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What I learned from Psychonauts.

what I learned from psychonauts;
1. games can play as good as they look.
2. fetching can be fun if done right.
3. platformers can exist without the token Fire/Winter/Forest boards.
4. voice acting doesn't have to suck.
5. creativity in level design is more important than gimmicks such as waterpacks and the
"look now your racing, shooting and mini gaming" to break up monotony.
6. I hate flaming spiral fences :lol

seriously any who is a fan of platformers needs to buy this game. It's a breath of fresh air.
The only problems (for me)was that it was a level or so too long. Devs would be doing themselves a favor to follow this example.
 
*Paging "Speevy" and "Hitler stole my carrot" This thread needs you asap.*

Can't wait it to play it.
 
Dr_Cogent said:
It certainly is a great game. Just wish the audio didn't hitch :(

Is that a bug in the game? I was wondering if my box was having issues or something. It doesn't happen too often, but it was kind of annoying...
 
I learned that wierd looking games, even if they are amazing, dont sell :(




I loved every minute of it though, especially the monk fish.
 
dark10x said:
Is that a bug in the game? I was wondering if my box was having issues or something. It doesn't happen too often, but it was kind of annoying...

They are pushing the Xbox to it's limits. It could be considered a bug in the game IMO. Splinter Cell: Chaos Theory does the same thing.
 
Oh man, the Milkman level was just great. I loved looking through the eyes of the agents and seeing the way they saw the world and your character depending on what "costume" you had.

Brilliant.
 
I know the game is probably great, but I just can't get past that art design. The burtonesque look just turns me completely off.
 
They are pushing the Xbox to it's limits. It could be considered a bug in the game IMO. Splinter Cell: Chaos Theory does the same thing.

I had that problem on the PC Demo but not on the xbox. I'm guess its hardware related.
 
citrus lump said:
what I learned from psychonauts;
1. games can play as good as they look.
2. fetching can be fun if done right.
3. platformers can exist without the token Fire/Winter/Forest boards.
4. voice acting doesn't have to suck.
5. creativity in level design is more important than gimmicks such as waterpacks and the
"look now your racing, shooting and mini gaming" to break up monotony.
6. I hate flaming spiral fences :lol

seriously any who is a fan of platformers needs to buy this game. It's a breath of fresh air.
The only problems (for me)was that it was a level or so too long. Devs would be doing themselves a favor to follow this example.


You are my hero!

Now buy this game, you bitches!
 
Vark said:
I had that problem on the PC Demo but not on the xbox. I'm guess its hardware related.

Well, it happens on my Xbox and on my uncles Xbox. Same goes for SC: Chaos Theory. It's irritating to say the least.
 
I finally started Psychonauts two days ago. Definately one of the best platform games out there. It just oozes with originality and personality, moreso than even most platformers.

I'm currently in the
Milkman Conspiracy
level, which is incredible. It seems like every level is more and more amazing than the last. I'll probably finish the game tonight, then rant and rave to all my friends about it.
 
I support Psychonauts .... plan on getting both versions (PC, Xbox) to put in my vote for DoubleFine...
But thinking that it has platforming that is better than 'medeocre-at-best' ... I'd truely have to question my cultish love for the game.

I'm personally having a hard time finishing the game, 'cause the platforming is so ... not fun to do ---- same issue halted my progress in GoW ...... But I'm shameless - good art-direction, quality story, creativity, and voice-acting up there with some of the best cartoons - will have me commin' back to Psychonauts again and again.

But when it comes to *good* platforming, I'll keep my waterpack.

People should really really go out and purchase this game, if only to experience a polarity-change for the industry --- terrible gameplay, top-notch story
 
Dr_Cogent said:
Well, it happens on my Xbox and on my uncles Xbox. Same goes for SC: Chaos Theory. It's irritating to say the least.


that is interesting because it doesnt happen with my xbox on either of those games. but you have it happening on two different ones

I feel lucky ;p
 
Scalemail Ted said:
Judging from the praise, why did MS drop this project?

Is it becuase they didnt think it would sell?

probably because they had dropped so much money into it and realized that yes, it wasnt going to sell in the end.
 
I thought the game was a bona fide classic -- until I got to the Meat Circus level, which was so unfun that using time travel, it went back to my playthroughs of previous levels and made them quantifiably less fun.

C- after that bitch goddess of a level
 
Boy, I really want to play this game. Although I've played very few platformers, it's one of my favorite genres. But I have to wait for the PS2 version. :(
 
bitwise said:
that is interesting because it doesnt happen with my xbox on either of those games. but you have it happening on two different ones

I feel lucky ;p


I don't have this problem with either. That's a little odd.
 
I stopped playing once they started using the levels for puzzles n' fetch quests instead of normal platforming. Does it get any better after Waterloo?
 
I get the weird audio glitches myself. SC:CT is even worse. I attribute it to having a crusty old Thomspon drive from launch though.

Psychonauts is kinda neat I guess. Didn't put too much time into it, but it's cutscene overload. I played maybe 2 hours total this weekend, and I would guess only 20 minutes of that time was actual game. Every 3 steps some camper or NPC would start a cutscene conversation, I got really fed up by that. Some of the jokes were pretty funny though.
 
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