Warm Machine said:heroine addicts
My heroine addiction forced me to buy DOAX and Rumble Roses.
Warm Machine said:heroine addicts
Unison said:You answered your own question...
But basically, Phantasmagoria was insanely expensive at the time and underperformed and then KQVIII was seen as a betrayal by the series' fans (who were already annoyed after KQVII) and that series died too.
So, Sierra sold out to Vivendi, and became a cold husk of itself.
In the 90s though, few companies could compete with them in my eyes. They were more important to me than Nintendo or Sega probably.
"People are saying 'man, the adventure genre is dead'. No it's not. Walking around the bases in Half-Life 2 and talking to people, that's the adventure genre. The puzzles in Resident Evil 4 are straight out of the adventure genre. Everything evolves into a hybrid and winds up being reabsorbed into this primordial soup of development."
Drinky Crow said:I'm with OMM: adventure games fucking suck. Well, unless they're brutal ASCII-only hypertext narratives with deep parsers.
Warm Machine said:Adventure games did evolve into a hybrid. Really, Resident Evil, Shen Mue, and the Silent Hills are pretty much adventure games in the old school fashion.
CO_Andy said:I heard Roberta spent tons of $ on her last few games. Did she kill Sierra?
Warm Machine said:Anyone else here read the book "Hackers: Heroes of the Computer Revolution"
Goes into nice detail of Sierra, its start, and its business and personalities. There is a good writeup on Softporn as well as the craziness involved with trying to get some of the coders there laid.
Also has a good section on EA where Trip Hawkins was promising prospective employees cocaine in snowdrift quantities.
Really fun book and a great read.
So Half-Life couldn't save them, huh?xsarien said:Sierra, towards the end of their life as an independent company, was having a very hard time keeping up with where computer games were going. The market killed them, not the game budgets.
CO_Andy said:So Half-Life couldn't save them, huh?
Wait... Drinky likes text adventures? This is a good sign. I heartily recommend www.if-archive.org to everyone. Not quite Zork or Escape from Dispozon (a lovely Antic Magazine Atari text adventure from 1989), but lots of interesting text adventures developed by individuals. I will admit that I liked Maniac Mansion, though.Drinky Crow said:I'm with OMM: adventure games f------ suck. Well, unless they're brutal ASCII-only hypertext narratives with deep parsers.
I love that book. Found it in my local library while in high school, and finally got my own copy a year ago -- there's a paperback reprinting on Amazon. For anyone who hasn't heard of it, it's an overview of the American game and computer business/scene/whatever, starting with the MIT Model Railroad club and ending up just a year or two before the release of the NES in the USA. It has a lot of interesting info on Sierra, Atari, and a variety of other old companies.Warm Machine said:Anyone else here read the book "Hackers: Heroes of the Computer Revolution"
Wouldn't that be Jane Jensen?svenuce said:Also, on the Williams tip, she was bumping around the industry about two years ago still, trying to sell the concept of a new Gabriel Knight game. Evidently, she has, or thinks she has, the rights to that IP. I sat in on a presentation from her company pitching it to us. I forget the name of the company at the time. We passed by the way... because the adventure genre is dead. Oops, did I say that? I mean errmm... it's "evolved into hybrid game styles"... etc.![]()
Willie Dynamite said:Wouldn't that be Jane Jensen?
Also that might have been pretty shortsighted. Isn't Fahrenheit also a mystery/thriller type adventure game? It's sold very well afaik.
Also that might have been pretty shortsighted. Isn't Fahrenheit also a mystery/thriller type adventure game? It's sold very well afaik.
Drinky Crow said:I'm with OMM: adventure games fucking suck. Well, unless they're brutal ASCII-only hypertext narratives with deep parsers.