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What non-gimmick games would benefit from the Revolution controller?

Monk

Banned
"On rails" shooters- no brainer
FPS games - The lack of precision would make it more realistic as you never would be able to aim with a regular gun with pin point accuracy while moving in "real life" :p.
3d advenure games, use the sword slash action to attack, move around with the analog stick.
Some sports games like fishing, boxing, golf and tennis. But thats all i could think of.
 
Baseball - you'll get to see how much you suck at baseball

First person quarterback - you'll get to see how much you suck at football

Fighting game - you'll get to see how much you suck at fighting

Grand Theft Auto... now you can actually perform the shanking motion when you kill people before jacking their cars

Pancake/skillet/burger flipping simulation - a job training sim for many gamers

Sweeping/farming/window washing simulation - it becomes a job training game for other gamers

(mature) shuffle board

casino games

(mature) sex trainer
 
Racing games could get a nice boost of "realism" without the need of special controller. Heck, if a developer made it so you'd powerslide by leaning your body into a turn, then my little nephew would kick my ass with it. He might finally understand the idea of analog and minor adjustments, too.


I'd rather see a list games that couldn't work with the Rev controller.
 
Phoenix said:
Pancake/skillet/burger flipping simulation - a job training sim for many gamers

Sweeping/farming/window washing simulation - it becomes a job training game for other gamers

:lol :lol :lol Kudos sir! Kudos!
 
Light gun games (although i'm not sure it's really better but not having to pay for an extra controller is nice)



you know what game I'd love to see remade for Revolution? DIE BY THE SWORD

oh hell yeah.
 
348.jpg



make it happen, Sega
 
Half-Life 2 for one would rock with the Rev. controller. Hopefully the system isn't pigeon-holed as the system for gimmick games only, though the onus is on Nintendo to prove that with their first-party software.
 
god games (spore, sim city, the sims, black and white)

2d overhead mouse driven RPGs (diablo or baldurs gate come to mind)
 
What non-gimmick games would benefit from the Revolution controller?

Not many, which I really think is the problem. If Nintendo wants to think outside the box, fine. Hell, I applaud them for it. But this new controller isn't going to make people suddenly NOT want to play shit like Splinter Cell, Soul Calibur, or Street Fighter. Two things need to happen:

The "classic" shell needs to come with the system.
The "classic" shell needs - for the love of God, please show just a modicum of capitulation, Nintendo - a diamond button layout. The GCN button layout is just such a pain in the ass.
 
xsarien said:
Not many, which I really think is the problem. If Nintendo wants to think outside the box, fine. Hell, I applaud them for it. But this new controller isn't going to make people suddenly NOT want to play shit like Splinter Cell, Soul Calibur, or Street Fighter. Two things need to happen:

The "classic" shell needs to come with the system.
The "classic" shell needs - for the love of God, please show just a modicum of capitulation, Nintendo - a diamond button layout. The GCN button layout is just such a pain in the ass.

I agree, but I can easily imagine how this will be used for games like Mario, Zelda, and similar. The problem is that if you put all your eggs in this basket - you're asking for trouble. Lord knows I cringe at the idea of using this thing with a driving game. I mean really, I do want to move around and contort myself while trying to play the average game.
 
Phoenix said:
I agree, but I can easily imagine how this will be used for games like Mario, Zelda, and similar. The problem is that if you put all your eggs in this basket - you're asking for trouble. Lord knows I cringe at the idea of using this thing with a driving game. I mean really, I do want to move around and contort myself while trying to play the average game.


uh...for a driving game you would just use it like a wheel...
 
What would be awesome about RTSs with this controller would be moving your hand to the right to move the camera to the right and moving your hand toward the screen and pulling back to zoom in and out.

Also flight sims, tilting the controller (when using it in its horizontal configuration) to either pull up or push down, and turning it from side-to-side to steer like in a racing game.
 
xsarien said:
Not many, which I really think is the problem. If Nintendo wants to think outside the box, fine. Hell, I applaud them for it. But this new controller isn't going to make people suddenly NOT want to play shit like Splinter Cell, Soul Calibur, or Street Fighter. Two things need to happen:

The "classic" shell needs to come with the system.
The "classic" shell needs - for the love of God, please show just a modicum of capitulation, Nintendo - a diamond button layout. The GCN button layout is just such a pain in the ass.

I agree entirely, the shell encourages innovation rather than constraining it. Nintendo would have to be absolutely suicidal not to include it in the base package.
 
I laugh when people wonder how driving games will work on the Revolution.

One of the reasons why Nintendo even designed this controller is because people kept shifting and tilting there pads, especially in driving games! You could the driving genre inspired the controller.
 
xsarien said:
Not many, which I really think is the problem. If Nintendo wants to think outside the box, fine. Hell, I applaud them for it. But this new controller isn't going to make people suddenly NOT want to play shit like Splinter Cell, Soul Calibur, or Street Fighter. Two things need to happen:

The "classic" shell needs to come with the system.
The "classic" shell needs - for the love of God, please show just a modicum of capitulation, Nintendo - a diamond button layout. The GCN button layout is just such a pain in the ass.

You know, people keep going on about how the revcon is terrible for fighting games, but the only fighitng game that people even cared about for the GameCube was Soul Calibur II (discounting Super Smash Brothers for now). Even if they made a controller perfect for Tekken, would you expect Tekken to appear on GameCube?

Having said that, The main controls on Sould Calibur were Vertical, horizontal, kick and block (with charging and throws). Surely the revcon with the analogue stick (or even a D-pad attachment) can play SC perfectly. Register any vertical slash by a vertical stroke (up or down, player can choose), horizontal by horizontal, a kick by stabbing teh controller, and block by a button, and throws by directions on teh d-pad. Or something. Sure, it's not IDEAL, but it's not bad, assuming the controller is responsive. In fact, it could be fun.

But then, it's all moot. the whole point of the controller is to try something new, and not try to shoehorn old concepts and control styles on the controller. I'm sure a much better system could be devised if it were designed with it in mind from the beginning.

I can definitely see games LIKE splinter cell being done easily on the rev. Analogue for moving, and using the pointer-style use of the controller to aim. Maybe something akin to a light gun game that isn't on rails. Of course, it doesn't bode well for ports, but that's what the shell is for.
 
xsarien said:
Not many, which I really think is the problem. If Nintendo wants to think outside the box, fine. Hell, I applaud them for it. But this new controller isn't going to make people suddenly NOT want to play shit like Splinter Cell, Soul Calibur, or Street Fighter. Two things need to happen:

The "classic" shell needs to come with the system.
The "classic" shell needs - for the love of God, please show just a modicum of capitulation, Nintendo - a diamond button layout. The GCN button layout is just such a pain in the ass.

For the love of god, yes.
 
sp0rsk said:
uh...for a driving game you would just use it like a wheel...


A wheel like that would be horrible. Most likely feather light and you'd be holding and turning it in thin air with no resistance or support for the whole time. Hold a plastic plate in front of you while watching a GT4 replay and see how good it feels.
 
VF5 and Tekken 6 wouldnt be coming out on rev even if it had a normal controller. those are the only 2 fighters you need to worry about these days anyway.

You xbots have been using controllers with no force feedback for a whole gen and now you complain??


whos to say there wont be any resistance anyway?
 
Fighters on Revolution will end one of my most hated terms in video gaming, BUTTON MASHER!!!


I'd like to see you button mash on the Revcon! :lol
 
Prine said:
A wheel like that would be horrible. Most likely feather light and you'd be holding and turning it in thin air with no resistance or support for the whole time. Hold a plastic plate in front of you while watching a GT4 replay and see how good it feels.

Its just no right

He's just talking about using the controller AS a wheel, holding it horizontally for the game in question. Imagine the control map, which would be pretty interesting to experience. Whether or not it'd ultimately be practical is another discussion entirely:

Right-hand A/B: Acceleration/braking
Left-hand A: Emergency brake
controller twist (not unlike a steering wheel) - steering
D-Pad: Gear shifting
 
GDJustin said:

No, nononono no no ... no.

For a simplified game like Pikmin it would be great. Traditional RTSs require dozens of hotkeys, quick access to control groups, being able to fling around the map with wild abandon, and unless you want to go the 'hold this button and gesture for things to happen' route two buttons will not cut it.
 
Polari said:
I agree entirely, the shell encourages innovation rather than constraining it. Nintendo would have to be absolutely suicidal not to include it in the base package.

The shell encourages laziness.

blackadde said:
For a simplified game like Pikmin it would be great. Traditional RTSs require dozens of hotkeys, quick access to control groups, being able to fling around the map with wild abandon, and unless you want to go the 'hold this button and gesture for things to happen' route two buttons will not cut it.

First and foremost, not all people who play RTS use hotkeys constantly. Secondly, why wouldn't they go the gesture route? Sounds fine to me. In any case, it sounds far better than a traditional controller.
 
sp0rsk said:
VF5 and Tekken 6 wouldnt be coming out on rev even if it had a normal controller. those are the only 2 fighters you need to worry about these days anyway.

You xbots have been using controllers with no force feedback for a whole gen and now you complain??


whos to say there wont be any resistance anyway?


Theres still some degree of resistance for precision cornering and control. How would Nintendo include force feedback? .

If they release a shell with dual anolgue then they'll be fine, but i dont see the wand being much help for driving games
 
blackadde said:
No, nononono no no ... no.

For a simplified game like Pikmin it would be great. Traditional RTSs require dozens of hotkeys, quick access to control groups, being able to fling around the map with wild abandon, and unless you want to go the 'hold this button and gesture for things to happen' route two buttons will not cut it.


Hotkeys my ass, most of the people who play RTS just use the mouse.

The two buttons on the mouse and the mouse scrolling itself, the revolution controller can do that easily.
 
littlewig said:
I laugh when people wonder how driving games will work on the Revolution.

One of the reasons why Nintendo even designed this controller is because people kept shifting and tilting there pads, especially in driving games! You could the driving genre inspired the controller.
Regarding driving games, I'm fine with the turning of the wheel to turn the vehicle, that's no big deal. What I do have a problem with is that we're supposed to use the tilt function as gas/brake.

This is where I miss analog triggers...

(please have an attachment..please have an attachment..please have an attachment)

PS. Yay accessories!
 
littlewig said:
Hotkeys my ass, most of the people who play RTS just use the mouse.

The two buttons on the mouse and the mouse scrolling itself, the revolution controller can do that easily.

By a wild and entirely unnatural coincidence, these are also the people who are the least skilled at the game and ipso facto care the least about the genre.

edit: Here are the keys I use during a regular match, playing Human in WC3.

tab - select switching
shift / ctrl - selecting units
alt - ally ping
space - snap to ally ping
1 / 2 / 3 / 4 / 5 - control groups (buildings and units)
f1 / f2 / f3 - heros
s - stop
a - attack
w / b / t / c / o - spellcasting
r / s / p / f / ... - unit build
b-f / b-t / b-r / b-v / ... - buildings
mouse1 / mouse2 - misc
mouse3 - drag view

Realistically, I could probably get by with maybe half of those. This is however, quite a far cry from "two buttons on the mouse and the mouse scrolling itself." Do you see what I'm getting at here?
 
I think a Snatcher remake or any of the current gen Stealth titles would rock hard with the control. Splinter Cell, Metal Gear, even Thief. Assuming the controller works the way I think it does. Which I think it does.
 
xsarien said:
Not many, which I really think is the problem. If Nintendo wants to think outside the box, fine. Hell, I applaud them for it. But this new controller isn't going to make people suddenly NOT want to play shit like Splinter Cell, Soul Calibur, or Street Fighter. Two things need to happen:

The "classic" shell needs to come with the system.
The "classic" shell needs - for the love of God, please show just a modicum of capitulation, Nintendo - a diamond button layout. The GCN button layout is just such a pain in the ass.
Who plays SF anymore. I mean really what were the sales like this gen?
 
sp0rsk said:
VF5 and Tekken 6 wouldnt be coming out on rev even if it had a normal controller. those are the only 2 fighters you need to worry about these days anyway.

You xbots have been using controllers with no force feedback for a whole gen and now you complain??


whos to say there wont be any resistance anyway?

Call me crazy but I think the Revolution controller might be really good for fighters (at least for newbs). Fighting games are so hard for new gamers to get into because they have to put so much effort into learning how to do all the moves through button combinations and timing. It seems like it might be a lot easier for a newb to learn moves by waving that thing around instead of learning the timing and which buttons to press to make Dhalsim teleport.

Of course that is just speculation and it might in reality be the worst idea ever.
 
blackadde said:
By a wild and entirely unnatural coincidence, these are also the people who are the least skilled at the game and ipso facto care the least about the genre.

And many of them are console gamers, who have never been given a decent way to control the game. Who knows, maybe they will play it on Revolution, then try a PC RTS game and be completely disgusted by the controls. Disgusted in the same way you are by the prospect of controlling a PC-esque game on a console with what, at the very least, amounts to a 3D mouse.
 
I'm just saying that barring an ingenius gesture scheme (most of the ones I've used have been pretty uncomfortable) or perhaps an add-on to the remote with a dozen or so buttons, the genre has to be lobotomized to work.
 
Also, did you actually read his post?

Hotkeys my ass, most of the people who play RTS just use the mouse.
...
AndoCalrissian said:
And many of them are console gamers, who have never been given a decent way to control the game.

I didn't think there were any RTS games on console that worked with a mouse.
 
From the developer thread:
me said:
Yeah for example take an FPS, on top of the controls that everyone else has already thought of you could move the remote left, right, forward, or back to perform a dive move. Since this wouldn't affect your aim, (controlled by tilting) this could add some John Woo style acrobatics to the FPS genre. I don't really think that would be practical using today’s controllers.
 
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