Not sure if it counts(as some could think of it as a reimagining) but
SSX (2012 edition).
I suggest people look up the behind the scenes of this game to understand why it felt like a Frankenstein project.
To sum it up, the first iteration of this game (when it was leaked) was going to be a more serious/gritty version of the SSX series and it consisted of modes that were more based on survival. It's been a while (so please correct me if I'm off) but if I recall correctly, when it was showed behind the scenes at a prior E3, it was met with confusion and a little bit of backlash. The devs backtracked a bit and decided to make it more fun like the older games, but what we ended up with was an odd mixture of old and new.
The worst aspect of this mixture was the fact that a lot of the courses and events felt like a giant step down from the crazy jumps, rails, and loops of the original trilogy. I suspect it's because they originally weren't built for this in the first place. This included the flow of the levels(level design), since there were a lot of small bunny hop ramps(where you could barely pull off tricks), turns that would break your flow, sudden stops, etc. Add a cast that had the personality sucked out of them and a soundtrack with dubstep that was a huge indicator of the flow of the courses themselves, and this is what you got.
It all felt like a game that SSX fans were too forgiving of because they were starving for a new entry, and in hindsight, it just seemed like a game trying too hard to fit a square peg into the round hole that was SSX 1-3, but not understanding what made those games so special.
It also felt like an out of touch 2012-2013 John Ricotello EA game(Keep in mind, around the same time Dead Space 3 came out and disappointed, Mass Effect 3 original version came out and disappointed, Fuse came out and disappointed, Medal of Honor: Warfighter came out and disappointed, Need 4 Speed Rivals came out and disappointed, etc).
There's a reason why SSX fans, over a decade+ later, still bring up Tricky and 3 over this game. I know some here won't like this post, but as a huge SSX fan who's even had fun with SSX On Tour, I've felt this way about the game since I first played it. To me, it's SSX in name only.
Edit: This including some of the examples above like GTA Trilogy, Mafia 1, Twin Snakes, Warcraft 3, etc. are why I think people are being way too harsh/nitpicky on the Resident Evil Remakes 2 and 4. Capcom did an amazing job to get the pacing and feeling of those games as close as possible to their originals in order to not ruin the essence of them. I can't say the same for some of the other examples listed as they veered slightly off the path or extremely off path to the point of insulting.