Sweet. I just finished a playthrough of BK last night and started the stop n swap cheats for fun. One if my all time favs.Gonna beat Banjo Kazooie tonight, then continue Deathloop, which I barely started. Both on the Series X.
Have fun bro, great game but the last segment was amazing to me. Probably because I have lots of nostalgia tho, but still, lots of fun.Gonna beat Banjo Kazooie tonight, then continue Deathloop, which I barely started. Both on the Series X.
RULES OF NATURE!Got back to Metal Gear Rising. I need to feel the music again
I pretty much am the exact same way with DS. It's a tough game to come back to due to all that inventory/delivery management and fairly complex systemsI’ve been trying to finish Death Stranding since forever. Eventually I got the Director’s Cut on PS5 and transferred my save. Every time I play that game it grips me for 4 hours straight and I love it.
But I can’t for the life of me go back to it. Today I realised I’m only on chapter 6 which is not even half-way! I play it like every 3 months. Weirdest thing.
It's a cool game. I'm currently rolling with a party of Fighter, Cleric, Ranger, and Wizard. The light/darkness system, plus exploring vertical dungeons is lots of fun.Playing Solasta, crown of the magister.
I’m having an absolute blast.
How about Crystal Project?I finished Final Fantasy 1 through 9. I'm FF'd out. Unfortunately, nothing else sounds like something I feel like playing.
Currently, spending my time staring at PSN, Switch, Xbox and Steam stores for about 20 minutes each on hopes a game I want magically spawns.
Just finished Death Stranding last night. Keep going....the rest of the chapters all the way up to 13 go by fast. More boss fights to experience too! Play one chapter a day until you beat it!I’ve been trying to finish Death Stranding since forever. Eventually I got the Director’s Cut on PS5 and transferred my save. Every time I play that game it grips me for 4 hours straight and I love it.
But I can’t for the life of me go back to it. Today I realised I’m only on chapter 6 which is not even half-way! I play it like every 3 months. Weirdest thing.
Hmm, i've installed Deathloop on Game Pass but haven't tried it for long. Maybe i give it another chance.Finished Deathloop, loved it, I was pretty close to dropping it, I carried on and then it gripped me and I could not put it down.
Picked up shadow warrior 3 on sale for £16 and blasted through it, only took me 4 hours 55 minutes to beat it, I quite enjoyed it.
Street fighter 6 beta, I really miss it
& Now I'm playing Diofield Chronicles, I'm about 7 hours into it and really enjoying the game so far
After playing for a couple hours or so, this is very difficult for me to continue.
My number one problem with this game isn't the awful combat. I can tolerate that. It's the failure of the game to sell the world it takes place in as anything more than a backdrop... it's a painting that you wonder through. Despite the environment being a series of somewhat active biomechanical facilities with machinery and gore everywhere there is no motion, no rotting flesh or moving parts.
Oh, but there are moving parts; the game features a few different types of fleshy Levers and Switches. Wooooo. Spooky. But nothing moves without the interaction of the player character. The puzzles in the game are of the type where you operate a machine and the machine has an entirely self-contained puzzle inside of it. It's very videogamey in that regard and makes the world feel like a series of videogame levels rather than something that exists as a whole in some kind of believable logic... it's not a horrible world where organic human life has been twisted into something unthinkable & evil, it's a rollercoaster through some HR Giger fanart.
At the very least, environmental puzzles based off of operating the machinery of the setting and trying to make sense of the purpose of everything would allow for some environmental storytelling and ground the world in that way... it would make exploration meaningful especially if there was some overarching idea or story behind the environments to be discovered by a curious player... what's worse is that they KNOW this, because the opening area of the game includes a puzzle kind of like this. It sucks, it's a very puerile & pathetic attempt, but it's kind of the right idea.
The monsters are awful too. They're just... completely antithetical to the setting. When you think of monsters and Giger, you either think of Alien, or you think of some sort of twisted biomechanical humanoid, or something like that. Instead we have these little alien creatures that sort of lethargically wander towards you and spit goop at you. I can't fathom why they went with this design. They're sort of rounded and soft in design; if anything, the player feels like the predator and they like the prey.
If we want a direct comparison of a game with a similar style, consider Darkseed. That game uses its Giger world as a contrast to the real world, a corrupted version of it with strange machinery and biomechanical humans that parallel and satirise the real world locations. It's an easy way to work the typical Giger themes and it's reasonably successful, and works much better as a horror game despite the fact that it's a 90s adventure game.
By contrast, Scorn feels like Giger as an aesthetic and nothing more. There's no underlying meaning or interpretation to draw from events or from the environment, for the most part.
edit: One thing I will say in the game's favour is that, other than some stutter, it performs well on lower-end hardware. My laptop, with a GTX 1650 Max-Q, is able to run the game at 2880x1800 using max settings and FSR 2's performance mode (ie. 1440x900 render upscaled) while maintaining at least 30fps in every scene I tried. It does look beautiful like this, and I'm especially impressed by the IQ when upscaling from such a low-resolution image... but that's on AMD, not the game. If you have some sort of mental sickness and want to show off the graphical performance of your low-end system then this is the game, I guess?
edit 2: played a little more. Good god this is awful. At what I imagine is the halfway point it devolves from being a 5/10 curiosity with an interesting art style to being a series of red-and-grey generic corridors full of enemies that you kill through the worst combat I've ever seen in an FPS. It's a real pile of shit. Just now I played through a roughly hour long section involving several challenging puzzles, a lot of slow animations and about fifty enemies to kill that had no checkpoints; I know it didn't because I kept having to check the loading screen because I wanted to turn it off. Even for £15 do not buy this, please.
I played the Switch version for 25 hours prior to writing this review.
I'm not really a fan of Gunvolt, I only like this game and Luminous Avenger iX. Gunvolt (the character) is really dull to play and I hate him. Thankfully Inti agrees so, after being cucked out of two-and-a-half games by Copen, he's been captured by Sumeragi, put into a machine and used to power the electrical grid for thirty years before— completely inexplicably— getting turned into a talking dog. Now he's your little pet and while you can swap with him at will so long as you have enough meter, you won't want to (unless you just want to push over the bosses) because he can't score as much. Instead, you're playing as Kirin, who is a ninja and a... a... g-g-girl?! *heart starts pounding out of chest like old cartoon*
The gameplay this time is that you tag enemies using talismans and you press a button to teleport to the enemies you tagged in sequential order, either killing or damaging them depending on enemy HP and number of tags placed per enemy, before ending up on either side of the final enemy you tagged. Each time you use this teleport attack you regain one aerial jump. The objective is to stay in the air as much as possible to maintain a score multiplier, while taking as little damage as possible and finishing within the par time for the maximum time bonus (although this is less important than previous games, it's pretty lax).
Bosses take a more traditional approach with attack patterns that you need to learn and more of an emphasis on your standard sword attacks, but they do force you to use your ability to teleport across to the screen to evade attacks. The biggest difficulty is your lack of a basic ranged attack which, in combination with the heavy score penalty for taking hits when you have a lot of score built up, makes for some violent incidents of gamer rage as any boss movement can suddenly screw you if you don't anticipate it. (Also, at the higher end, boss difficulty in this game is crazy. I'll beat merciless mode this time, I swear...)
Overall this is a fast-paced game that relies on reflexes first and then memorisation as you replay levels for rank, and there aren't any really obtuse or weird mechanics that you need to read up online; as such, it's about as fun on a first playthrough as it is on subsequent plays and, although you could accuse the game of lacking depth, it piles on just about enough gimmicks to work. It helps that the levels are short. It's very easy to get put into a "one more go" mentality and then you find yourself trying to S++ a level for like an hour.
Anyway, this game is nice and you should play it. Also Luminous Avenger iX (the first one). I hope they make a Luminous Avenger iX 3 and that it doesn't suck ass this time.
edit: Having played for longer, this game is my favourite game this year.
Huh. Must be incredible to own an RTX 4090 graphics card. *wishes I had a trust fund/daddy money available*Cyberpunk 2077 at max settings, psycho RT and DLSS set to Quality. It runs amazing on 4090 and is genuinely giving me goose bumps. Amazing graphics.
I'm playing Final Fantasy IX Moguri Mod on Steam Deck. Beautiful.
It worked perfectly up until the literally end. I guess the ending CG length causes the game to crash.Sick, wanted to play that soon and was wondering if the mod would work on the deck. This little device is so neat.