kicker
Banned
Yes, yes, obvious answer is in the title 'they died out because they sucked', but let's discuss the idea. Watching John wick 4, I would've loved to pick up some tie-in game that allowed you to play as the tracker, or just John himself through that paris night section
Used to be you would expect some b-grade game releasing the same day as a blockbuster movie with maybe some shared references or straight up extra story beats needed to understand the full story of either.
I got too lazy to add the other trailers but Harry potter, Star wars, The Matrix, Return of the king, King Kong, Spiderman 2, all had tie in games that were cool ideas, mostly shit execution.
My theory is:
- Those tie-in games weren't very good if we're being honest, and that might have been due to having a tightly fixed deadline to develop.
- It wouldn't be practical these days since good games take a while longer to develop than producing movies usually does
- AAA is already such a gamble gor investors, fixing an arbitrary deadline isn't wise if one wants maximum, or even just decent, returns.
And lastly, games aren't as small as they used to be. Even if most of the money is in mobile, I'd still say the average AAA game adaptation stands more strongly as a distinct media product than in the past
What do you think?
edit: just thought about how some would agree the blockbuster movie industry has also declined creatively, or has become less risk prone. Probably has something to do with it
Used to be you would expect some b-grade game releasing the same day as a blockbuster movie with maybe some shared references or straight up extra story beats needed to understand the full story of either.
I got too lazy to add the other trailers but Harry potter, Star wars, The Matrix, Return of the king, King Kong, Spiderman 2, all had tie in games that were cool ideas, mostly shit execution.
My theory is:
- Those tie-in games weren't very good if we're being honest, and that might have been due to having a tightly fixed deadline to develop.
- It wouldn't be practical these days since good games take a while longer to develop than producing movies usually does
- AAA is already such a gamble gor investors, fixing an arbitrary deadline isn't wise if one wants maximum, or even just decent, returns.
And lastly, games aren't as small as they used to be. Even if most of the money is in mobile, I'd still say the average AAA game adaptation stands more strongly as a distinct media product than in the past
What do you think?
edit: just thought about how some would agree the blockbuster movie industry has also declined creatively, or has become less risk prone. Probably has something to do with it
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