Like Amazon Luna with Game Night?For example a PS6 game could not be mistaken for a Xbox game so you're getting a different experience depending on the platform you're playing on but devs would no longer have a easy button for quick ports.
Lol at you thinking that money is actually for codersThe excessive cost of development is rapidly bankrupting and shutting the doors on much of the industry, I'm not sure substantially increasing those cost would be particularly recommended![]()
Money is for time. The changes the OP is suggesting would impact everything in the development process, from code to design to QA to animation and even to marketing where you'd want to be highlighting the unique experience of each console version. All of which is additional time and resources.Lol at you thinking that money is actually for coders![]()
Money is for time. The changes the OP is suggesting would impact everything in the development process, from code to design to QA to animation and even to marketing where you'd want to be highlighting the unique experience of each console version. All of which is additional time and resources.
Edit. It also obviously includes much more management time from team leaders, creative directors, technical directors.
Streaming PC ports of console games isn't a different experience with different games. It is just a worse way to access the same content with less friction.
Realistically speaking, this simply wouldn't happen. If one platform tried to be too different from the others, it would get excluded from the dev process. Some may try to use that platform to make something unique to it (which i guess you'd prefer), but chances of success for such a project would be much lower.
Also worth asking what would those differences be exactly. Graphically, there isn't much that can be unique anymore so it'd have to be the format, like the platform being VR-only or an esoteric controller or something
Different times old man. Switch survives exclusively due to massive nintendo IPs, all these other old consoles were products of their time, when the different consoles had to be unique.Wrong!
Wii , NDS , Switch, hell PS1 & PS2 was mostly unique experiences & they were all successful.
? Devs have often cited their frustration with porting to the switch, and Nintendo systems in general, due to cost and optimization issues resulting from the systems unique hardware and power limitations. As a result of this major third party releases have always been lacking on Nintendo systems. The benefit of Nintendo tho is they do have a user base who spend a lot, buy a lot of software and where software prices are much more ever green with far fewer and far less steep post release discounts.I don't remember anyone complaining about how much it cost to make NDS , 3DS , Wii or Switch versions of games .