I would love to see the animation techniques evolve next generation to something "generic" where the animator would have to create a few "attitudes" and the physics/animation engine would do the rest. I'm starting to really hate the way characters still can have part of a limb through a wall for example, it would rule to have the engine automatically change the character movement so it only scrapes the wall (if you see want I mean).
There was an article about this in the latest Edge, but it's still quite experimental stuff (I think Havok has something that does this, but only for feets). It certainly would require lots of computing power, and of course rethinking all animation techniques.

I know exactly what you mean. Though it was by no means perfect, as there was still plenty of clipping in the game (particularly if you stood behind an already opened treasure chest), Zelda Ocarina of Time (and subsequent 3D Zeldas) had a neat routine involving standing on uneven surfaces. For instance, if you were standing on Link's bed in his treehouse in OoT, or standing on stairs and then turning to the side so that one leg was on one step, and the other on the step above or below, Link would actually bend that one knee and it would look kinda realistic.

A limited example, to be sure, but I remember being very impressed when I first noticed this, back in 1998. G-d, I remember thinking how good the collision detection was when swinging your sword into walls and obstacles. He'd recoil more or less convincingly, and would never slice through a wall or surface, but if you were in your at rest animation with sword unsheathed, then the blade would occasionally clip through. Hahahaha.

Like you, I want to see this idea go full blown and be as perfected as possible.
 
Razoric said:
Splinter Cell: Chaos Theory does some of this. I love killing people in a corner and watching their body curl up... or see their head lean against the wall. Or kill someone over a desk and see the limbs hanging over the desk.

It terms of main character movement though I've yet to see that. That would be sweet.
Yeah, but this is ragdoll physics. "Easy".
I want the same thing, but for a moving character.
 
Blimblim said:
Yeah, but this is ragdoll physics. "Easy".
I want the same thing, but for a moving character.

Yeah that would be sweet. I'm sure it will be possible this gen but the game may have to take a graphics hit because of it.
 
My problem with ragdoll physics is that, while it looks cool in motion, once the bodies are at rest, they don't really look realistic anymore. It's like they have no bones whatsoever, half the time.
 
Unless there's a Dreamcast or maybe PS2 to Xbox-level leap in terms of graphic performance, i really don't care. It comes down to games and support.
 
Razoric said:
Yeah that would be sweet. I'm sure it will be possible this gen but the game may have to take a graphics hit because of it.
Why would it take a graphics hit ? Graphics quality and animation quality are not really linked.
 
I don't really think there's going to be much difference between the consoles. I know all the talk about the PS3 being so much more powerful than the Xbox 360, but if history has taught us anything it's that the most powerful console has never won a gen.

I am much more interested to see what Nintendo has up its sleeves. I hope that their "Revolution" really is revolutionary, because my interest in gaming is at an all-time low. I don't want to buy a new gaming system for the same games with better graphics. If that's the case, I'd much rather that we stay in the current gen. I want something different.
 
It means for me "more liberty for game design". It also mean that we will create different art styles for the graphics easily.

But publishers says no to this idea...
 
Link316 said:
for most of us we'll just be comparing the power difference from PS2 to PS3


No, I think we and the media, and the entire industry will be comparing the PS3 to the Revolution, and the PS3 to the XBox 360 and the XBox 360 to the Revolution.
 
It means nothing to me. I don't see any huge or important leaps in graphics. I'm interested in what Nintendo has going with their "innovation" for Revolution but if its anything like the DS I will be dissappointed and it will end up hurting them in the end because they would end up losing even more third party support.

If the DS does get more support and more games that I want to play, and the PSP keeps trucking along I may just stick with handhelds for this next round of "Console Wars".
 
First, should the PS3 end up being siginificantly more powerful than the rest, we' re not really gonna see all that power in every game. If you're a doveloper for the most powerful and the most popular (probable) console, you rarely go the extra mile to get the most out of the console. A mildly optimised engine in most cases is still gonna be prettier on a much more powerful console than even the most polished graphics on inferior hardware. Unless you're competing to another game on the same platform.

It's hard to understand how big the difference will be until we see the 2nd or even third gen games, not the launch titles. Plus, you can really only judge multiplatform titles, that are in most cases not perfectly optimised for any of the platforms. Same thing with GT4 on the weak PS2 and Forza on the superior XBOX. Alltho Forza's graphics are technically more advance and push more pollys, GT4 to me still looks better because of the "photo" style graphics and lighting. A technically superior graphics engine doesn't allways look better than an engine, that puts a smaller amount of polygons to better use.
Same thing next gen - characters in a game on weaker (if that is the case) XBOX360 in the same genre might look a lot better than a higher-polygon incredibly lit character model ina PS3 game. Tech difference is just not that important, as people tend to think.

On the other hand. This gen, if you wanted the best version of a multiplatform game (better graphics/sound that is), you usually took the XBOX one. Next gen you'll usually take the PS3 one.
 
Doesn't mean much to me.

Sure I like good graphics, but I want new experiences to go along with that. sure PS3 might have an extra 2048x2048 texture here and there, maybe some rounder fingers on the characters, but if NRev delivers something new, that's where I'll be. All three systems are going to look kick ass enough.

Gyroscopic control could really do to analog what analog did to the d-pad if done right. Pressure sensative grips could completely change the feel of racing games.

I'm definitely more excited about NRev at this point.
 
I just look forward to the true HDTV support, MUCH better textures, and the death of jaggies all together... I say that every gen, (the death of jaggies) one of these damn gernations will make it come true.
 
pestul said:
Realist? Or Asshole?

You decide.

hey I'm being realistic, the PS2 userbase is going to be well over 100M+, and when all those gamers start looking at next gen graphics their point of reference is going to be from PS2 games, I mean when they start showing PS3 games like Dynasty Warriors, MGS or GTA, most PS2 owners are going to compare the difference in graphics from the PS2 versions they've been playing, rather than against any Rev or Xbox2 versions of those games
 
I want a game machine capable of taking advantage of my HD TV sets, personally. The HD-DVD movie capability is important to me, and the pure bliss of these TV sets brings out the graphic whore in me.

The only machine I currently will connect to my Samsung DLP is the XBox, because the PS2 and cube look rather horrible on a 65" screen. They look okay on the LCD in the bedroom though.

That is why I am eagerly anticipating the PS3.
 
I still think this generation is fine. I'm more of a gameplay nut but can appreciate good graphics when I see them. The power difference to me means jack. 95% of developers won't come anywhere close to tapping the potential of the systems (much like this generation) and will probably be developed for the lowest common denominator (was PS2 this gen, probably X360 for the next one). Then there will be that 5% that will make it all the worthwhile.

I was going to get an X360 for the first day but with the PSP, I'm going to wait. I might wait to see what the competition offers. Who knows, it could end up being the Revolution if Nintendo decides not to bullshit around like they did with N64 and GC.
 
Differences next generation will most likely be less noticeable than differences this generation, and I dare say that the differences this generation amounted to less than a hill of beans for most gamers. Hardcore messageboard graphics-whores be damned.
 
You also have to remember that some of the members of this forum are actually involved in next-generation game development or are in contact with those who are...

IMO, most of the PS3>X360 talk probably originates from various EA developers floating around here and Beyond3D.com....these guys have both development systems and, more importantly, are privvy to final/near final specs on both systems.....they should know...

Some of these guys will swear up and down PS3 is sex in a box and when you hear these guys tow this line it is easy to believe them, I must admit...


Of course, power in an of itself is not a big deal, but I think there is probably alot of excitement/hype because, for the first time ever, you could see the market leader (Sony) also be the technological leader....

To me, that possiblity is pretty exciting...

If you're a doveloper for the most powerful and the most popular (probable) console, you rarely go the extra mile to get the most out of the console.

But when was the last time the most powerful console also CLEARLY the most powerful?


PS2=the most popular but not the most powerful

PSOne=the most popular but not the most powerful

SNES=the most popular but not a huge difference in power between it and the Megadrive/Genesis

NES=the most popular but not the most powerful


With PS3, the "default console" and the "power console" could be one in the same for the first time since.....well, ever....
 
It means that every gaming forum on the internet is going to be filled with idiotic comparisons of little practical importance until the next time around.
 
Speevy said:
It's pretty straightforward. People are looking forward to a hardware power gap. And I ask what this means to them. So far, a few people have answered. The rest don't know, understandably. I certainly have no clue about what it means.

Well simply, more power means more possibilities. That is doubled when you're the market leader. So if PS3 is the most powerful and also ends up the market leader, I think the implications are pretty good. Same applies if Xbox 360 is the most powerful and ends up the market leaders.
 
So the Xbox could be best described as a set of unrealized possibilities? I'd like to think the hardware was used to its fullest.
 
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