xsarien said:
Not many, which I really think is the problem. If Nintendo wants to think outside the box, fine. Hell, I applaud them for it. But this new controller isn't going to make people suddenly NOT want to play shit like Splinter Cell, Soul Calibur, or Street Fighter. Two things need to happen:
The "classic" shell needs to come with the system.
The "classic" shell needs - for the love of God, please show just a modicum of capitulation, Nintendo - a diamond button layout. The GCN button layout is just such a pain in the ass.
You know, people keep going on about how the revcon is terrible for fighting games, but the only fighitng game that people even cared about for the GameCube was Soul Calibur II (discounting Super Smash Brothers for now). Even if they made a controller perfect for Tekken, would you expect Tekken to appear on GameCube?
Having said that, The main controls on Sould Calibur were Vertical, horizontal, kick and block (with charging and throws). Surely the revcon with the analogue stick (or even a D-pad attachment) can play SC perfectly. Register any vertical slash by a vertical stroke (up or down, player can choose), horizontal by horizontal, a kick by stabbing teh controller, and block by a button, and throws by directions on teh d-pad. Or something. Sure, it's not IDEAL, but it's not bad, assuming the controller is responsive. In fact, it could be fun.
But then, it's all moot. the whole point of the controller is to try something new, and not try to shoehorn old concepts and control styles on the controller. I'm sure a much better system could be devised if it were designed with it in mind from the beginning.
I can definitely see games LIKE splinter cell being done easily on the rev. Analogue for moving, and using the pointer-style use of the controller to aim. Maybe something akin to a light gun game that isn't on rails. Of course, it doesn't bode well for ports, but that's what the shell is for.