Ford Prefect
GAAAAAAAAY
So here we have a system that's equally capable (if not moreso) as the SNES, and yet where the hell are the effing RPG's? The sonuvabitching machine has only been out for for FOUR years, and only ONE game (GS1/2) even resembling a quality, classic RPG? Bullshit.
When Square announced that it would begin supporting Nintendo again, I was overjoyed. Finally, quality RPG's were on the way. Certainly Square would be not-retarded enough to notice their large backlog of quality RPG's from the SNES era, and make the connection that said games + quick port to GBA = loads of easy cash. Or, God forbid, they possibly make a new RPG!
Well, sorry kids, but no dice. We'll just make a plotless sequel to this one strategy-RPG we made a while ago for the PS, and hey, how about lend the license to a novice developer for them to make a crappy sequel to this one action-RPG we made a long time ago! Okay! But wait, I guess we have made some decent RPG's in the past that we could possibly port to the GBA and satisfy some gamers... but only near the end of the GBA's life-span, and only our two oldest games.
But even with Square-Enix hating money oh-so-much, is there a rule somewhere that other developers can't make a decent classic RPG? It really wouldn't be that hard... especially when you're job is to make entertaining video games. Maybe there's just absolutely no video game developer in existence that feels they're capable of creating a 16-bit RPG... Pathetic.
When Square announced that it would begin supporting Nintendo again, I was overjoyed. Finally, quality RPG's were on the way. Certainly Square would be not-retarded enough to notice their large backlog of quality RPG's from the SNES era, and make the connection that said games + quick port to GBA = loads of easy cash. Or, God forbid, they possibly make a new RPG!
Well, sorry kids, but no dice. We'll just make a plotless sequel to this one strategy-RPG we made a while ago for the PS, and hey, how about lend the license to a novice developer for them to make a crappy sequel to this one action-RPG we made a long time ago! Okay! But wait, I guess we have made some decent RPG's in the past that we could possibly port to the GBA and satisfy some gamers... but only near the end of the GBA's life-span, and only our two oldest games.
But even with Square-Enix hating money oh-so-much, is there a rule somewhere that other developers can't make a decent classic RPG? It really wouldn't be that hard... especially when you're job is to make entertaining video games. Maybe there's just absolutely no video game developer in existence that feels they're capable of creating a 16-bit RPG... Pathetic.