Sathsquatch
Member
I think that most people here would probably agree that the best thing that happened to the RE series was the complete overhaul of the franchise that Capcom did with RE4. The game is all the more impressive because it changes the direction of the game in so many ways while retaining the same feel of the previous games by retaining the same atmosphere and tension that made the series great.
What other games do you think could use an RE4 style overhaul? I think that a lot of franchises are relying too much on old gameplay mechanics and limitations that hold the series back despite the fact that the core elements of these franchises are still quite intriguing.
While I love Halo, I really think that the game needs to expand its scope now that several games integrate on-foot combat and vehicular combat so well. The combat itself is still rock-solid, so beyond a making a few changes, simply improving the combat won't do enough to make Halo 3 particularly impressive. I think that one of the most impressive aspects of the previous Halo games were their expansive enviroments and the strategic options availible to the player. I think that they could emphasize both of these elements by making the levels less linear. Instead of offering the alleys and tunnels of New Mombasa, they should let the player pick their own path through a large section of the city. That way, they get a sense of the full scale of the battle and the city while forcing them to pick their battles wisely. They could even let Master Chief call in support in a similar way to mercenaries so that the player could have more options open to them. Another great part of Halo was its AI, so they could expand on that by having both sides operate as real armies with generals and commanders coordinating the movements of units around the battlefield. The chief might have to stop his enemies from achieving their goals while simultaneously trying to accomplish his own goals, or he could disrupt the enemy chain of command by killing key officers or destroying their communications array.
Well, I've already typed more than enough. I was going to write some stuff about Metal Gear Solid, but I am more interested in hearing from you guys.
What other games do you think could use an RE4 style overhaul? I think that a lot of franchises are relying too much on old gameplay mechanics and limitations that hold the series back despite the fact that the core elements of these franchises are still quite intriguing.
While I love Halo, I really think that the game needs to expand its scope now that several games integrate on-foot combat and vehicular combat so well. The combat itself is still rock-solid, so beyond a making a few changes, simply improving the combat won't do enough to make Halo 3 particularly impressive. I think that one of the most impressive aspects of the previous Halo games were their expansive enviroments and the strategic options availible to the player. I think that they could emphasize both of these elements by making the levels less linear. Instead of offering the alleys and tunnels of New Mombasa, they should let the player pick their own path through a large section of the city. That way, they get a sense of the full scale of the battle and the city while forcing them to pick their battles wisely. They could even let Master Chief call in support in a similar way to mercenaries so that the player could have more options open to them. Another great part of Halo was its AI, so they could expand on that by having both sides operate as real armies with generals and commanders coordinating the movements of units around the battlefield. The chief might have to stop his enemies from achieving their goals while simultaneously trying to accomplish his own goals, or he could disrupt the enemy chain of command by killing key officers or destroying their communications array.
Well, I've already typed more than enough. I was going to write some stuff about Metal Gear Solid, but I am more interested in hearing from you guys.